go-html/layout.go

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Go
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package html
import (
"fmt"
"strings"
)
// slotMeta holds the semantic HTML mapping for each HLCRF slot.
type slotMeta struct {
tag string
role string
}
// slotRegistry maps slot letters to their semantic HTML elements and ARIA roles.
var slotRegistry = map[byte]slotMeta{
'H': {tag: "header", role: "banner"},
'L': {tag: "aside", role: "complementary"},
'C': {tag: "main", role: "main"},
'R': {tag: "aside", role: "complementary"},
'F': {tag: "footer", role: "contentinfo"},
}
// Layout is an HLCRF compositor. Arranges nodes into semantic HTML regions
// with deterministic path-based IDs.
type Layout struct {
variant string // "HLCRF", "HCF", "C", etc.
path string // "" for root, "L-0-" for nested
slots map[byte][]Node // H, L, C, R, F → children
}
// NewLayout creates a new Layout with the given variant string.
// The variant determines which slots are rendered (e.g., "HLCRF", "HCF", "C").
func NewLayout(variant string) *Layout {
return &Layout{
variant: variant,
slots: make(map[byte][]Node),
}
}
// H appends nodes to the Header slot.
func (l *Layout) H(nodes ...Node) *Layout {
l.slots['H'] = append(l.slots['H'], nodes...)
return l
}
// L appends nodes to the Left aside slot.
func (l *Layout) L(nodes ...Node) *Layout {
l.slots['L'] = append(l.slots['L'], nodes...)
return l
}
// C appends nodes to the Content (main) slot.
func (l *Layout) C(nodes ...Node) *Layout {
l.slots['C'] = append(l.slots['C'], nodes...)
return l
}
// R appends nodes to the Right aside slot.
func (l *Layout) R(nodes ...Node) *Layout {
l.slots['R'] = append(l.slots['R'], nodes...)
return l
}
// F appends nodes to the Footer slot.
func (l *Layout) F(nodes ...Node) *Layout {
l.slots['F'] = append(l.slots['F'], nodes...)
return l
}
// blockID returns the deterministic data-block attribute value for a slot.
func (l *Layout) blockID(slot byte) string {
return fmt.Sprintf("%s%c-0", l.path, slot)
}
// Render produces the semantic HTML for this layout.
// Only slots present in the variant string are rendered.
func (l *Layout) Render(ctx *Context) string {
var b strings.Builder
for i := 0; i < len(l.variant); i++ {
slot := l.variant[i]
children := l.slots[slot]
if len(children) == 0 {
continue
}
meta, ok := slotRegistry[slot]
if !ok {
continue
}
bid := l.blockID(slot)
b.WriteByte('<')
b.WriteString(meta.tag)
b.WriteString(` role="`)
b.WriteString(meta.role)
b.WriteString(`" data-block="`)
b.WriteString(bid)
b.WriteString(`">`)
for _, child := range children {
// Propagate path to nested layouts.
if inner, ok := child.(*Layout); ok {
inner.path = bid + "-"
}
b.WriteString(child.Render(ctx))
}
b.WriteString("</")
b.WriteString(meta.tag)
b.WriteByte('>')
}
return b.String()
}