## Problem
When the TUI connects to a **remote** app-server (via WebSocket), resume
and fork operations lost all conversation history.
`AppServerStartedThread` carried only the `SessionConfigured` event, not
the full `Thread` snapshot. After resume or fork, the chat transcript
was empty — prior turns were silently discarded.
A secondary issue: `primary_session_configured` was not cleared on
reset, causing stale session state after reconnection.
## Approach: TUI-side only, zero app-server changes
The app-server **already returns** the full `Thread` object (with
populated `turns: Vec<Turn>`) in its `ThreadStartResponse`,
`ThreadResumeResponse`, and `ThreadForkResponse`. The data was always
there — the TUI was simply throwing it away. The old
`AppServerStartedThread` struct only kept the `SessionConfiguredEvent`,
discarding the rich turn history that the server had already provided.
This PR fixes the problem entirely within `tui_app_server` (3 files
changed, 0 changes to `app-server`, `app-server-protocol`, or any other
crate). Rather than modifying the server to send history in a different
format or adding a new endpoint, the fix preserves the existing `Thread`
snapshot and replays it through the TUI's standard event pipeline —
making restored sessions indistinguishable from live ones.
## Solution
Add a **thread snapshot replay** path. When the server hands back a
`Thread` object (on start, resume, or fork),
`restore_started_app_server_thread` converts its historical turns into
the same core `Event` sequence the TUI already processes for live
interactions, then replays them into the event store so the chat widget
renders them.
Key changes:
- **`AppServerStartedThread` now carries the full `Thread`** —
`started_thread_from_{start,resume,fork}_response` clone the thread into
the struct alongside the existing `SessionConfiguredEvent`.
- **`thread_snapshot_events()`** walks the thread's turns and items,
producing `TurnStarted` → `ItemCompleted`* →
`TurnComplete`/`TurnAborted` event sequences that the TUI already knows
how to render.
- **`restore_started_app_server_thread()`** pushes the session event +
history events into the thread channel's store, activates the channel,
and replays the snapshot — used for initial startup, resume, and fork.
- **`primary_session_configured` cleared on reset** to prevent stale
session state after reconnection.
## Tradeoffs
- **`Thread` is cloned into `AppServerStartedThread`**: The full thread
snapshot (including all historical turns) is cloned at startup. For
long-lived threads this could be large, but it's a one-time cost and
avoids lifetime gymnastics with the response.
## Tests
- `restore_started_app_server_thread_replays_remote_history` —
end-to-end: constructs a `Thread` with one completed turn, restores it,
and asserts user/agent messages appear in the transcript.
- `bridges_thread_snapshot_turns_for_resume_restore` — unit: verifies
`thread_snapshot_events` produces the correct event sequence for
completed and interrupted turns.
## Test plan
- [ ] Verify `cargo check -p codex-tui-app-server` passes
- [ ] Verify `cargo test -p codex-tui-app-server` passes
- [ ] Manual: connect to a remote app-server, resume an existing thread,
confirm history renders in the chat widget
- [ ] Manual: fork a thread via remote, confirm prior turns appear