This PR adds a dedicated `turn/steer` API for appending user input to an
in-flight turn.
## Motivation
Currently, steering in the app is implemented by just calling
`turn/start` while a turn is running. This has some really weird quirks:
- Client gets back a new `turn.id`, even though streamed
events/approvals remained tied to the original active turn ID.
- All the various turn-level override params on `turn/start` do not
apply to the "steer", and would only apply to the next real turn.
- There can also be a race condition where the client thinks the turn is
active but the server has already completed it, so there might be bugs
if the client has baked in some client-specific behavior thinking it's a
steer when in fact the server kicked off a new turn. This is
particularly possible when running a client against a remote app-server.
Having a dedicated `turn/steer` API eliminates all those quirks.
`turn/steer` behavior:
- Requires an active turn on threadId. Returns a JSON-RPC error if there
is no active turn.
- If expectedTurnId is provided, it must match the active turn (more
useful when connecting to a remote app-server).
- Does not emit `turn/started`.
- Does not accept turn overrides (`cwd`, `model`, `sandbox`, etc.) or
`outputSchema` to accurately reflect that these are not applied when
steering.