cli/pkg/collect/state.go
Claude 52d358daa2 refactor: rename module from github.com/host-uk/core to forge.lthn.ai/core/cli
Move module identity to our own Forgejo instance. All import paths
updated across 434 Go files, sub-module go.mod files, and go.work.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-16 05:53:52 +00:00

113 lines
2.7 KiB
Go

package collect
import (
"encoding/json"
"sync"
"time"
core "forge.lthn.ai/core/cli/pkg/framework/core"
"forge.lthn.ai/core/cli/pkg/io"
)
// State tracks collection progress for incremental runs.
// It persists entries to disk so that subsequent runs can resume
// where they left off.
type State struct {
mu sync.Mutex
medium io.Medium
path string
entries map[string]*StateEntry
}
// StateEntry tracks state for one source.
type StateEntry struct {
// Source identifies the collector.
Source string `json:"source"`
// LastRun is the timestamp of the last successful run.
LastRun time.Time `json:"last_run"`
// LastID is an opaque identifier for the last item processed.
LastID string `json:"last_id,omitempty"`
// Items is the total number of items collected so far.
Items int `json:"items"`
// Cursor is an opaque pagination cursor for resumption.
Cursor string `json:"cursor,omitempty"`
}
// NewState creates a state tracker that persists to the given path
// using the provided storage medium.
func NewState(m io.Medium, path string) *State {
return &State{
medium: m,
path: path,
entries: make(map[string]*StateEntry),
}
}
// Load reads state from disk. If the file does not exist, the state
// is initialised as empty without error.
func (s *State) Load() error {
s.mu.Lock()
defer s.mu.Unlock()
if !s.medium.IsFile(s.path) {
return nil
}
data, err := s.medium.Read(s.path)
if err != nil {
return core.E("collect.State.Load", "failed to read state file", err)
}
var entries map[string]*StateEntry
if err := json.Unmarshal([]byte(data), &entries); err != nil {
return core.E("collect.State.Load", "failed to parse state file", err)
}
if entries == nil {
entries = make(map[string]*StateEntry)
}
s.entries = entries
return nil
}
// Save writes state to disk.
func (s *State) Save() error {
s.mu.Lock()
defer s.mu.Unlock()
data, err := json.MarshalIndent(s.entries, "", " ")
if err != nil {
return core.E("collect.State.Save", "failed to marshal state", err)
}
if err := s.medium.Write(s.path, string(data)); err != nil {
return core.E("collect.State.Save", "failed to write state file", err)
}
return nil
}
// Get returns a copy of the state for a source. The second return value
// indicates whether the entry was found.
func (s *State) Get(source string) (*StateEntry, bool) {
s.mu.Lock()
defer s.mu.Unlock()
entry, ok := s.entries[source]
if !ok {
return nil, false
}
// Return a copy to avoid callers mutating internal state.
cp := *entry
return &cp, true
}
// Set updates state for a source.
func (s *State) Set(source string, entry *StateEntry) {
s.mu.Lock()
defer s.mu.Unlock()
s.entries[source] = entry
}