## Problem
When the TUI connects to a **remote** app-server (via WebSocket), resume
and fork operations lost all conversation history.
`AppServerStartedThread` carried only the `SessionConfigured` event, not
the full `Thread` snapshot. After resume or fork, the chat transcript
was empty — prior turns were silently discarded.
A secondary issue: `primary_session_configured` was not cleared on
reset, causing stale session state after reconnection.
## Approach: TUI-side only, zero app-server changes
The app-server **already returns** the full `Thread` object (with
populated `turns: Vec<Turn>`) in its `ThreadStartResponse`,
`ThreadResumeResponse`, and `ThreadForkResponse`. The data was always
there — the TUI was simply throwing it away. The old
`AppServerStartedThread` struct only kept the `SessionConfiguredEvent`,
discarding the rich turn history that the server had already provided.
This PR fixes the problem entirely within `tui_app_server` (3 files
changed, 0 changes to `app-server`, `app-server-protocol`, or any other
crate). Rather than modifying the server to send history in a different
format or adding a new endpoint, the fix preserves the existing `Thread`
snapshot and replays it through the TUI's standard event pipeline —
making restored sessions indistinguishable from live ones.
## Solution
Add a **thread snapshot replay** path. When the server hands back a
`Thread` object (on start, resume, or fork),
`restore_started_app_server_thread` converts its historical turns into
the same core `Event` sequence the TUI already processes for live
interactions, then replays them into the event store so the chat widget
renders them.
Key changes:
- **`AppServerStartedThread` now carries the full `Thread`** —
`started_thread_from_{start,resume,fork}_response` clone the thread into
the struct alongside the existing `SessionConfiguredEvent`.
- **`thread_snapshot_events()`** walks the thread's turns and items,
producing `TurnStarted` → `ItemCompleted`* →
`TurnComplete`/`TurnAborted` event sequences that the TUI already knows
how to render.
- **`restore_started_app_server_thread()`** pushes the session event +
history events into the thread channel's store, activates the channel,
and replays the snapshot — used for initial startup, resume, and fork.
- **`primary_session_configured` cleared on reset** to prevent stale
session state after reconnection.
## Tradeoffs
- **`Thread` is cloned into `AppServerStartedThread`**: The full thread
snapshot (including all historical turns) is cloned at startup. For
long-lived threads this could be large, but it's a one-time cost and
avoids lifetime gymnastics with the response.
## Tests
- `restore_started_app_server_thread_replays_remote_history` —
end-to-end: constructs a `Thread` with one completed turn, restores it,
and asserts user/agent messages appear in the transcript.
- `bridges_thread_snapshot_turns_for_resume_restore` — unit: verifies
`thread_snapshot_events` produces the correct event sequence for
completed and interrupted turns.
## Test plan
- [ ] Verify `cargo check -p codex-tui-app-server` passes
- [ ] Verify `cargo test -p codex-tui-app-server` passes
- [ ] Manual: connect to a remote app-server, resume an existing thread,
confirm history renders in the chat widget
- [ ] Manual: fork a thread via remote, confirm prior turns appear
|
||
|---|---|---|
| .codex/skills | ||
| .devcontainer | ||
| .github | ||
| .vscode | ||
| codex-cli | ||
| codex-rs | ||
| docs | ||
| patches | ||
| scripts | ||
| sdk | ||
| shell-tool-mcp | ||
| third_party | ||
| tools/argument-comment-lint | ||
| .bazelignore | ||
| .bazelrc | ||
| .bazelversion | ||
| .codespellignore | ||
| .codespellrc | ||
| .gitignore | ||
| .markdownlint-cli2.yaml | ||
| .npmrc | ||
| .prettierignore | ||
| .prettierrc.toml | ||
| AGENTS.md | ||
| announcement_tip.toml | ||
| BUILD.bazel | ||
| CHANGELOG.md | ||
| cliff.toml | ||
| defs.bzl | ||
| flake.lock | ||
| flake.nix | ||
| justfile | ||
| LICENSE | ||
| MODULE.bazel | ||
| MODULE.bazel.lock | ||
| NOTICE | ||
| package.json | ||
| pnpm-lock.yaml | ||
| pnpm-workspace.yaml | ||
| rbe.bzl | ||
| README.md | ||
| SECURITY.md | ||
| workspace_root_test_launcher.bat.tpl | ||
| workspace_root_test_launcher.sh.tpl | ||
npm i -g @openai/codex
or brew install --cask codex
Codex CLI is a coding agent from OpenAI that runs locally on your computer.
If you want Codex in your code editor (VS Code, Cursor, Windsurf), install in your IDE.
If you want the desktop app experience, run
codex app or visit the Codex App page.
If you are looking for the cloud-based agent from OpenAI, Codex Web, go to chatgpt.com/codex.
Quickstart
Installing and running Codex CLI
Install globally with your preferred package manager:
# Install using npm
npm install -g @openai/codex
# Install using Homebrew
brew install --cask codex
Then simply run codex to get started.
You can also go to the latest GitHub Release and download the appropriate binary for your platform.
Each GitHub Release contains many executables, but in practice, you likely want one of these:
- macOS
- Apple Silicon/arm64:
codex-aarch64-apple-darwin.tar.gz - x86_64 (older Mac hardware):
codex-x86_64-apple-darwin.tar.gz
- Apple Silicon/arm64:
- Linux
- x86_64:
codex-x86_64-unknown-linux-musl.tar.gz - arm64:
codex-aarch64-unknown-linux-musl.tar.gz
- x86_64:
Each archive contains a single entry with the platform baked into the name (e.g., codex-x86_64-unknown-linux-musl), so you likely want to rename it to codex after extracting it.
Using Codex with your ChatGPT plan
Run codex and select Sign in with ChatGPT. We recommend signing into your ChatGPT account to use Codex as part of your Plus, Pro, Team, Edu, or Enterprise plan. Learn more about what's included in your ChatGPT plan.
You can also use Codex with an API key, but this requires additional setup.
Docs
This repository is licensed under the Apache-2.0 License.