cli/pkg/build/build.go
Snider 9fe47a9bc6 feat(build): implement core build system with cross-compilation
Add pkg/build package replacing goreleaser with native build system:

- Project discovery (go.mod, wails.json, package.json, composer.json)
- Go cross-compilation with GOOS/GOARCH, CGO_ENABLED=0, ldflags
- Config loading from .core/build.yaml with sensible defaults
- Archive creation (tar.gz for linux/darwin, zip for windows)
- SHA256 checksum generation with CHECKSUMS.txt

CLI integration via `core build`:
- Auto-detect project type or specify with --type
- Cross-compile with --targets (e.g., linux/amd64,darwin/arm64)
- CI mode with --ci for JSON output
- Archive/checksum flags (--archive, --checksum)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-28 17:59:02 +00:00

61 lines
1.6 KiB
Go

// Package build provides project type detection and cross-compilation for the Core build system.
// It supports Go, Wails, Node.js, and PHP projects with automatic detection based on
// marker files (go.mod, wails.json, package.json, composer.json).
package build
import (
"context"
)
// ProjectType represents a detected project type.
type ProjectType string
const (
ProjectTypeGo ProjectType = "go"
ProjectTypeWails ProjectType = "wails"
ProjectTypeNode ProjectType = "node"
ProjectTypePHP ProjectType = "php"
)
// Target represents a build target platform.
type Target struct {
OS string
Arch string
}
// String returns the target in GOOS/GOARCH format.
func (t Target) String() string {
return t.OS + "/" + t.Arch
}
// Artifact represents a build output file.
type Artifact struct {
Path string
OS string
Arch string
Checksum string
}
// Config holds build configuration.
type Config struct {
// ProjectDir is the root directory of the project.
ProjectDir string
// OutputDir is where build artifacts are placed.
OutputDir string
// Name is the output binary name.
Name string
// Version is the build version string.
Version string
// LDFlags are additional linker flags.
LDFlags []string
}
// Builder defines the interface for project-specific build implementations.
type Builder interface {
// Name returns the builder's identifier.
Name() string
// Detect checks if this builder can handle the project in the given directory.
Detect(dir string) (bool, error)
// Build compiles the project for the specified targets.
Build(ctx context.Context, cfg *Config, targets []Target) ([]Artifact, error)
}