Command-approval clients currently infer which choices to show from
side-channel fields like `networkApprovalContext`,
`proposedExecpolicyAmendment`, and `additionalPermissions`. That makes
the request shape harder to evolve, and it forces each client to
replicate the server's heuristics instead of receiving the exact
decision list for the prompt.
This PR introduces a mapping between `CommandExecutionApprovalDecision`
and `codex_protocol::protocol::ReviewDecision`:
```rust
impl From<CoreReviewDecision> for CommandExecutionApprovalDecision {
fn from(value: CoreReviewDecision) -> Self {
match value {
CoreReviewDecision::Approved => Self::Accept,
CoreReviewDecision::ApprovedExecpolicyAmendment {
proposed_execpolicy_amendment,
} => Self::AcceptWithExecpolicyAmendment {
execpolicy_amendment: proposed_execpolicy_amendment.into(),
},
CoreReviewDecision::ApprovedForSession => Self::AcceptForSession,
CoreReviewDecision::NetworkPolicyAmendment {
network_policy_amendment,
} => Self::ApplyNetworkPolicyAmendment {
network_policy_amendment: network_policy_amendment.into(),
},
CoreReviewDecision::Abort => Self::Cancel,
CoreReviewDecision::Denied => Self::Decline,
}
}
}
```
And updates `CommandExecutionRequestApprovalParams` to have a new field:
```rust
available_decisions: Option<Vec<CommandExecutionApprovalDecision>>
```
when, if specified, should make it easier for clients to display an
appropriate list of options in the UI.
This makes it possible for `CoreShellActionProvider::prompt()` in
`unix_escalation.rs` to specify the `Vec<ReviewDecision>` directly,
adding support for `ApprovedForSession` when approving a skill script,
which was previously missing in the TUI.
Note this results in a significant change to `exec_options()` in
`approval_overlay.rs`, as the displayed options are now derived from
`available_decisions: &[ReviewDecision]`.
## What Changed
- Add `available_decisions` to
[`ExecApprovalRequestEvent`](
|
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|---|---|---|
| .. | ||
| src | ||
| BUILD.bazel | ||
| Cargo.toml | ||
| README.md | ||
App Server Test Client
Quickstart for running and hitting codex app-server.
Quickstart
Run from <reporoot>/codex-rs.
# 1) Build debug codex binary
cargo build -p codex-cli --bin codex
# 2) Start websocket app-server in background
cargo run -p codex-app-server-test-client -- \
--codex-bin ./target/debug/codex \
serve --listen ws://127.0.0.1:4222 --kill
# 3) Call app-server (defaults to ws://127.0.0.1:4222)
cargo run -p codex-app-server-test-client -- model-list
Testing Thread Rejoin Behavior
Build and start an app server using commands above. The app-server log is written to /tmp/codex-app-server-test-client/app-server.log
1) Get a thread id
Create at least one thread, then list threads:
cargo run -p codex-app-server-test-client -- send-message-v2 "seed thread for rejoin test"
cargo run -p codex-app-server-test-client -- thread-list --limit 5
Copy a thread id from the thread-list output.
2) Rejoin while a turn is in progress (two terminals)
Terminal A:
cargo run --bin codex-app-server-test-client -- \
resume-message-v2 <THREAD_ID> "respond with thorough docs on the rust core"
Terminal B (while Terminal A is still streaming):
cargo run --bin codex-app-server-test-client -- thread-resume <THREAD_ID>