cli/pkg/cli/ansi.go
Claude 6a8bd92189
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feat: add pkg/cli with TUI components (#14, #15)
Move pkg/cli from core/go to core/cli. Includes Frame AppShell,
Stream, TaskTracker, Tree, Rich Table. Update imports to v0.0.1
tagged deps and fix openpgp import path for go-crypt split.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-22 20:42:00 +00:00

163 lines
3.4 KiB
Go

package cli
import (
"fmt"
"os"
"strconv"
"strings"
"sync"
)
// ANSI escape codes
const (
ansiReset = "\033[0m"
ansiBold = "\033[1m"
ansiDim = "\033[2m"
ansiItalic = "\033[3m"
ansiUnderline = "\033[4m"
)
var (
colorEnabled = true
colorEnabledMu sync.RWMutex
)
func init() {
// NO_COLOR standard: https://no-color.org/
// If NO_COLOR is set (to any value, including empty), disable colors.
if _, exists := os.LookupEnv("NO_COLOR"); exists {
colorEnabled = false
return
}
// TERM=dumb indicates a terminal without color support.
if os.Getenv("TERM") == "dumb" {
colorEnabled = false
}
}
// ColorEnabled returns true if ANSI color output is enabled.
func ColorEnabled() bool {
colorEnabledMu.RLock()
defer colorEnabledMu.RUnlock()
return colorEnabled
}
// SetColorEnabled enables or disables ANSI color output.
// This overrides the NO_COLOR environment variable check.
func SetColorEnabled(enabled bool) {
colorEnabledMu.Lock()
colorEnabled = enabled
colorEnabledMu.Unlock()
}
// AnsiStyle represents terminal text styling.
// Use NewStyle() to create, chain methods, call Render().
type AnsiStyle struct {
bold bool
dim bool
italic bool
underline bool
fg string
bg string
}
// NewStyle creates a new empty style.
func NewStyle() *AnsiStyle {
return &AnsiStyle{}
}
// Bold enables bold text.
func (s *AnsiStyle) Bold() *AnsiStyle {
s.bold = true
return s
}
// Dim enables dim text.
func (s *AnsiStyle) Dim() *AnsiStyle {
s.dim = true
return s
}
// Italic enables italic text.
func (s *AnsiStyle) Italic() *AnsiStyle {
s.italic = true
return s
}
// Underline enables underlined text.
func (s *AnsiStyle) Underline() *AnsiStyle {
s.underline = true
return s
}
// Foreground sets foreground color from hex string.
func (s *AnsiStyle) Foreground(hex string) *AnsiStyle {
s.fg = fgColorHex(hex)
return s
}
// Background sets background color from hex string.
func (s *AnsiStyle) Background(hex string) *AnsiStyle {
s.bg = bgColorHex(hex)
return s
}
// Render applies the style to text.
// Returns plain text if NO_COLOR is set or colors are disabled.
func (s *AnsiStyle) Render(text string) string {
if s == nil || !ColorEnabled() {
return text
}
var codes []string
if s.bold {
codes = append(codes, ansiBold)
}
if s.dim {
codes = append(codes, ansiDim)
}
if s.italic {
codes = append(codes, ansiItalic)
}
if s.underline {
codes = append(codes, ansiUnderline)
}
if s.fg != "" {
codes = append(codes, s.fg)
}
if s.bg != "" {
codes = append(codes, s.bg)
}
if len(codes) == 0 {
return text
}
return strings.Join(codes, "") + text + ansiReset
}
// fgColorHex converts a hex string to an ANSI foreground color code.
func fgColorHex(hex string) string {
r, g, b := hexToRGB(hex)
return fmt.Sprintf("\033[38;2;%d;%d;%dm", r, g, b)
}
// bgColorHex converts a hex string to an ANSI background color code.
func bgColorHex(hex string) string {
r, g, b := hexToRGB(hex)
return fmt.Sprintf("\033[48;2;%d;%d;%dm", r, g, b)
}
// hexToRGB converts a hex string to RGB values.
func hexToRGB(hex string) (int, int, int) {
hex = strings.TrimPrefix(hex, "#")
if len(hex) != 6 {
return 255, 255, 255
}
// Use 8-bit parsing since RGB values are 0-255, avoiding integer overflow on 32-bit systems.
r, _ := strconv.ParseUint(hex[0:2], 16, 8)
g, _ := strconv.ParseUint(hex[2:4], 16, 8)
b, _ := strconv.ParseUint(hex[4:6], 16, 8)
return int(r), int(g), int(b)
}