This Pull Request addresses an issue where the output of commands
executed in the raw-exec utility was being truncated due to restrictive
limits on the number of lines and bytes collected. The truncation caused
the message [Output truncated: too many lines or bytes] to appear when
processing large outputs, which could hinder the functionality of the
CLI.
Changes Made
Increased the maximum output limits in the
[createTruncatingCollector](https://github.com/openai/codex/pull/575)
utility:
Bytes: Increased from 10 KB to 100 KB.
Lines: Increased from 256 lines to 1024 lines.
Installed the @types/node package to resolve missing type definitions
for [NodeJS](https://github.com/openai/codex/pull/575) and
[Buffer](https://github.com/openai/codex/pull/575).
Verified and fixed any related errors in the
[createTruncatingCollector](https://github.com/openai/codex/pull/575)
implementation.
Issue Solved:
This PR ensures that larger outputs can be processed without truncation,
improving the usability of the CLI for commands that generate extensive
output. https://github.com/openai/codex/issues/509
---------
Co-authored-by: Michael Bolin <bolinfest@gmail.com>
Building on top of https://github.com/openai/codex/pull/757, this PR
updates Codex to use the Landlock executor binary for sandboxing in the
Node.js CLI. Note that Codex has to be invoked with either `--full-auto`
or `--auto-edit` to activate sandboxing. (Using `--suggest` or
`--dangerously-auto-approve-everything` ensures the sandboxing codepath
will not be exercised.)
When I tested this on a Linux host (specifically, `Ubuntu 24.04.1 LTS`),
things worked as expected: I ran Codex CLI with `--full-auto` and then
asked it to do `echo 'hello mbolin' into hello_world.txt` and it
succeeded without prompting me.
However, in my testing, I discovered that the sandboxing did *not* work
when using `--full-auto` in a Linux Docker container from a macOS host.
I updated the code to throw a detailed error message when this happens:

* In both TypeScript and Rust, we now invoke `/usr/bin/sandbox-exec`
explicitly rather than whatever `sandbox-exec` happens to be on the
`PATH`.
* Changed `isSandboxExecAvailable` to use `access()` rather than
`command -v` so that:
* We only do the check once over the lifetime of the Codex process.
* The check is specific to `/usr/bin/sandbox-exec`.
* We now do a syscall rather than incur the overhead of spawning a
process, dealing with timeouts, etc.
I think there is still room for improvement here where we should move
the `isSandboxExecAvailable` check earlier in the CLI, ideally right
after we do arg parsing to verify that we can provide the Seatbelt
sandbox if that is what the user has requested.
- Introduce `isSandboxExecAvailable()` helper and tidy import ordering
in `handle-exec-command.ts`.
- Add runtime check for the `sandbox-exec` binary on macOS; fall back to
`SandboxType.NONE` with a warning if it’s missing, preventing crashes.
---------
Signed-off-by: Thibault Sottiaux <tibo@openai.com>
Co-authored-by: Fouad Matin <fouad@openai.com>
Previously, we were ignoring the `workdir` field in an `ExecInput` when
running it through `canAutoApprove()`. For ordinary `exec()` calls, that
was sufficient, but for `apply_patch`, we need the `workdir` to resolve
relative paths in the `apply_patch` argument so that we can check them
in `isPathConstrainedTowritablePaths()`.
Likewise, we also need the workdir when running `execApplyPatch()`
because the paths need to be resolved again.
Ideally, the `ApplyPatchCommand` returned by `canAutoApprove()` would
not be a simple `patch: string`, but the parsed patch with all of the
paths resolved, in which case `execApplyPatch()` could expect absolute
paths and would not need `workdir`.
This PR tidies up primitives under storage/.
**Noop changes:**
* Promote logger implementation to top-level utility outside of agent/
* Use logger within storage primitives
* Cleanup doc strings and comments
**Functional changes:**
* Increase command history size to 10_000
* Remove unnecessary debounce implementation and ensure a session ID is
created only once per agent loop
---------
Signed-off-by: Thibault Sottiaux <tibo@openai.com>
It appears that use of `isLoggingEnabled()` was erroneously copypasta'd
in many places. This PR updates its docstring to clarify that should
only be used to avoid constructing a potentially expensive docstring.
With this change, the only function that merits/uses this check is
`execCommand()`.
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/openai/codex/pull/420).
* #423
* __->__ #420
* #419
This adds support for a new flag, `-w,--writable-root`, that can be
specified multiple times to _amend_ the list of folders that should be
configured as "writable roots" by the sandbox used in `full-auto` mode.
Values that are passed as relative paths will be resolved to absolute
paths.
Incidentally, this required updating a number of the `agent*.test.ts`
files: it feels like some of the setup logic across those tests could be
consolidated.
In my testing, it seems that this might be slightly out of distribution
for the model, as I had to explicitly tell it to run `apply_patch` and
that it had the permissions to write those files (initially, it just
showed me a diff and told me to apply it myself). Nevertheless, I think
this is a good starting point.
# Shell Command Explanation Option
## Description
This PR adds an option to explain shell commands when the user is
prompted to approve them (Fixes#110). When reviewing a shell command,
users can now select "Explain this command" to get a detailed
explanation of what the command does before deciding whether to approve
or reject it.
## Changes
- Added a new "EXPLAIN" option to the `ReviewDecision` enum
- Updated the command review UI to include an "Explain this command (x)"
option
- Implemented the logic to send the command to the LLM for explanation
using the same model as the agent
- Added a display for the explanation in the command review UI
- Updated all relevant components to pass the explanation through the
component tree
## Benefits
- Improves user understanding of shell commands before approving them
- Reduces the risk of approving potentially harmful commands
- Enhances the educational aspect of the tool, helping users learn about
shell commands
- Maintains the same workflow with minimal UI changes
## Testing
- Manually tested the explanation feature with various shell commands
- Verified that the explanation is displayed correctly in the UI
- Confirmed that the user can still approve or reject the command after
viewing the explanation
## Screenshots

## Additional Notes
The explanation is generated using the same model as the agent, ensuring
consistency in the quality and style of explanations.
---------
Signed-off-by: crazywolf132 <crazywolf132@gmail.com>
## Fix Windows compatibility issues (#248)
This PR addresses the Windows compatibility issues reported in #248:
1. **Fix sandbox initialization failure on Windows**
- Modified `getSandbox()` to return `SandboxType.NONE` on Windows
instead of throwing an error
- Added a warning log message to inform the user that sandbox is not
available on Windows
2. **Fix Unix commands not working on Windows**
- Created a new module
[platform-commands.ts](cci:7://file:///c:/Users/HP%20840%20G6/workflow/codex/codex-cli/src/utils/agent/platform-commands.ts:0:0-0:0)
that automatically adapts Unix commands to their Windows equivalents
- Implemented a mapping table for common commands and their options
- Integrated this functionality into the command execution process
### Testing
Tested on Windows 10 with the following commands:
- `ls -R .` (now automatically translates to `dir /s .`)
- Other Unix commands like `grep`, `cat`, etc.
The CLI no longer crashes when running these commands on Windows.
I have read the CLA Document and I hereby sign the CLA
---------
Signed-off-by: Alpha Diop <alphakhoss@gmail.com>