Build system, release automation, SDK generation, Ansible executor, LinuxKit dev environments, container runtime, deployment, infra metrics, and developer toolkit. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
253 lines
7.5 KiB
Go
253 lines
7.5 KiB
Go
// Package builders provides build implementations for different project types.
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package builders
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import (
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"context"
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"fmt"
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"os"
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"os/exec"
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"path/filepath"
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"runtime"
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"strings"
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"forge.lthn.ai/core/go-devops/build"
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"forge.lthn.ai/core/go/pkg/io"
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)
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// CPPBuilder implements the Builder interface for C++ projects using CMake + Conan.
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// It wraps the Makefile-based build system from the .core/build submodule.
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type CPPBuilder struct{}
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// NewCPPBuilder creates a new CPPBuilder instance.
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func NewCPPBuilder() *CPPBuilder {
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return &CPPBuilder{}
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}
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// Name returns the builder's identifier.
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func (b *CPPBuilder) Name() string {
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return "cpp"
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}
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// Detect checks if this builder can handle the project in the given directory.
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func (b *CPPBuilder) Detect(fs io.Medium, dir string) (bool, error) {
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return build.IsCPPProject(fs, dir), nil
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}
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// Build compiles the C++ project using Make targets.
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// The build flow is: make configure → make build → make package.
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// Cross-compilation is handled via Conan profiles specified in .core/build.yaml.
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func (b *CPPBuilder) Build(ctx context.Context, cfg *build.Config, targets []build.Target) ([]build.Artifact, error) {
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if cfg == nil {
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return nil, fmt.Errorf("builders.CPPBuilder.Build: config is nil")
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}
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// Validate make is available
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if err := b.validateMake(); err != nil {
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return nil, err
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}
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// For C++ projects, the Makefile handles everything.
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// We don't iterate per-target like Go — the Makefile's configure + build
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// produces binaries for the host platform, and cross-compilation uses
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// named Conan profiles (e.g., make gcc-linux-armv8).
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if len(targets) == 0 {
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// Default to host platform
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targets = []build.Target{{OS: runtime.GOOS, Arch: runtime.GOARCH}}
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}
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var artifacts []build.Artifact
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for _, target := range targets {
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built, err := b.buildTarget(ctx, cfg, target)
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if err != nil {
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return artifacts, fmt.Errorf("builders.CPPBuilder.Build: %w", err)
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}
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artifacts = append(artifacts, built...)
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}
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return artifacts, nil
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}
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// buildTarget compiles for a single target platform.
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func (b *CPPBuilder) buildTarget(ctx context.Context, cfg *build.Config, target build.Target) ([]build.Artifact, error) {
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// Determine if this is a cross-compile or host build
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isHostBuild := target.OS == runtime.GOOS && target.Arch == runtime.GOARCH
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if isHostBuild {
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return b.buildHost(ctx, cfg, target)
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}
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return b.buildCross(ctx, cfg, target)
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}
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// buildHost runs the standard make configure → make build → make package flow.
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func (b *CPPBuilder) buildHost(ctx context.Context, cfg *build.Config, target build.Target) ([]build.Artifact, error) {
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fmt.Printf("Building C++ project for %s/%s (host)\n", target.OS, target.Arch)
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// Step 1: Configure (runs conan install + cmake configure)
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if err := b.runMake(ctx, cfg.ProjectDir, "configure"); err != nil {
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return nil, fmt.Errorf("configure failed: %w", err)
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}
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// Step 2: Build
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if err := b.runMake(ctx, cfg.ProjectDir, "build"); err != nil {
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return nil, fmt.Errorf("build failed: %w", err)
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}
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// Step 3: Package
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if err := b.runMake(ctx, cfg.ProjectDir, "package"); err != nil {
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return nil, fmt.Errorf("package failed: %w", err)
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}
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// Discover artifacts from build/packages/
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return b.findArtifacts(cfg.FS, cfg.ProjectDir, target)
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}
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// buildCross runs a cross-compilation using a Conan profile name.
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// The Makefile supports profile targets like: make gcc-linux-armv8
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func (b *CPPBuilder) buildCross(ctx context.Context, cfg *build.Config, target build.Target) ([]build.Artifact, error) {
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// Map target to a Conan profile name
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profile := b.targetToProfile(target)
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if profile == "" {
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return nil, fmt.Errorf("no Conan profile mapped for target %s/%s", target.OS, target.Arch)
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}
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fmt.Printf("Building C++ project for %s/%s (cross: %s)\n", target.OS, target.Arch, profile)
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// The Makefile exposes each profile as a top-level target
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if err := b.runMake(ctx, cfg.ProjectDir, profile); err != nil {
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return nil, fmt.Errorf("cross-compile for %s failed: %w", profile, err)
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}
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return b.findArtifacts(cfg.FS, cfg.ProjectDir, target)
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}
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// runMake executes a make target in the project directory.
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func (b *CPPBuilder) runMake(ctx context.Context, projectDir string, target string) error {
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cmd := exec.CommandContext(ctx, "make", target)
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cmd.Dir = projectDir
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cmd.Stdout = os.Stdout
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cmd.Stderr = os.Stderr
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cmd.Env = os.Environ()
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if err := cmd.Run(); err != nil {
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return fmt.Errorf("make %s: %w", target, err)
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}
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return nil
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}
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// findArtifacts searches for built packages in build/packages/.
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func (b *CPPBuilder) findArtifacts(fs io.Medium, projectDir string, target build.Target) ([]build.Artifact, error) {
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packagesDir := filepath.Join(projectDir, "build", "packages")
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if !fs.IsDir(packagesDir) {
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// Fall back to searching build/release/src/ for raw binaries
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return b.findBinaries(fs, projectDir, target)
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}
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entries, err := fs.List(packagesDir)
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if err != nil {
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return nil, fmt.Errorf("failed to list packages directory: %w", err)
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}
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var artifacts []build.Artifact
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for _, entry := range entries {
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if entry.IsDir() {
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continue
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}
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name := entry.Name()
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// Skip checksum files and hidden files
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if strings.HasSuffix(name, ".sha256") || strings.HasPrefix(name, ".") {
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continue
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}
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artifacts = append(artifacts, build.Artifact{
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Path: filepath.Join(packagesDir, name),
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OS: target.OS,
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Arch: target.Arch,
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})
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}
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return artifacts, nil
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}
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// findBinaries searches for compiled binaries in build/release/src/.
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func (b *CPPBuilder) findBinaries(fs io.Medium, projectDir string, target build.Target) ([]build.Artifact, error) {
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binDir := filepath.Join(projectDir, "build", "release", "src")
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if !fs.IsDir(binDir) {
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return nil, fmt.Errorf("no build output found in %s", binDir)
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}
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entries, err := fs.List(binDir)
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if err != nil {
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return nil, fmt.Errorf("failed to list build directory: %w", err)
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}
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var artifacts []build.Artifact
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for _, entry := range entries {
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if entry.IsDir() {
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continue
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}
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name := entry.Name()
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// Skip non-executable files (libraries, cmake files, etc.)
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if strings.HasSuffix(name, ".a") || strings.HasSuffix(name, ".o") ||
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strings.HasSuffix(name, ".cmake") || strings.HasPrefix(name, ".") {
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continue
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}
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fullPath := filepath.Join(binDir, name)
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// On Unix, check if file is executable
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if target.OS != "windows" {
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info, err := os.Stat(fullPath)
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if err != nil {
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continue
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}
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if info.Mode()&0111 == 0 {
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continue
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}
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}
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artifacts = append(artifacts, build.Artifact{
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Path: fullPath,
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OS: target.OS,
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Arch: target.Arch,
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})
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}
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return artifacts, nil
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}
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// targetToProfile maps a build target to a Conan cross-compilation profile name.
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// Profile names match those in .core/build/cmake/profiles/.
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func (b *CPPBuilder) targetToProfile(target build.Target) string {
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key := target.OS + "/" + target.Arch
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profiles := map[string]string{
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"linux/amd64": "gcc-linux-x86_64",
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"linux/x86_64": "gcc-linux-x86_64",
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"linux/arm64": "gcc-linux-armv8",
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"linux/armv8": "gcc-linux-armv8",
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"darwin/arm64": "apple-clang-armv8",
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"darwin/armv8": "apple-clang-armv8",
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"darwin/amd64": "apple-clang-x86_64",
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"darwin/x86_64": "apple-clang-x86_64",
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"windows/amd64": "msvc-194-x86_64",
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"windows/x86_64": "msvc-194-x86_64",
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}
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return profiles[key]
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}
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// validateMake checks if make is available.
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func (b *CPPBuilder) validateMake() error {
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if _, err := exec.LookPath("make"); err != nil {
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return fmt.Errorf("cpp: make not found. Install build-essential (Linux) or Xcode Command Line Tools (macOS)")
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}
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return nil
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}
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// Ensure CPPBuilder implements the Builder interface.
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var _ build.Builder = (*CPPBuilder)(nil)
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