Add pkg/build package replacing goreleaser with native build system: - Project discovery (go.mod, wails.json, package.json, composer.json) - Go cross-compilation with GOOS/GOARCH, CGO_ENABLED=0, ldflags - Config loading from .core/build.yaml with sensible defaults - Archive creation (tar.gz for linux/darwin, zip for windows) - SHA256 checksum generation with CHECKSUMS.txt CLI integration via `core build`: - Auto-detect project type or specify with --type - Cross-compile with --targets (e.g., linux/amd64,darwin/arm64) - CI mode with --ci for JSON output - Archive/checksum flags (--archive, --checksum) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
128 lines
3.6 KiB
Go
128 lines
3.6 KiB
Go
// Package builders provides build implementations for different project types.
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package builders
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import (
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"context"
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"fmt"
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"os"
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"os/exec"
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"path/filepath"
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"strings"
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"github.com/host-uk/core/pkg/build"
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)
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// GoBuilder implements the Builder interface for Go projects.
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type GoBuilder struct{}
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// NewGoBuilder creates a new GoBuilder instance.
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func NewGoBuilder() *GoBuilder {
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return &GoBuilder{}
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}
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// Name returns the builder's identifier.
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func (b *GoBuilder) Name() string {
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return "go"
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}
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// Detect checks if this builder can handle the project in the given directory.
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// Uses IsGoProject from the build package which checks for go.mod or wails.json.
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func (b *GoBuilder) Detect(dir string) (bool, error) {
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return build.IsGoProject(dir), nil
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}
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// Build compiles the Go project for the specified targets.
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// It sets GOOS, GOARCH, and CGO_ENABLED environment variables,
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// applies ldflags and trimpath, and runs go build.
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func (b *GoBuilder) Build(ctx context.Context, cfg *build.Config, targets []build.Target) ([]build.Artifact, error) {
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if cfg == nil {
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return nil, fmt.Errorf("builders.GoBuilder.Build: config is nil")
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}
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if len(targets) == 0 {
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return nil, fmt.Errorf("builders.GoBuilder.Build: no targets specified")
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}
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// Ensure output directory exists
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if err := os.MkdirAll(cfg.OutputDir, 0755); err != nil {
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return nil, fmt.Errorf("builders.GoBuilder.Build: failed to create output directory: %w", err)
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}
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var artifacts []build.Artifact
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for _, target := range targets {
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artifact, err := b.buildTarget(ctx, cfg, target)
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if err != nil {
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return artifacts, fmt.Errorf("builders.GoBuilder.Build: failed to build %s: %w", target.String(), err)
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}
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artifacts = append(artifacts, artifact)
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}
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return artifacts, nil
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}
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// buildTarget compiles for a single target platform.
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func (b *GoBuilder) buildTarget(ctx context.Context, cfg *build.Config, target build.Target) (build.Artifact, error) {
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// Determine output binary name
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binaryName := cfg.Name
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if binaryName == "" {
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binaryName = filepath.Base(cfg.ProjectDir)
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}
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// Add .exe extension for Windows
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if target.OS == "windows" && !strings.HasSuffix(binaryName, ".exe") {
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binaryName += ".exe"
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}
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// Create platform-specific output path: output/os_arch/binary
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platformDir := filepath.Join(cfg.OutputDir, fmt.Sprintf("%s_%s", target.OS, target.Arch))
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if err := os.MkdirAll(platformDir, 0755); err != nil {
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return build.Artifact{}, fmt.Errorf("failed to create platform directory: %w", err)
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}
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outputPath := filepath.Join(platformDir, binaryName)
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// Build the go build arguments
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args := []string{"build"}
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// Add trimpath flag
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args = append(args, "-trimpath")
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// Add ldflags if specified
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if len(cfg.LDFlags) > 0 {
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ldflags := strings.Join(cfg.LDFlags, " ")
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args = append(args, "-ldflags", ldflags)
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}
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// Add output path
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args = append(args, "-o", outputPath)
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// Add the project directory as the build target (current directory)
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args = append(args, ".")
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// Create the command
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cmd := exec.CommandContext(ctx, "go", args...)
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cmd.Dir = cfg.ProjectDir
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// Set up environment
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env := os.Environ()
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env = append(env, fmt.Sprintf("GOOS=%s", target.OS))
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env = append(env, fmt.Sprintf("GOARCH=%s", target.Arch))
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env = append(env, "CGO_ENABLED=0") // CGO disabled by default for cross-compilation
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cmd.Env = env
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// Capture output for error messages
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output, err := cmd.CombinedOutput()
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if err != nil {
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return build.Artifact{}, fmt.Errorf("go build failed: %w\nOutput: %s", err, string(output))
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}
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return build.Artifact{
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Path: outputPath,
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OS: target.OS,
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Arch: target.Arch,
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}, nil
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}
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// Ensure GoBuilder implements the Builder interface.
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var _ build.Builder = (*GoBuilder)(nil)
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