BugSETI/updater/install.go
Claude 4566e7f62e
feat: extract BugSETI from core/cli into standalone repo
Move distributed bug fixing app from core/cli internal/bugseti/ and
cmd/bugseti/ into its own module. Library code at package root,
app entry point in cmd/, design docs in docs/.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-16 14:55:58 +00:00

284 lines
7.7 KiB
Go

// Package updater provides auto-update functionality for BugSETI.
package updater
import (
"fmt"
"os"
"os/exec"
"path/filepath"
"runtime"
"syscall"
)
// InstallResult contains the result of an installation.
type InstallResult struct {
Success bool `json:"success"`
OldPath string `json:"oldPath"`
NewPath string `json:"newPath"`
BackupPath string `json:"backupPath"`
RestartNeeded bool `json:"restartNeeded"`
Error string `json:"error,omitempty"`
}
// Installer handles installing updates and restarting the application.
type Installer struct {
executablePath string
}
// NewInstaller creates a new installer.
func NewInstaller() (*Installer, error) {
execPath, err := os.Executable()
if err != nil {
return nil, fmt.Errorf("failed to get executable path: %w", err)
}
// Resolve symlinks to get the real path
execPath, err = filepath.EvalSymlinks(execPath)
if err != nil {
return nil, fmt.Errorf("failed to resolve executable path: %w", err)
}
return &Installer{
executablePath: execPath,
}, nil
}
// Install replaces the current binary with the new one.
func (i *Installer) Install(newBinaryPath string) (*InstallResult, error) {
result := &InstallResult{
OldPath: i.executablePath,
NewPath: newBinaryPath,
RestartNeeded: true,
}
// Verify the new binary exists and is executable
if _, err := os.Stat(newBinaryPath); err != nil {
result.Error = fmt.Sprintf("new binary not found: %v", err)
return result, fmt.Errorf("new binary not found: %w", err)
}
// Create backup of current binary
backupPath := i.executablePath + ".bak"
result.BackupPath = backupPath
// Platform-specific installation
var err error
switch runtime.GOOS {
case "windows":
err = i.installWindows(newBinaryPath, backupPath)
default:
err = i.installUnix(newBinaryPath, backupPath)
}
if err != nil {
result.Error = err.Error()
return result, err
}
result.Success = true
return result, nil
}
// installUnix performs the installation on Unix-like systems.
func (i *Installer) installUnix(newBinaryPath, backupPath string) error {
// Remove old backup if exists
os.Remove(backupPath)
// Rename current binary to backup
if err := os.Rename(i.executablePath, backupPath); err != nil {
return fmt.Errorf("failed to backup current binary: %w", err)
}
// Copy new binary to target location
// We use copy instead of rename in case they're on different filesystems
if err := copyFile(newBinaryPath, i.executablePath); err != nil {
// Try to restore backup
os.Rename(backupPath, i.executablePath)
return fmt.Errorf("failed to install new binary: %w", err)
}
// Make executable
if err := os.Chmod(i.executablePath, 0755); err != nil {
// Try to restore backup
os.Remove(i.executablePath)
os.Rename(backupPath, i.executablePath)
return fmt.Errorf("failed to make binary executable: %w", err)
}
return nil
}
// installWindows performs the installation on Windows.
// On Windows, we can't replace a running executable, so we use a different approach:
// 1. Rename current executable to .old
// 2. Copy new executable to target location
// 3. On next start, clean up the .old file
func (i *Installer) installWindows(newBinaryPath, backupPath string) error {
// Remove old backup if exists
os.Remove(backupPath)
// On Windows, we can rename the running executable
if err := os.Rename(i.executablePath, backupPath); err != nil {
return fmt.Errorf("failed to backup current binary: %w", err)
}
// Copy new binary to target location
if err := copyFile(newBinaryPath, i.executablePath); err != nil {
// Try to restore backup
os.Rename(backupPath, i.executablePath)
return fmt.Errorf("failed to install new binary: %w", err)
}
return nil
}
// Restart restarts the application with the new binary.
func (i *Installer) Restart() error {
args := os.Args
env := os.Environ()
switch runtime.GOOS {
case "windows":
return i.restartWindows(args, env)
default:
return i.restartUnix(args, env)
}
}
// restartUnix restarts the application on Unix-like systems using exec.
func (i *Installer) restartUnix(args []string, env []string) error {
// Use syscall.Exec to replace the current process
// This is the cleanest way to restart on Unix
return syscall.Exec(i.executablePath, args, env)
}
// restartWindows restarts the application on Windows.
func (i *Installer) restartWindows(args []string, env []string) error {
// On Windows, we can't use exec to replace the process
// Instead, we start a new process and exit the current one
cmd := exec.Command(i.executablePath, args[1:]...)
cmd.Env = env
cmd.Stdout = os.Stdout
cmd.Stderr = os.Stderr
cmd.Stdin = os.Stdin
if err := cmd.Start(); err != nil {
return fmt.Errorf("failed to start new process: %w", err)
}
// Exit current process
os.Exit(0)
return nil // Never reached
}
// RestartLater schedules a restart for when the app next starts.
// This is useful when the user wants to continue working and restart later.
func (i *Installer) RestartLater() error {
// Create a marker file that indicates a restart is pending
markerPath := filepath.Join(filepath.Dir(i.executablePath), ".bugseti-restart-pending")
return os.WriteFile(markerPath, []byte("restart"), 0644)
}
// CheckPendingRestart checks if a restart was scheduled.
func (i *Installer) CheckPendingRestart() bool {
markerPath := filepath.Join(filepath.Dir(i.executablePath), ".bugseti-restart-pending")
_, err := os.Stat(markerPath)
return err == nil
}
// ClearPendingRestart clears the pending restart marker.
func (i *Installer) ClearPendingRestart() error {
markerPath := filepath.Join(filepath.Dir(i.executablePath), ".bugseti-restart-pending")
return os.Remove(markerPath)
}
// CleanupBackup removes the backup binary after a successful update.
func (i *Installer) CleanupBackup() error {
backupPath := i.executablePath + ".bak"
if _, err := os.Stat(backupPath); err == nil {
return os.Remove(backupPath)
}
return nil
}
// Rollback restores the previous version from backup.
func (i *Installer) Rollback() error {
backupPath := i.executablePath + ".bak"
// Check if backup exists
if _, err := os.Stat(backupPath); err != nil {
return fmt.Errorf("backup not found: %w", err)
}
// Remove current binary
if err := os.Remove(i.executablePath); err != nil {
return fmt.Errorf("failed to remove current binary: %w", err)
}
// Restore backup
if err := os.Rename(backupPath, i.executablePath); err != nil {
return fmt.Errorf("failed to restore backup: %w", err)
}
return nil
}
// GetExecutablePath returns the path to the current executable.
func (i *Installer) GetExecutablePath() string {
return i.executablePath
}
// copyFile copies a file from src to dst.
func copyFile(src, dst string) error {
sourceFile, err := os.Open(src)
if err != nil {
return err
}
defer sourceFile.Close()
// Get source file info for permissions
sourceInfo, err := sourceFile.Stat()
if err != nil {
return err
}
destFile, err := os.OpenFile(dst, os.O_CREATE|os.O_WRONLY|os.O_TRUNC, sourceInfo.Mode())
if err != nil {
return err
}
defer destFile.Close()
_, err = destFile.ReadFrom(sourceFile)
return err
}
// CanSelfUpdate checks if the application has permission to update itself.
func CanSelfUpdate() bool {
execPath, err := os.Executable()
if err != nil {
return false
}
execPath, err = filepath.EvalSymlinks(execPath)
if err != nil {
return false
}
// Check if we can write to the executable's directory
dir := filepath.Dir(execPath)
testFile := filepath.Join(dir, ".bugseti-update-test")
f, err := os.Create(testFile)
if err != nil {
return false
}
f.Close()
os.Remove(testFile)
return true
}
// NeedsElevation returns true if the update requires elevated privileges.
func NeedsElevation() bool {
return !CanSelfUpdate()
}