package html import ( "errors" "strings" ) // Compile-time interface check. var _ Node = (*Layout)(nil) // ErrInvalidLayoutVariant reports that a layout variant string contains at // least one unrecognised slot character. var ErrInvalidLayoutVariant = errors.New("html: invalid layout variant") // slotMeta holds the semantic HTML mapping for each HLCRF slot. type slotMeta struct { tag string role string } // slotRegistry maps slot letters to their semantic HTML elements and ARIA roles. var slotRegistry = map[byte]slotMeta{ 'H': {tag: "header", role: "banner"}, 'L': {tag: "aside", role: "complementary"}, 'C': {tag: "main", role: "main"}, 'R': {tag: "aside", role: "complementary"}, 'F': {tag: "footer", role: "contentinfo"}, } // Layout is an HLCRF compositor. Arranges nodes into semantic HTML regions // with deterministic path-based IDs. type Layout struct { variant string // "HLCRF", "HCF", "C", etc. path string // "" for root, "L-0-" for nested slots map[byte][]Node // H, L, C, R, F → children variantErr error } // NewLayout creates a new Layout with the given variant string. // The variant determines which slots are rendered (e.g., "HLCRF", "HCF", "C"). func NewLayout(variant string) *Layout { l := &Layout{ variant: variant, slots: make(map[byte][]Node), } l.variantErr = ValidateLayoutVariant(variant) return l } // ValidateLayoutVariant reports whether a layout variant string contains only // recognised slot characters. func ValidateLayoutVariant(variant string) error { var invalid bool for i := range len(variant) { if _, ok := slotRegistry[variant[i]]; ok { continue } invalid = true break } if !invalid { return nil } return &layoutVariantError{variant: variant} } // H appends nodes to the Header slot. func (l *Layout) H(nodes ...Node) *Layout { l.slots['H'] = append(l.slots['H'], nodes...) return l } // L appends nodes to the Left aside slot. func (l *Layout) L(nodes ...Node) *Layout { l.slots['L'] = append(l.slots['L'], nodes...) return l } // C appends nodes to the Content (main) slot. func (l *Layout) C(nodes ...Node) *Layout { l.slots['C'] = append(l.slots['C'], nodes...) return l } // R appends nodes to the Right aside slot. func (l *Layout) R(nodes ...Node) *Layout { l.slots['R'] = append(l.slots['R'], nodes...) return l } // F appends nodes to the Footer slot. func (l *Layout) F(nodes ...Node) *Layout { l.slots['F'] = append(l.slots['F'], nodes...) return l } // blockID returns the deterministic data-block attribute value for a slot. func (l *Layout) blockID(slot byte) string { return l.path + string(slot) + "-0" } // VariantError reports whether the layout variant string contained any invalid // slot characters when the layout was constructed. func (l *Layout) VariantError() error { if l == nil { return nil } return l.variantErr } // Render produces the semantic HTML for this layout. // Only slots present in the variant string are rendered. func (l *Layout) Render(ctx *Context) string { var b strings.Builder for i := range len(l.variant) { slot := l.variant[i] children := l.slots[slot] meta, ok := slotRegistry[slot] if !ok { continue } bid := l.blockID(slot) b.WriteByte('<') b.WriteString(escapeHTML(meta.tag)) b.WriteString(` role="`) b.WriteString(escapeAttr(meta.role)) b.WriteString(`" data-block="`) b.WriteString(escapeAttr(bid)) b.WriteString(`">`) for _, child := range children { b.WriteString(renderNodeWithPath(child, ctx, bid+"-")) } b.WriteString("') } return b.String() } type layoutVariantError struct { variant string } func (e *layoutVariantError) Error() string { return "html: invalid layout variant " + e.variant } func (e *layoutVariantError) Unwrap() error { return ErrInvalidLayoutVariant }