### Motivation
Exposes a per-thread / per-turn `personality` override in the v2
app-server API so clients can influence model communication style at
thread/turn start. Ensures the override is passed into the session
configuration resolution so it becomes effective for subsequent turns
and headless runners.
### Testing
- [x] Add an integration-style test
`turn_start_accepts_personality_override_v2` in
`codex-rs/app-server/tests/suite/v2/turn_start.rs` that verifies a
`/personality` override results in a developer update message containing
`<personality_spec>` in the outbound model request.
------
[Codex
Task](https://chatgpt.com/codex/tasks/task_i_6971d646b1c08322a689a54d2649f3fe)
In order to make Codex work with connectors, we add a built-in gateway
MCP that acts as a transparent proxy between the client and the
connectors. The gateway MCP collects actions that are accessible to the
user and sends them down to the user, when a connector action is chosen
to be called, the client invokes the action through the gateway MCP as
well.
- [x] Add the system built-in gateway MCP to list and run connectors.
- [x] Add the app server methods and protocol
### Summary
We now rely purely on `item/commandExecution/requestApproval` item to
render pending approval in VSCE and app. With v2 approach, it does not
include the actual cmd that it is attempting and therefore we can only
use `proposedExecpolicyAmendment` to render which can be incomplete.
### Reproduce
* Add `prefix_rule(pattern=["echo"], decision="prompt")` to your
`~/.codex/rules.default.rules`.
* Ask to `Run echo "approval-test" please` in VSCE or app.
* The pending approval protal does show up but with no content
#### Example screenshot
<img width="3434" height="3648" alt="Screenshot 2026-01-21 at 8 23
25 PM"
src="https://github.com/user-attachments/assets/75644837-21f1-40f8-8b02-858d361ff817"
/>
#### Sample output
```
{"method":"item/commandExecution/requestApproval","id":0,"params":{
"threadId":"019be439-5a90-7600-a7ea-2d2dcc50302a",
"turnId":"0",
"itemId":"call_usgnQ4qEX5U9roNdjT7fPzhb",
"reason":"`/bin/zsh -lc 'echo \"testing\"'` requires approval by policy",
"proposedExecpolicyAmendment":null
}}
```
### Fix
Inlude `command` string, `cwd` and `command_actions` in
`CommandExecutionRequestApprovalParams` so that consumers can display
the correct command instead of relying on exec policy output.
This PR adds support for chained (layered) config.toml file merging for
clients that use the app server interface. This feature already exists
for the TUI, but it does not work for GUI clients.
It does the following:
* Changes code paths for new thread, resume thread, and fork thread to
use the effective config based on the cwd.
* Updates the `config/read` API to accept an optional `cwd` parameter.
If specified, the API returns the effective config based on that cwd
path. Also optionally includes all layers including project config
files. If cwd is not specified, the API falls back on its older behavior
where it considers only the global (non-project) config files when
computing the effective config.
The changes in codex_message_processor.rs look deceptively large. They
mostly just involve moving existing blocks of code to a later point in
some functions so it can use the cwd to calculate the config.
This PR builds upon #9509 and should be reviewed and merged after that
PR.
Tested:
* Verified change with (dependent, as-yet-uncommitted) changes to IDE
Extension and confirmed correct behavior
The full fix requires additional changes in the IDE Extension code base,
but they depend on this PR.
## Summary
- Make `TextElement` placeholders private and add a text-backed accessor
to avoid assuming `Some`.
- Since they are optional in the protocol, we want to make sure any
accessors properly handle the None case (getting the placeholder using
the byte range in the text)
- Preserve placeholders during protocol/app-server conversions using the
accessor fallback.
- Update TUI composer/remap logic and tests to use the new
constructor/accessor.
Add support for returning threads by either `created_at` OR `updated_at`
descending. Previously core always returned threads ordered by
`created_at`.
This PR:
- updates core to be able to list threads by `updated_at` OR
`created_at` descending based on what the caller wants
- also update `thread/list` in app-server to expose this (default to
`created_at` if not specified)
All existing codepaths (app-server, TUI) still default to `created_at`,
so no behavior change is expected with this PR.
**Implementation**
To sort by `updated_at` is a bit nontrivial (whereas `created_at` is
easy due to the way we structure the folders and filenames on disk,
which are all based on `created_at`).
The most naive way to do this without introducing a cache file or sqlite
DB (which we have to implement/maintain) is to scan files in reverse
`created_at` order on disk, and look at the file's mtime (last modified
timestamp according to the filesystem) until we reach `MAX_SCAN_FILES`
(currently set to 10,000). Then, we can return the most recent N
threads.
Based on some quick and dirty benchmarking on my machine with ~1000
rollout files, calling `thread/list` with limit 50, the `updated_at`
path is slower as expected due to all the I/O:
- updated-at: average 103.10 ms
- created-at: average 41.10 ms
Those absolute numbers aren't a big deal IMO, but we can certainly
optimize this in a followup if needed by introducing more state stored
on disk.
**Caveat**
There's also a limitation in that any files older than `MAX_SCAN_FILES`
will be excluded, which means if a user continues a REALLY old thread,
it's possible to not be included. In practice that should not be too big
of an issue.
If a user makes...
- 1000 rollouts/day → threads older than 10 days won't show up
- 100 rollouts/day → ~100 days
If this becomes a problem for some reason, even more motivation to
implement an updated_at cache.
The second part of breaking up PR
https://github.com/openai/codex/pull/9116
Summary:
- Add `TextElement` / `ByteRange` to protocol user inputs and user
message events with defaults.
- Thread `text_elements` through app-server v1/v2 request handling and
history rebuild.
- Preserve UI metadata only in user input/events (not `ContentItem`)
while keeping local image attachments in user events for rehydration.
Details:
- Protocol: `UserInput::Text` carries `text_elements`;
`UserMessageEvent` carries `text_elements` + `local_images`.
Serialization includes empty vectors for backward compatibility.
- app-server-protocol: v1 defines `V1TextElement` / `V1ByteRange` in
camelCase with conversions; v2 uses its own camelCase wrapper.
- app-server: v1/v2 input mapping includes `text_elements`; thread
history rebuilds include them.
- Core: user event emission preserves UI metadata while model history
stays clean; history replay round-trips the metadata.
We’re introducing a new SKILL.toml to hold skill metadata so Codex can
deliver a richer Skills experience.
Initial focus is the interface block:
```
[interface]
display_name = "Optional user-facing name"
short_description = "Optional user-facing description"
icon_small = "./assets/small-400px.png"
icon_large = "./assets/large-logo.svg"
brand_color = "#3B82F6"
default_prompt = "Optional surrounding prompt to use the skill with"
```
All fields are exposed via the app server API.
display_name and short_description are consumed by the TUI.
### What
Add `WebSearchMode` enum (disabled, cached live, defaults to cached) to
config + V2 protocol. This enum takes precedence over legacy flags:
`web_search_cached`, `web_search_request`, and `tools.web_search`.
Keep `--search` as live.
### Tests
Added tests
When an invalid config.toml key or value is detected, the CLI currently
just quits. This leaves the VSCE in a dead state.
This PR changes the behavior to not quit and bubble up the config error
to users to make it actionable. It also surfaces errors related to
"rules" parsing.
This allows us to surface these errors to users in the VSCE, like this:
<img width="342" height="129" alt="Screenshot 2026-01-13 at 4 29 22 PM"
src="https://github.com/user-attachments/assets/a79ffbe7-7604-400c-a304-c5165b6eebc4"
/>
<img width="346" height="244" alt="Screenshot 2026-01-13 at 4 45 06 PM"
src="https://github.com/user-attachments/assets/de874f7c-16a2-4a95-8c6d-15f10482e67b"
/>
### Summary
* Added `mcpServer/refresh` command to inform app servers and active
threads to refresh mcpServer on next turn event.
* Added `pending_mcp_server_refresh_config` to codex core so that if the
value is populated, we reinitialize the mcp server manager on the thread
level.
* The config is updated on `mcpServer/refresh` command which we iterate
through threads and provide with the latest config value after last
write.
This PR configures Codex CLI so it can be built with
[Bazel](https://bazel.build) in addition to Cargo. The `.bazelrc`
includes configuration so that remote builds can be done using
[BuildBuddy](https://www.buildbuddy.io).
If you are familiar with Bazel, things should work as you expect, e.g.,
run `bazel test //... --keep-going` to run all the tests in the repo,
but we have also added some new aliases in the `justfile` for
convenience:
- `just bazel-test` to run tests locally
- `just bazel-remote-test` to run tests remotely (currently, the remote
build is for x86_64 Linux regardless of your host platform). Note we are
currently seeing the following test failures in the remote build, so we
still need to figure out what is happening here:
```
failures:
suite::compact::manual_compact_twice_preserves_latest_user_messages
suite::compact_resume_fork::compact_resume_after_second_compaction_preserves_history
suite::compact_resume_fork::compact_resume_and_fork_preserve_model_history_view
```
- `just build-for-release` to build release binaries for all
platforms/architectures remotely
To setup remote execution:
- [Create a buildbuddy account](https://app.buildbuddy.io/) (OpenAI
employees should also request org access at
https://openai.buildbuddy.io/join/ with their `@openai.com` email
address.)
- [Copy your API key](https://app.buildbuddy.io/docs/setup/) to
`~/.bazelrc` (add the line `build
--remote_header=x-buildbuddy-api-key=YOUR_KEY`)
- Use `--config=remote` in your `bazel` invocations (or add `common
--config=remote` to your `~/.bazelrc`, or use the `just` commands)
## CI
In terms of CI, this PR introduces `.github/workflows/bazel.yml`, which
uses Bazel to run the tests _locally_ on Mac and Linux GitHub runners
(we are working on supporting Windows, but that is not ready yet). Note
that the failures we are seeing in `just bazel-remote-test` do not occur
on these GitHub CI jobs, so everything in `.github/workflows/bazel.yml`
is green right now.
The `bazel.yml` uses extra config in `.github/workflows/ci.bazelrc` so
that macOS CI jobs build _remotely_ on Linux hosts (using the
`docker://docker.io/mbolin491/codex-bazel` Docker image declared in the
root `BUILD.bazel`) using cross-compilation to build the macOS
artifacts. Then these artifacts are downloaded locally to GitHub's macOS
runner so the tests can be executed natively. This is the relevant
config that enables this:
```
common:macos --config=remote
common:macos --strategy=remote
common:macos --strategy=TestRunner=darwin-sandbox,local
```
Because of the remote caching benefits we get from BuildBuddy, these new
CI jobs can be extremely fast! For example, consider these two jobs that
ran all the tests on Linux x86_64:
- Bazel 1m37s
https://github.com/openai/codex/actions/runs/20861063212/job/59940545209?pr=8875
- Cargo 9m20s
https://github.com/openai/codex/actions/runs/20861063192/job/59940559592?pr=8875
For now, we will continue to run both the Bazel and Cargo jobs for PRs,
but once we add support for Windows and running Clippy, we should be
able to cutover to using Bazel exclusively for PRs, which should still
speed things up considerably. We will probably continue to run the Cargo
jobs post-merge for commits that land on `main` as a sanity check.
Release builds will also continue to be done by Cargo for now.
Earlier attempt at this PR: https://github.com/openai/codex/pull/8832
Earlier attempt to add support for Buck2, now abandoned:
https://github.com/openai/codex/pull/8504
---------
Co-authored-by: David Zbarsky <dzbarsky@gmail.com>
Co-authored-by: Michael Bolin <mbolin@openai.com>
**Summary**
This PR makes “ApprovalDecision::AcceptForSession / don’t ask again this
session” actually work for `apply_patch` approvals by caching approvals
based on absolute file paths in codex-core, properly wiring it through
app-server v2, and exposing the choice in both TUI and TUI2.
- This brings `apply_patch` calls to be at feature-parity with general
shell commands, which also have a "Yes, and don't ask again" option.
- This also fixes VSCE's "Allow this session" button to actually work.
While we're at it, also split the app-server v2 protocol's
`ApprovalDecision` enum so execpolicy amendments are only available for
command execution approvals.
**Key changes**
- Core: per-session patch approval allowlist keyed by absolute file
paths
- Handles multi-file patches and renames/moves by recording both source
and destination paths for `Update { move_path: Some(...) }`.
- Extend the `Approvable` trait and `ApplyPatchRuntime` to work with
multiple keys, because an `apply_patch` tool call can modify multiple
files. For a request to be auto-approved, we will need to check that all
file paths have been approved previously.
- App-server v2: honor AcceptForSession for file changes
- File-change approval responses now map AcceptForSession to
ReviewDecision::ApprovedForSession (no longer downgraded to plain
Approved).
- Replace `ApprovalDecision` with two enums:
`CommandExecutionApprovalDecision` and `FileChangeApprovalDecision`
- TUI / TUI2: expose “don’t ask again for these files this session”
- Patch approval overlays now include a third option (“Yes, and don’t
ask again for these files this session (s)”).
- Snapshot updates for the approval modal.
**Tests added/updated**
- Core:
- Integration test that proves ApprovedForSession on a patch skips the
next patch prompt for the same file
- App-server:
- v2 integration test verifying
FileChangeApprovalDecision::AcceptForSession works properly
**User-visible behavior**
- When the user approves a patch “for session”, future patches touching
only those previously approved file(s) will no longer prompt gain during
that session (both via app-server v2 and TUI/TUI2).
**Manual testing**
Tested both TUI and TUI2 - see screenshots below.
TUI:
<img width="1082" height="355" alt="image"
src="https://github.com/user-attachments/assets/adcf45ad-d428-498d-92fc-1a0a420878d9"
/>
TUI2:
<img width="1089" height="438" alt="image"
src="https://github.com/user-attachments/assets/dd768b1a-2f5f-4bd6-98fd-e52c1d3abd9e"
/>
- Merge ModelFamily into ModelInfo
- Remove logic for adding instructions to apply patch
- Add compaction limit and visible context window to `ModelInfo`
Add `thread/rollback` to app-server to support IDEs undo-ing the last N
turns of a thread.
For context, an IDE partner will be supporting an "undo" capability
where the IDE (the app-server client) will be responsible for reverting
the local changes made during the last turn. To support this well, we
also need a way to drop the last turn (or more generally, the last N
turns) from the agent's context. This is what `thread/rollback` does.
**Core idea**: A Thread rollback is represented as a persisted event
message (EventMsg::ThreadRollback) in the rollout JSONL file, not by
rewriting history. On resume, both the model's context (core replay) and
the UI turn list (app-server v2's thread history builder) apply these
markers so the pruned history is consistent across live conversations
and `thread/resume`.
Implementation notes:
- Rollback only affects agent context and appends to the rollout file;
clients are responsible for reverting files on disk.
- If a thread rollback is currently in progress, subsequent
`thread/rollback` calls are rejected.
- Because we use `CodexConversation::submit` and codex core tracks
active turns, returning an error on concurrent rollbacks is communicated
via an `EventMsg::Error` with a new variant
`CodexErrorInfo::ThreadRollbackFailed`. app-server watches for that and
sends the BAD_REQUEST RPC response.
Tests cover thread rollbacks in both core and app-server, including when
`num_turns` > existing turns (which clears all turns).
**Note**: this explicitly does **not** behave like `/undo` which we just
removed from the CLI, which does the opposite of what `thread/rollback`
does. `/undo` reverts local changes via ghost commits/snapshots and does
not modify the agent's context / conversation history.
What changed
- Added `outputSchema` support to the app-server APIs, mirroring `codex
exec --output-schema` behavior.
- V1 `sendUserTurn` now accepts `outputSchema` and constrains the final
assistant message for that turn.
- V2 `turn/start` now accepts `outputSchema` and constrains the final
assistant message for that turn (explicitly per-turn only).
Core behavior
- `Op::UserTurn` already supported `final_output_json_schema`; now V1
`sendUserTurn` forwards `outputSchema` into that field.
- `Op::UserInput` now carries `final_output_json_schema` for per-turn
settings updates; core maps it into
`SessionSettingsUpdate.final_output_json_schema` so it applies to the
created turn context.
- V2 `turn/start` does NOT persist the schema via `OverrideTurnContext`
(it’s applied only for the current turn). Other overrides
(cwd/model/etc) keep their existing persistent behavior.
API / docs
- `codex-rs/app-server-protocol/src/protocol/v1.rs`: add `output_schema:
Option<serde_json::Value>` to `SendUserTurnParams` (serialized as
`outputSchema`).
- `codex-rs/app-server-protocol/src/protocol/v2.rs`: add `output_schema:
Option<JsonValue>` to `TurnStartParams` (serialized as `outputSchema`).
- `codex-rs/app-server/README.md`: document `outputSchema` for
`turn/start` and clarify it applies only to the current turn.
- `codex-rs/docs/codex_mcp_interface.md`: document `outputSchema` for v1
`sendUserTurn` and v2 `turn/start`.
Tests added/updated
- New app-server integration tests asserting `outputSchema` is forwarded
into outbound `/responses` requests as `text.format`:
- `codex-rs/app-server/tests/suite/output_schema.rs`
- `codex-rs/app-server/tests/suite/v2/output_schema.rs`
- Added per-turn semantics tests (schema does not leak to the next
turn):
- `send_user_turn_output_schema_is_per_turn_v1`
- `turn_start_output_schema_is_per_turn_v2`
- Added protocol wire-compat tests for the merged op:
- serialize omits `final_output_json_schema` when `None`
- deserialize works when field is missing
- serialize includes `final_output_json_schema` when `Some(schema)`
Call site updates (high level)
- Updated all `Op::UserInput { .. }` constructions to include
`final_output_json_schema`:
- `codex-rs/app-server/src/codex_message_processor.rs`
- `codex-rs/core/src/codex_delegate.rs`
- `codex-rs/mcp-server/src/codex_tool_runner.rs`
- `codex-rs/tui/src/chatwidget.rs`
- `codex-rs/tui2/src/chatwidget.rs`
- plus impacted core tests.
Validation
- `just fmt`
- `cargo test -p codex-core`
- `cargo test -p codex-app-server`
- `cargo test -p codex-mcp-server`
- `cargo test -p codex-tui`
- `cargo test -p codex-tui2`
- `cargo test -p codex-protocol`
- `cargo clippy --all-features --tests --profile dev --fix -- -D
warnings`
### What
Builds on #8293.
Add `additional_details`, which contains the upstream error message, to
relevant structures used to pass along retryable `StreamError`s.
Uses the new TUI status indicator's `details` field (shows under the
status header) to display the `additional_details` error to the user on
retryable `Reconnecting...` errors. This adds clarity for users for
retryable errors.
Will make corresponding change to VSCode extension to show
`additional_details` as expandable from the `Reconnecting...` cell.
Examples:
<img width="1012" height="326" alt="image"
src="https://github.com/user-attachments/assets/f35e7e6a-8f5e-4a2f-a764-358101776996"
/>
<img width="1526" height="358" alt="image"
src="https://github.com/user-attachments/assets/0029cbc0-f062-4233-8650-cc216c7808f0"
/>
This adds logic to load `/etc/codex/config.toml` and associate it with
`ConfigLayerSource::System` on UNIX. I refactored the code so it shares
logic with the creation of the `ConfigLayerSource::User` layer.
This is necessary so that `$CODEX_HOME/skills` and `$CODEX_HOME/rules`
still get loaded even if `$CODEX_HOME/config.toml` does not exist. See
#8453.
For now, it is possible to omit this layer when creating a dummy
`ConfigLayerStack` in a test. We can revisit that later, if it turns out
to be the right thing to do.
- We now support `.codex/config.toml` in repo (from `cwd` up to the
first `.git` found, if any) as layers in `ConfigLayerStack`. A new
`ConfigLayerSource::Project` variant was added to support this.
- In doing this work, I realized that we were resolving relative paths
in `config.toml` after merging everything into one `toml::Value`, which
is wrong: paths should be relativized with respect to the folder
containing the `config.toml` that was deserialized. This PR introduces a
deserialize/re-serialize strategy to account for this in
`resolve_config_paths()`. (This is why `Serialize` is added to so many
types as part of this PR.)
- Added tests to verify this new behavior.
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/openai/codex/pull/8354).
* #8359
* __->__ #8354
## Description
Introduced `ExternalSandbox` policy to cover use case when sandbox
defined by outside environment, effectively it translates to
`SandboxMode#DangerFullAccess` for file system (since sandbox configured
on container level) and configurable `network_access` (either Restricted
or Enabled by outside environment).
as example you can configure `ExternalSandbox` policy as part of
`sendUserTurn` v1 app_server API:
```
{
"conversationId": <id>,
"cwd": <cwd>,
"approvalPolicy": "never",
"sandboxPolicy": {
"type": ""external-sandbox",
"network_access": "enabled"/"restricted"
},
"model": <model>,
"effort": <effort>,
....
}
```
This is a significant change to how layers of configuration are applied.
In particular, the `ConfigLayerStack` now has two important fields:
- `layers: Vec<ConfigLayerEntry>`
- `requirements: ConfigRequirements`
We merge `TomlValue`s across the layers, but they are subject to
`ConfigRequirements` before creating a `Config`.
How I would review this PR:
- start with `codex-rs/app-server-protocol/src/protocol/v2.rs` and note
the new variants added to the `ConfigLayerSource` enum:
`LegacyManagedConfigTomlFromFile` and `LegacyManagedConfigTomlFromMdm`
- note that `ConfigLayerSource` now has a `precedence()` method and
implements `PartialOrd`
- `codex-rs/core/src/config_loader/layer_io.rs` is responsible for
loading "admin" preferences from `/etc/codex/managed_config.toml` and
MDM. Because `/etc/codex/managed_config.toml` is now deprecated in favor
of `/etc/codex/requirements.toml` and `/etc/codex/config.toml`, we now
include some extra information on the `LoadedConfigLayers` returned in
`layer_io.rs`.
- `codex-rs/core/src/config_loader/mod.rs` has major changes to
`load_config_layers_state()`, which is what produces `ConfigLayerStack`.
The docstring has the new specification and describes the various layers
that will be loaded and the precedence order.
- It uses the information from `LoaderOverrides` "twice," both in the
spirit of legacy support:
- We use one instances to derive an instance of `ConfigRequirements`.
Currently, the only field in `managed_config.toml` that contributes to
`ConfigRequirements` is `approval_policy`. This PR introduces
`Constrained::allow_only()` to support this.
- We use a clone of `LoaderOverrides` to derive
`ConfigLayerSource::LegacyManagedConfigTomlFromFile` and
`ConfigLayerSource::LegacyManagedConfigTomlFromMdm` layers, as
appropriate. As before, this ends up being a "best effort" at enterprise
controls, but is enforcement is not guaranteed like it is for
`ConfigRequirements`.
- Now we only create a "user" layer if `$CODEX_HOME/config.toml` exists.
(Previously, a user layer was always created for `ConfigLayerStack`.)
- Similarly, we only add a "session flags" layer if there are CLI
overrides.
- `config_loader/state.rs` contains the updated implementation for
`ConfigLayerStack`. Note the public API is largely the same as before,
but the implementation is quite different. We leverage the fact that
`ConfigLayerSource` is now `PartialOrd` to ensure layers are in the
correct order.
- A `Config` constructed via `ConfigBuilder.build()` will use
`load_config_layers_state()` to create the `ConfigLayerStack` and use
the associated `ConfigRequirements` when constructing the `Config`
object.
- That said, a `Config` constructed via
`Config::load_from_base_config_with_overrides()` does _not_ yet use
`ConfigBuilder`, so it creates a `ConfigRequirements::default()` instead
of loading a proper `ConfigRequirements`. I will fix this in a
subsequent PR.
Then the following files are mostly test changes:
```
codex-rs/app-server/tests/suite/v2/config_rpc.rs
codex-rs/core/src/config/service.rs
codex-rs/core/src/config_loader/tests.rs
```
Again, because we do not always include "user" and "session flags"
layers when the contents are empty, `ConfigLayerStack` sometimes has
fewer layers than before (and the precedence order changed slightly),
which is the main reason integration tests changed.
1. Remove PUBLIC skills and introduce SYSTEM skills embedded in the
binary and installed into $CODEX_HOME/skills/.system at startup.
2. Skills are now always enabled (feature flag removed).
3. Update skills/list to accept forceReload and plumb it through (not
used by clients yet).
This attempts to tighten up the types related to "config layers."
Currently, `ConfigLayerEntry` is defined as follows:
bef36f4ae7/codex-rs/core/src/config_loader/state.rs (L19-L25)
but the `source` field is a bit of a lie, as:
- for `ConfigLayerName::Mdm`, it is
`"com.openai.codex/config_toml_base64"`
- for `ConfigLayerName::SessionFlags`, it is `"--config"`
- for `ConfigLayerName::User`, it is `"config.toml"` (just the file
name, not the path to the `config.toml` on disk that was read)
- for `ConfigLayerName::System`, it seems like it is usually
`/etc/codex/managed_config.toml` in practice, though on Windows, it is
`%CODEX_HOME%/managed_config.toml`:
bef36f4ae7/codex-rs/core/src/config_loader/layer_io.rs (L84-L101)
All that is to say, in three out of the four `ConfigLayerName`, `source`
is a `PathBuf` that is not an absolute path (or even a true path).
This PR tries to uplevel things by eliminating `source` from
`ConfigLayerEntry` and turning `ConfigLayerName` into a disjoint union
named `ConfigLayerSource` that has the appropriate metadata for each
variant, favoring the use of `AbsolutePathBuf` where appropriate:
```rust
pub enum ConfigLayerSource {
/// Managed preferences layer delivered by MDM (macOS only).
#[serde(rename_all = "camelCase")]
#[ts(rename_all = "camelCase")]
Mdm { domain: String, key: String },
/// Managed config layer from a file (usually `managed_config.toml`).
#[serde(rename_all = "camelCase")]
#[ts(rename_all = "camelCase")]
System { file: AbsolutePathBuf },
/// Session-layer overrides supplied via `-c`/`--config`.
SessionFlags,
/// User config layer from a file (usually `config.toml`).
#[serde(rename_all = "camelCase")]
#[ts(rename_all = "camelCase")]
User { file: AbsolutePathBuf },
}
```
1. Adds SkillScope::Public end-to-end (core + protocol) and loads skills
from the public cache directory
2. Improves repo skill discovery by searching upward for the nearest
.codex/skills within a git repo
3. Deduplicates skills by name with deterministic ordering to avoid
duplicates across sources
4. Fixes garbled “Skill errors” overlay rendering by preventing pending
history lines from being injected during the modal
5. Updates the project docs “Skills” intro wording to avoid hardcoded
paths
We want to rely on server-side auto-compaction instead of having the
client trigger context compaction manually. This API was stubbed as a
placeholder and never implemented.
## Problem
When generating JSON schemas on Windows, the `codex app-server
generate-json-schema` command fails with a filename error:
```text
Error: Failed to write JSON schema for Option<()>
Caused by:
0: Failed to write .\Option<()>.json
1: The filename, directory name, or volume label syntax is incorrect. (os error 123)
```
This occurs because Windows doesn't allow certain characters in
filenames, specifically the angle brackets **<>** used in the
**Option<()>** type name.
## Root Cause
The schema generation process attempts to create individual JSON files
for each schema definition, including `Option<()>`. However, the
characters `<` and `>` are invalid in Windows filenames, causing the
file creation to fail.
## Solution
The fix extends the existing `IGNORED_DEFINITIONS` constant (which was
already being used in the **bundle generation**) to also skip
`Option<()>` when generating individual JSON schema files. This
maintains consistency with the existing behavior where `Option<()>` is
excluded from the bundled schema.
---
close#7479
refactor the way we load and manage skills:
1. Move skill discovery/caching into SkillsManager and reuse it across
sessions.
2. Add the skills/list API (Op::ListSkills/SkillsListResponse) to fetch
skills for one or more cwds. Also update app-server for VSCE/App;
3. Trigger skills/list during session startup so UIs preload skills and
handle errors immediately.