162 lines
4.4 KiB
Go
162 lines
4.4 KiB
Go
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// Package build provides project type detection and cross-compilation for the Core build system.
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// This file handles configuration loading from .core/build.yaml files.
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package build
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import (
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"fmt"
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"os"
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"path/filepath"
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"gopkg.in/yaml.v3"
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)
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// ConfigFileName is the name of the build configuration file.
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const ConfigFileName = "build.yaml"
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// ConfigDir is the directory where build configuration is stored.
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const ConfigDir = ".core"
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// BuildConfig holds the complete build configuration loaded from .core/build.yaml.
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// This is distinct from Config which holds runtime build parameters.
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type BuildConfig struct {
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// Version is the config file format version.
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Version int `yaml:"version"`
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// Project contains project metadata.
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Project Project `yaml:"project"`
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// Build contains build settings.
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Build Build `yaml:"build"`
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// Targets defines the build targets.
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Targets []TargetConfig `yaml:"targets"`
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}
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// Project holds project metadata.
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type Project struct {
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// Name is the project name.
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Name string `yaml:"name"`
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// Description is a brief description of the project.
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Description string `yaml:"description"`
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// Main is the path to the main package (e.g., ./cmd/core).
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Main string `yaml:"main"`
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// Binary is the output binary name.
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Binary string `yaml:"binary"`
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}
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// Build holds build-time settings.
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type Build struct {
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// CGO enables CGO for the build.
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CGO bool `yaml:"cgo"`
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// Flags are additional build flags (e.g., ["-trimpath"]).
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Flags []string `yaml:"flags"`
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// LDFlags are linker flags (e.g., ["-s", "-w"]).
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LDFlags []string `yaml:"ldflags"`
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// Env are additional environment variables.
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Env []string `yaml:"env"`
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}
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// TargetConfig defines a build target in the config file.
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// This is separate from Target to allow for additional config-specific fields.
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type TargetConfig struct {
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// OS is the target operating system (e.g., "linux", "darwin", "windows").
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OS string `yaml:"os"`
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// Arch is the target architecture (e.g., "amd64", "arm64").
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Arch string `yaml:"arch"`
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}
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// LoadConfig loads build configuration from the .core/build.yaml file in the given directory.
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// If the config file does not exist, it returns DefaultConfig().
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// Returns an error if the file exists but cannot be parsed.
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func LoadConfig(dir string) (*BuildConfig, error) {
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configPath := filepath.Join(dir, ConfigDir, ConfigFileName)
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data, err := os.ReadFile(configPath)
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if err != nil {
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if os.IsNotExist(err) {
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return DefaultConfig(), nil
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}
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return nil, fmt.Errorf("build.LoadConfig: failed to read config file: %w", err)
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}
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var cfg BuildConfig
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if err := yaml.Unmarshal(data, &cfg); err != nil {
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return nil, fmt.Errorf("build.LoadConfig: failed to parse config file: %w", err)
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}
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// Apply defaults for any missing fields
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applyDefaults(&cfg)
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return &cfg, nil
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}
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// DefaultConfig returns sensible defaults for Go projects.
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func DefaultConfig() *BuildConfig {
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return &BuildConfig{
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Version: 1,
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Project: Project{
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Name: "",
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Main: ".",
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Binary: "",
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},
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Build: Build{
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CGO: false,
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Flags: []string{"-trimpath"},
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LDFlags: []string{"-s", "-w"},
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Env: []string{},
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},
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Targets: []TargetConfig{
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{OS: "linux", Arch: "amd64"},
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{OS: "linux", Arch: "arm64"},
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{OS: "darwin", Arch: "amd64"},
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{OS: "darwin", Arch: "arm64"},
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{OS: "windows", Arch: "amd64"},
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},
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}
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}
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// applyDefaults fills in default values for any empty fields in the config.
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func applyDefaults(cfg *BuildConfig) {
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defaults := DefaultConfig()
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if cfg.Version == 0 {
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cfg.Version = defaults.Version
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}
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if cfg.Project.Main == "" {
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cfg.Project.Main = defaults.Project.Main
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}
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if cfg.Build.Flags == nil {
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cfg.Build.Flags = defaults.Build.Flags
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}
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if cfg.Build.LDFlags == nil {
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cfg.Build.LDFlags = defaults.Build.LDFlags
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}
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if cfg.Build.Env == nil {
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cfg.Build.Env = defaults.Build.Env
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}
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if len(cfg.Targets) == 0 {
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cfg.Targets = defaults.Targets
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}
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}
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// ConfigPath returns the path to the build config file for a given directory.
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func ConfigPath(dir string) string {
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return filepath.Join(dir, ConfigDir, ConfigFileName)
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}
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// ConfigExists checks if a build config file exists in the given directory.
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func ConfigExists(dir string) bool {
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return fileExists(ConfigPath(dir))
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}
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// ToTargets converts TargetConfig slice to Target slice for use with builders.
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func (cfg *BuildConfig) ToTargets() []Target {
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targets := make([]Target, len(cfg.Targets))
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for i, t := range cfg.Targets {
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targets[i] = Target{OS: t.OS, Arch: t.Arch}
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}
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return targets
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}
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