go-devops/build/builders/wails.go
Claude 392ad68047
feat: extract devops packages from core/go
Build system, release automation, SDK generation, Ansible executor,
LinuxKit dev environments, container runtime, deployment, infra
metrics, and developer toolkit.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-16 15:21:39 +00:00

247 lines
7.4 KiB
Go

// Package builders provides build implementations for different project types.
package builders
import (
"context"
"fmt"
"os/exec"
"path/filepath"
"strings"
"forge.lthn.ai/core/go-devops/build"
"forge.lthn.ai/core/go/pkg/io"
)
// WailsBuilder implements the Builder interface for Wails v3 projects.
type WailsBuilder struct{}
// NewWailsBuilder creates a new WailsBuilder instance.
func NewWailsBuilder() *WailsBuilder {
return &WailsBuilder{}
}
// Name returns the builder's identifier.
func (b *WailsBuilder) Name() string {
return "wails"
}
// Detect checks if this builder can handle the project in the given directory.
// Uses IsWailsProject from the build package which checks for wails.json.
func (b *WailsBuilder) Detect(fs io.Medium, dir string) (bool, error) {
return build.IsWailsProject(fs, dir), nil
}
// Build compiles the Wails project for the specified targets.
// It detects the Wails version and chooses the appropriate build strategy:
// - Wails v3: Delegates to Taskfile (error if missing)
// - Wails v2: Uses 'wails build' command
func (b *WailsBuilder) Build(ctx context.Context, cfg *build.Config, targets []build.Target) ([]build.Artifact, error) {
if cfg == nil {
return nil, fmt.Errorf("builders.WailsBuilder.Build: config is nil")
}
if len(targets) == 0 {
return nil, fmt.Errorf("builders.WailsBuilder.Build: no targets specified")
}
// Detect Wails version
isV3 := b.isWailsV3(cfg.FS, cfg.ProjectDir)
if isV3 {
// Wails v3 strategy: Delegate to Taskfile
taskBuilder := NewTaskfileBuilder()
if detected, _ := taskBuilder.Detect(cfg.FS, cfg.ProjectDir); detected {
return taskBuilder.Build(ctx, cfg, targets)
}
return nil, fmt.Errorf("wails v3 projects require a Taskfile for building")
}
// Wails v2 strategy: Use 'wails build'
// Ensure output directory exists
if err := cfg.FS.EnsureDir(cfg.OutputDir); err != nil {
return nil, fmt.Errorf("builders.WailsBuilder.Build: failed to create output directory: %w", err)
}
// Note: Wails v2 handles frontend installation/building automatically via wails.json config
var artifacts []build.Artifact
for _, target := range targets {
artifact, err := b.buildV2Target(ctx, cfg, target)
if err != nil {
return artifacts, fmt.Errorf("builders.WailsBuilder.Build: failed to build %s: %w", target.String(), err)
}
artifacts = append(artifacts, artifact)
}
return artifacts, nil
}
// isWailsV3 checks if the project uses Wails v3 by inspecting go.mod.
func (b *WailsBuilder) isWailsV3(fs io.Medium, dir string) bool {
goModPath := filepath.Join(dir, "go.mod")
content, err := fs.Read(goModPath)
if err != nil {
return false
}
return strings.Contains(content, "github.com/wailsapp/wails/v3")
}
// buildV2Target compiles for a single target platform using wails (v2).
func (b *WailsBuilder) buildV2Target(ctx context.Context, cfg *build.Config, target build.Target) (build.Artifact, error) {
// Determine output binary name
binaryName := cfg.Name
if binaryName == "" {
binaryName = filepath.Base(cfg.ProjectDir)
}
// Build the wails build arguments
args := []string{"build"}
// Platform
args = append(args, "-platform", fmt.Sprintf("%s/%s", target.OS, target.Arch))
// Output (Wails v2 uses -o for the binary name, relative to build/bin usually, but we want to control it)
// Actually, Wails v2 is opinionated about output dir (build/bin).
// We might need to copy artifacts after build if we want them in cfg.OutputDir.
// For now, let's try to let Wails do its thing and find the artifact.
// Create the command
cmd := exec.CommandContext(ctx, "wails", args...)
cmd.Dir = cfg.ProjectDir
// Capture output for error messages
output, err := cmd.CombinedOutput()
if err != nil {
return build.Artifact{}, fmt.Errorf("wails build failed: %w\nOutput: %s", err, string(output))
}
// Wails v2 typically outputs to build/bin
// We need to move/copy it to our desired output dir
// Construct the source path where Wails v2 puts the binary
wailsOutputDir := filepath.Join(cfg.ProjectDir, "build", "bin")
// Find the artifact in Wails output dir
sourcePath, err := b.findArtifact(cfg.FS, wailsOutputDir, binaryName, target)
if err != nil {
return build.Artifact{}, fmt.Errorf("failed to find Wails v2 build artifact: %w", err)
}
// Move/Copy to our output dir
// Create platform specific dir in our output
platformDir := filepath.Join(cfg.OutputDir, fmt.Sprintf("%s_%s", target.OS, target.Arch))
if err := cfg.FS.EnsureDir(platformDir); err != nil {
return build.Artifact{}, fmt.Errorf("failed to create output dir: %w", err)
}
destPath := filepath.Join(platformDir, filepath.Base(sourcePath))
// Simple copy using the medium
content, err := cfg.FS.Read(sourcePath)
if err != nil {
return build.Artifact{}, err
}
if err := cfg.FS.Write(destPath, content); err != nil {
return build.Artifact{}, err
}
return build.Artifact{
Path: destPath,
OS: target.OS,
Arch: target.Arch,
}, nil
}
// findArtifact locates the built artifact based on the target platform.
func (b *WailsBuilder) findArtifact(fs io.Medium, platformDir, binaryName string, target build.Target) (string, error) {
var candidates []string
switch target.OS {
case "windows":
// Look for NSIS installer first, then plain exe
candidates = []string{
filepath.Join(platformDir, binaryName+"-installer.exe"),
filepath.Join(platformDir, binaryName+".exe"),
filepath.Join(platformDir, binaryName+"-amd64-installer.exe"),
}
case "darwin":
// Look for .dmg, then .app bundle, then plain binary
candidates = []string{
filepath.Join(platformDir, binaryName+".dmg"),
filepath.Join(platformDir, binaryName+".app"),
filepath.Join(platformDir, binaryName),
}
default:
// Linux and others: look for plain binary
candidates = []string{
filepath.Join(platformDir, binaryName),
}
}
// Try each candidate
for _, candidate := range candidates {
if fs.Exists(candidate) {
return candidate, nil
}
}
// If no specific candidate found, try to find any executable or package in the directory
entries, err := fs.List(platformDir)
if err != nil {
return "", fmt.Errorf("failed to read platform directory: %w", err)
}
for _, entry := range entries {
name := entry.Name()
// Skip common non-artifact files
if strings.HasSuffix(name, ".go") || strings.HasSuffix(name, ".json") {
continue
}
path := filepath.Join(platformDir, name)
info, err := entry.Info()
if err != nil {
continue
}
// On Unix, check if it's executable; on Windows, check for .exe
if target.OS == "windows" {
if strings.HasSuffix(name, ".exe") {
return path, nil
}
} else if info.Mode()&0111 != 0 || entry.IsDir() {
// Executable file or directory (.app bundle)
return path, nil
}
}
return "", fmt.Errorf("no artifact found in %s", platformDir)
}
// detectPackageManager detects the frontend package manager based on lock files.
// Returns "bun", "pnpm", "yarn", or "npm" (default).
func detectPackageManager(fs io.Medium, dir string) string {
// Check in priority order: bun, pnpm, yarn, npm
lockFiles := []struct {
file string
manager string
}{
{"bun.lockb", "bun"},
{"pnpm-lock.yaml", "pnpm"},
{"yarn.lock", "yarn"},
{"package-lock.json", "npm"},
}
for _, lf := range lockFiles {
if fs.IsFile(filepath.Join(dir, lf.file)) {
return lf.manager
}
}
// Default to npm if no lock file found
return "npm"
}
// Ensure WailsBuilder implements the Builder interface.
var _ build.Builder = (*WailsBuilder)(nil)