core-agent-ide/codex-rs/tui/src/app_event.rs
iceweasel-oai 99466f1f90
sandbox NUX metrics update (#11667)
just updating metrics to match the NUX tweaks we made this week.
2026-02-13 10:01:47 -08:00

375 lines
12 KiB
Rust

//! Application-level events used to coordinate UI actions.
//!
//! `AppEvent` is the internal message bus between UI components and the top-level `App` loop.
//! Widgets emit events to request actions that must be handled at the app layer (like opening
//! pickers, persisting configuration, or shutting down the agent), without needing direct access to
//! `App` internals.
//!
//! Exit is modelled explicitly via `AppEvent::Exit(ExitMode)` so callers can request shutdown-first
//! quits without reaching into the app loop or coupling to shutdown/exit sequencing.
use std::path::PathBuf;
use codex_chatgpt::connectors::AppInfo;
use codex_core::protocol::Event;
use codex_core::protocol::RateLimitSnapshot;
use codex_file_search::FileMatch;
use codex_protocol::ThreadId;
use codex_protocol::openai_models::ModelPreset;
use codex_utils_approval_presets::ApprovalPreset;
use crate::bottom_pane::ApprovalRequest;
use crate::bottom_pane::StatusLineItem;
use crate::history_cell::HistoryCell;
use codex_core::features::Feature;
use codex_core::protocol::AskForApproval;
use codex_core::protocol::SandboxPolicy;
use codex_protocol::config_types::CollaborationModeMask;
use codex_protocol::config_types::Personality;
use codex_protocol::openai_models::ReasoningEffort;
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
#[cfg_attr(not(target_os = "windows"), allow(dead_code))]
pub(crate) enum WindowsSandboxEnableMode {
Elevated,
Legacy,
}
#[derive(Debug, Clone)]
#[cfg_attr(not(target_os = "windows"), allow(dead_code))]
pub(crate) struct ConnectorsSnapshot {
pub(crate) connectors: Vec<AppInfo>,
}
#[allow(clippy::large_enum_variant)]
#[derive(Debug)]
pub(crate) enum AppEvent {
CodexEvent(Event),
/// Open the agent picker for switching active threads.
OpenAgentPicker,
/// Switch the active thread to the selected agent.
SelectAgentThread(ThreadId),
/// Start a new session.
NewSession,
/// Open the resume picker inside the running TUI session.
OpenResumePicker,
/// Fork the current session into a new thread.
ForkCurrentSession,
/// Request to exit the application.
///
/// Use `ShutdownFirst` for user-initiated quits so core cleanup runs and the
/// UI exits only after `ShutdownComplete`. `Immediate` is a last-resort
/// escape hatch that skips shutdown and may drop in-flight work (e.g.,
/// background tasks, rollout flush, or child process cleanup).
Exit(ExitMode),
/// Request to exit the application due to a fatal error.
FatalExitRequest(String),
/// Forward an `Op` to the Agent. Using an `AppEvent` for this avoids
/// bubbling channels through layers of widgets.
CodexOp(codex_core::protocol::Op),
/// Kick off an asynchronous file search for the given query (text after
/// the `@`). Previous searches may be cancelled by the app layer so there
/// is at most one in-flight search.
StartFileSearch(String),
/// Result of a completed asynchronous file search. The `query` echoes the
/// original search term so the UI can decide whether the results are
/// still relevant.
FileSearchResult {
query: String,
matches: Vec<FileMatch>,
},
/// Result of refreshing rate limits
RateLimitSnapshotFetched(RateLimitSnapshot),
/// Result of prefetching connectors.
ConnectorsLoaded {
result: Result<ConnectorsSnapshot, String>,
is_final: bool,
},
/// Result of computing a `/diff` command.
DiffResult(String),
/// Open the app link view in the bottom pane.
OpenAppLink {
app_id: String,
title: String,
description: Option<String>,
instructions: String,
url: String,
is_installed: bool,
is_enabled: bool,
},
/// Open the provided URL in the user's browser.
OpenUrlInBrowser {
url: String,
},
/// Refresh app connector state and mention bindings.
RefreshConnectors {
force_refetch: bool,
},
InsertHistoryCell(Box<dyn HistoryCell>),
/// Apply rollback semantics to local transcript cells.
///
/// This is emitted when rollback was not initiated by the current
/// backtrack flow so trimming occurs in AppEvent queue order relative to
/// inserted history cells.
ApplyThreadRollback {
num_turns: u32,
},
StartCommitAnimation,
StopCommitAnimation,
CommitTick,
/// Update the current reasoning effort in the running app and widget.
UpdateReasoningEffort(Option<ReasoningEffort>),
/// Update the current model slug in the running app and widget.
UpdateModel(String),
/// Update the active collaboration mask in the running app and widget.
UpdateCollaborationMode(CollaborationModeMask),
/// Update the current personality in the running app and widget.
UpdatePersonality(Personality),
/// Persist the selected model and reasoning effort to the appropriate config.
PersistModelSelection {
model: String,
effort: Option<ReasoningEffort>,
},
/// Persist the selected personality to the appropriate config.
PersistPersonalitySelection {
personality: Personality,
},
/// Open the reasoning selection popup after picking a model.
OpenReasoningPopup {
model: ModelPreset,
},
/// Open the full model picker (non-auto models).
OpenAllModelsPopup {
models: Vec<ModelPreset>,
},
/// Open the confirmation prompt before enabling full access mode.
OpenFullAccessConfirmation {
preset: ApprovalPreset,
return_to_permissions: bool,
},
/// Open the Windows world-writable directories warning.
/// If `preset` is `Some`, the confirmation will apply the provided
/// approval/sandbox configuration on Continue; if `None`, it performs no
/// policy change and only acknowledges/dismisses the warning.
#[cfg_attr(not(target_os = "windows"), allow(dead_code))]
OpenWorldWritableWarningConfirmation {
preset: Option<ApprovalPreset>,
/// Up to 3 sample world-writable directories to display in the warning.
sample_paths: Vec<String>,
/// If there are more than `sample_paths`, this carries the remaining count.
extra_count: usize,
/// True when the scan failed (e.g. ACL query error) and protections could not be verified.
failed_scan: bool,
},
/// Prompt to enable the Windows sandbox feature before using Agent mode.
#[cfg_attr(not(target_os = "windows"), allow(dead_code))]
OpenWindowsSandboxEnablePrompt {
preset: ApprovalPreset,
},
/// Open the Windows sandbox fallback prompt after declining or failing elevation.
#[cfg_attr(not(target_os = "windows"), allow(dead_code))]
OpenWindowsSandboxFallbackPrompt {
preset: ApprovalPreset,
},
/// Begin the elevated Windows sandbox setup flow.
#[cfg_attr(not(target_os = "windows"), allow(dead_code))]
BeginWindowsSandboxElevatedSetup {
preset: ApprovalPreset,
},
/// Begin the non-elevated Windows sandbox setup flow.
#[cfg_attr(not(target_os = "windows"), allow(dead_code))]
BeginWindowsSandboxLegacySetup {
preset: ApprovalPreset,
},
/// Begin a non-elevated grant of read access for an additional directory.
#[cfg_attr(not(target_os = "windows"), allow(dead_code))]
BeginWindowsSandboxGrantReadRoot {
path: String,
},
/// Result of attempting to grant read access for an additional directory.
#[cfg_attr(not(target_os = "windows"), allow(dead_code))]
WindowsSandboxGrantReadRootCompleted {
path: PathBuf,
error: Option<String>,
},
/// Enable the Windows sandbox feature and switch to Agent mode.
#[cfg_attr(not(target_os = "windows"), allow(dead_code))]
EnableWindowsSandboxForAgentMode {
preset: ApprovalPreset,
mode: WindowsSandboxEnableMode,
},
/// Update the Windows sandbox feature mode without changing approval presets.
#[cfg_attr(not(target_os = "windows"), allow(dead_code))]
/// Update the current approval policy in the running app and widget.
UpdateAskForApprovalPolicy(AskForApproval),
/// Update the current sandbox policy in the running app and widget.
UpdateSandboxPolicy(SandboxPolicy),
/// Update feature flags and persist them to the top-level config.
UpdateFeatureFlags {
updates: Vec<(Feature, bool)>,
},
/// Update whether the full access warning prompt has been acknowledged.
UpdateFullAccessWarningAcknowledged(bool),
/// Update whether the world-writable directories warning has been acknowledged.
#[cfg_attr(not(target_os = "windows"), allow(dead_code))]
UpdateWorldWritableWarningAcknowledged(bool),
/// Update whether the rate limit switch prompt has been acknowledged for the session.
UpdateRateLimitSwitchPromptHidden(bool),
/// Persist the acknowledgement flag for the full access warning prompt.
PersistFullAccessWarningAcknowledged,
/// Persist the acknowledgement flag for the world-writable directories warning.
#[cfg_attr(not(target_os = "windows"), allow(dead_code))]
PersistWorldWritableWarningAcknowledged,
/// Persist the acknowledgement flag for the rate limit switch prompt.
PersistRateLimitSwitchPromptHidden,
/// Persist the acknowledgement flag for the model migration prompt.
PersistModelMigrationPromptAcknowledged {
from_model: String,
to_model: String,
},
/// Skip the next world-writable scan (one-shot) after a user-confirmed continue.
#[cfg_attr(not(target_os = "windows"), allow(dead_code))]
SkipNextWorldWritableScan,
/// Re-open the approval presets popup.
OpenApprovalsPopup,
/// Open the skills list popup.
OpenSkillsList,
/// Open the skills enable/disable picker.
OpenManageSkillsPopup,
/// Enable or disable a skill by path.
SetSkillEnabled {
path: PathBuf,
enabled: bool,
},
/// Enable or disable an app by connector ID.
SetAppEnabled {
id: String,
enabled: bool,
},
/// Notify that the manage skills popup was closed.
ManageSkillsClosed,
/// Re-open the permissions presets popup.
OpenPermissionsPopup,
/// Open the branch picker option from the review popup.
OpenReviewBranchPicker(PathBuf),
/// Open the commit picker option from the review popup.
OpenReviewCommitPicker(PathBuf),
/// Open the custom prompt option from the review popup.
OpenReviewCustomPrompt,
/// Submit a user message with an explicit collaboration mask.
SubmitUserMessageWithMode {
text: String,
collaboration_mode: CollaborationModeMask,
},
/// Open the approval popup.
FullScreenApprovalRequest(ApprovalRequest),
/// Open the feedback note entry overlay after the user selects a category.
OpenFeedbackNote {
category: FeedbackCategory,
include_logs: bool,
},
/// Open the upload consent popup for feedback after selecting a category.
OpenFeedbackConsent {
category: FeedbackCategory,
},
/// Launch the external editor after a normal draw has completed.
LaunchExternalEditor,
/// Async update of the current git branch for status line rendering.
StatusLineBranchUpdated {
cwd: PathBuf,
branch: Option<String>,
},
/// Apply a user-confirmed status-line item ordering/selection.
StatusLineSetup {
items: Vec<StatusLineItem>,
},
/// Dismiss the status-line setup UI without changing config.
StatusLineSetupCancelled,
}
/// The exit strategy requested by the UI layer.
///
/// Most user-initiated exits should use `ShutdownFirst` so core cleanup runs and the UI exits only
/// after core acknowledges completion. `Immediate` is an escape hatch for cases where shutdown has
/// already completed (or is being bypassed) and the UI loop should terminate right away.
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub(crate) enum ExitMode {
/// Shutdown core and exit after completion.
ShutdownFirst,
/// Exit the UI loop immediately without waiting for shutdown.
///
/// This skips `Op::Shutdown`, so any in-flight work may be dropped and
/// cleanup that normally runs before `ShutdownComplete` can be missed.
Immediate,
}
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub(crate) enum FeedbackCategory {
BadResult,
GoodResult,
Bug,
Other,
}