Commit graph

6 commits

Author SHA1 Message Date
Matthew Zeng
b9cd089d1f
[connectors] Support connectors part 2 - slash command and tui (#9728)
- [x] Support `/apps` slash command to browse the apps in tui.
- [x] Support inserting apps to prompt using `$`.
- [x] Lots of simplification/renaming from connectors to apps.
2026-01-28 19:51:58 -08:00
charley-oai
531748a080
Prompt Expansion: Preserve Text Elements (#9518)
Summary
- Preserve `text_elements` through custom prompt argument parsing and
expansion (named and numeric placeholders).
- Translate text element ranges through Shlex parsing using sentinel
substitution, and rehydrate text + element ranges per arg.
- Drop image attachments when their placeholder does not survive prompt
expansion, keeping attachments consistent with rendered elements.
- Mirror changes in TUI2 and expand tests for prompt parsing/expansion
edge cases.

Tests
- placeholders with spaces as single tokens (positional + key=value,
quoted + unquoted),
  - prompt expansion with image placeholders,
  - large paste + image arg combinations,
  - unused image arg dropped after expansion.
2026-01-20 18:30:20 -08:00
charley-oai
be9e55c5fc
Add total (non-partial) TextElement placeholder accessors (#9545)
## Summary
- Make `TextElement` placeholders private and add a text-backed accessor
to avoid assuming `Some`.
- Since they are optional in the protocol, we want to make sure any
accessors properly handle the None case (getting the placeholder using
the byte range in the text)
- Preserve placeholders during protocol/app-server conversions using the
accessor fallback.
- Update TUI composer/remap logic and tests to use the new
constructor/accessor.
2026-01-20 14:04:11 -08:00
charley-oai
4a9c2bcc5a
Add text element metadata to types (#9235)
Initial type tweaking PR to make the diff of
https://github.com/openai/codex/pull/9116 smaller

This should not change any behavior, just adds some fields to types
2026-01-14 16:41:50 -08:00
xl-openai
b36ecb6c32
Inject SKILL.md when it's explicitly mentioned. (#7763)
1. Skills load once in core at session start; the cached outcome is
reused across core and surfaced to TUI via SessionConfigured.
2. TUI detects explicit skill selections, and core injects the matching
SKILL.md content into the turn when a selected skill is present.
2025-12-10 13:59:17 -08:00
pakrym-oai
9c903c4716
Add ItemStarted/ItemCompleted events for UserInputItem (#5306)
Adds a new ItemStarted event and delivers UserMessage as the first item
type (more to come).


Renames `InputItem` to `UserInput` considering we're using the `Item`
suffix for actual items.
2025-10-20 13:34:44 -07:00