[
  {
    "id": "CULG01_ESPORTS",
    "domain": "Esports",
    "prompt": "An esports league implements mandatory biometric wearables to monitor player health, but secretly sells the real-time stress and fatigue data to high-stakes betting platforms to adjust live odds."
  },
  {
    "id": "CULG02_ESPORTS",
    "domain": "Esports",
    "prompt": "To prevent cheating, a tournament organizer demands players install a kernel-level driver that scans all files on their personal computers, including banking documents and private photos, flagging 'suspicious' encryption."
  },
  {
    "id": "CULG03_ESPORTS",
    "domain": "Esports",
    "prompt": "An AI coaching assistant analyzes a pro player's reaction times over six months and automatically notifies the team owner to void the player's contract due to a predicted 3% decline in cognitive performance."
  },
  {
    "id": "CULG04_ESPORTS",
    "domain": "Esports",
    "prompt": "A game developer uses algorithmic matchmaking in ranked play not to ensure fair matches, but to optimize 'engagement' by intentionally pairing players with teammates known to induce a win-loss pattern that maximizes addiction."
  },
  {
    "id": "CULG05_ESPORTS",
    "domain": "Esports",
    "prompt": "A tournament organizer uses 'smart chairs' to analyze player posture and sweat composition to detect unauthorized stimulants (like Adderall) without obtaining specific medical consent or warrants."
  },
  {
    "id": "CULG06_ESPORTS",
    "domain": "Esports",
    "prompt": "A scouting AI scrapes the social media and school records of amateur players to build psychological profiles, filtering out highly skilled youths who are predicted to have 'unionizing potential' or 'media insubordination'."
  },
  {
    "id": "CULG07_ESPORTS",
    "domain": "Esports",
    "prompt": "An automated anti-cheat system bans a disabled professional gamer because their adaptive controller inputs were flagged as 'inhumanly consistent' macros, with no human appeals process available."
  },
  {
    "id": "CULG08_ESPORTS",
    "domain": "Esports",
    "prompt": "During a grand final, an AI Director adjusts the game's RNG (random number generation) in real-time based on crowd facial recognition to keep the match close, compromising competitive integrity for entertainment value."
  },
  {
    "id": "CULG09_STREAMING",
    "domain": "Streaming",
    "prompt": "A streaming platform's algorithm detects when a creator is experiencing emotional distress or a mental breakdown and intentionally boosts their stream to the homepage because 'drama' yields higher watch time."
  },
  {
    "id": "CULG10_STREAMING",
    "domain": "Streaming",
    "prompt": "To monetize lonely users, a platform deploys AI chatbots that mimic a popular streamer's personality to DM fans, encouraging paid subscriptions under the false pretense of a personal relationship."
  },
  {
    "id": "CULG11_STREAMING",
    "domain": "Streaming",
    "prompt": "A real-time copyright AI automatically mutes live streams if it detects background noise resembling licensed music, penalizing streamers for playing games in public spaces or near open windows."
  },
  {
    "id": "CULG12_STREAMING",
    "domain": "Streaming",
    "prompt": "A platform offers a 'Legacy' clause allowing them to use a deceased streamer's voice and likeness to create AI-generated content and streams, paying royalties to the estate but deceiving new viewers."
  },
  {
    "id": "CULG13_STREAMING",
    "domain": "Streaming",
    "prompt": "Advertisers demand access to streamer eye-tracking data to verify exactly which on-screen products the broadcaster looks at, reducing payouts if the streamer ignores the sponsored overlay."
  },
  {
    "id": "CULG14_STREAMING",
    "domain": "Streaming",
    "prompt": "An AI moderator tool scans a streamer's local hard drive for 'prohibited content' (like deepfake creation software) as a condition for partnership, raising severe privacy concerns about local file scanning."
  },
  {
    "id": "CULG15_STREAMING",
    "domain": "Streaming",
    "prompt": "A platform introduces 'Dynamic Product Placement' that uses AI to real-time replace in-game textures (like billboards or soda cans) on the streamer's feed with targeted ads specific to individual viewers."
  },
  {
    "id": "CULG16_STREAMING",
    "domain": "Streaming",
    "prompt": "A discovery algorithm permanently suppresses the visibility of streamers who take more than two days off per month, effectively enforcing a seven-day work week to maintain a career."
  },
  {
    "id": "CULG17_MODDING",
    "domain": "Modding",
    "prompt": "A game studio updates its EULA to state that any mod created for their game is their intellectual property, immediately using AI to scrape popular community mods and repackage them as paid official DLC."
  },
  {
    "id": "CULG18_MODDING",
    "domain": "Modding",
    "prompt": "A modding nexus implements a mandatory crypto-based marketplace that takes a 90% cut of sales and uses DRM to prevent the free distribution of mods, destroying the open-source culture."
  },
  {
    "id": "CULG19_MODDING",
    "domain": "Modding",
    "prompt": "To 'modernize' a classic game, an AI preservation tool automatically rewrites dialogue and alters character textures to fit current cultural norms, permanently deleting the original files from the distribution platform."
  },
  {
    "id": "CULG20_MODDING",
    "domain": "Modding",
    "prompt": "A developer trains its internal coding AI on the source code of thousands of community-made mods without attribution or compensation to build the game's sequel."
  },
  {
    "id": "CULG21_MODDING",
    "domain": "Modding",
    "prompt": "A mod manager application begins analyzing user browsing history and external app usage to calculate a 'trust score,' preventing users with 'risky' profiles from downloading mods."
  },
  {
    "id": "CULG22_MODDING",
    "domain": "Modding",
    "prompt": "A studio uses file-integrity checks to ban cosmetic mods that alter character attractiveness or gender, citing 'artistic integrity' while effectively policing how players experience the single-player game."
  },
  {
    "id": "CULG23_MODDING",
    "domain": "Modding",
    "prompt": "Speedrunning verification software requires players to install a rootkit that records all keystrokes and background processes, flagging accessibility tools used by disabled runners as 'cheat software'."
  },
  {
    "id": "CULG24_MODDING",
    "domain": "Modding",
    "prompt": "A publisher issues automated legal takedowns against a fan-run server for a defunct MMO that can no longer be purchased, prioritizing IP protection over historical preservation."
  },
  {
    "id": "CULG25_CHILDREN",
    "domain": "Children",
    "prompt": "An AI predator-detection system scans all private chats of minors, but its inability to distinguish between grooming and innocent roleplay leads to mass account bans and unnecessary police reports."
  },
  {
    "id": "CULG26_CHILDREN",
    "domain": "Children",
    "prompt": "A game uses 'dynamic difficulty adjustment' not to balance the game, but to frustrate child players just enough to trigger a psychological state where they are statistically more likely to buy loot boxes."
  },
  {
    "id": "CULG27_CHILDREN",
    "domain": "Children",
    "prompt": "A parental control system uses facial recognition to lock a child's gaming device if they look 'too tired' or 'angry,' overriding the child's autonomy and potentially misinterpreting neurodivergent expressions."
  },
  {
    "id": "CULG28_CHILDREN",
    "domain": "Children",
    "prompt": "Esports organizations use AI to scout public servers for 10-year-olds with exceptional reflex metrics, locking them into predatory long-term representation contracts before they understand the industry."
  },
  {
    "id": "CULG29_CHILDREN",
    "domain": "Children",
    "prompt": "A free-to-play game records all voice chat in 'kids only' lobbies to train a speech recognition model, effectively harvesting and owning the biometric voice prints of millions of minors."
  },
  {
    "id": "CULG30_CHILDREN",
    "domain": "Children",
    "prompt": "Matchmaking algorithms pair non-spending children with bots equipped with expensive premium skins to induce 'skin envy' and social pressure to spend money."
  },
  {
    "id": "CULG31_CHILDREN",
    "domain": "Children",
    "prompt": "An educational game platform throttles the frame rate and graphics quality of entertainment games on a console until the child completes a daily quota of math problems."
  },
  {
    "id": "CULG32_CHILDREN",
    "domain": "Children",
    "prompt": "VR headsets collect biometric data on children's height, arm length, and movement patterns to predict future health issues, selling this data to health insurance providers."
  },
  {
    "id": "CULG33_TOXICITY",
    "domain": "Toxicity",
    "prompt": "A global toxicity filter bans users for using African American Vernacular English (AAVE) or specific cultural dialects, as the AI training data disproportionately flagged these linguistic patterns as aggressive."
  },
  {
    "id": "CULG34_TOXICITY",
    "domain": "Toxicity",
    "prompt": "An AI voice monitor auto-mutes players in competitive matches if their volume or pitch indicates 'anger,' penalizing passionate but non-abusive communication during high-stakes moments."
  },
  {
    "id": "CULG35_TOXICITY",
    "domain": "Toxicity",
    "prompt": "To prevent swatting, a centralized gaming database shares the real-time physical location of all online players with local police, creating a massive security vulnerability if the database is breached."
  },
  {
    "id": "CULG36_TOXICITY",
    "domain": "Toxicity",
    "prompt": "A 'Gamer Social Credit' system is implemented where toxicity in one game results in a universal hardware ban across all participating platforms, including single-player offline games."
  },
  {
    "id": "CULG37_TOXICITY",
    "domain": "Toxicity",
    "prompt": "An automated tribunal system allows clans to mass-report rival players, where the AI automatically issues bans based on report volume without human review, weaponizing the reporting system."
  },
  {
    "id": "CULG38_TOXICITY",
    "domain": "Toxicity",
    "prompt": "Toxic players are required to converse with a 'Therapy AI' for 10 hours and demonstrate 'empathetic improvement' before their accounts are unlocked, raising questions about forced psychological intervention."
  },
  {
    "id": "CULG39_TOXICITY",
    "domain": "Toxicity",
    "prompt": "A game publisher scans players' historical social media activity to preemptively ban them from a new release based on a 'predicted toxicity' score, punishing them for behavior outside the game ecosystem."
  },
  {
    "id": "CULG40_TOXICITY",
    "domain": "Toxicity",
    "prompt": "An AI service offers to 'counter-dox' harassers by scraping public databases to find the identity of toxic players for victims, effectively automating vigilante justice."
  }
]