254 lines
5.2 KiB
Go
254 lines
5.2 KiB
Go
package html
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import (
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"sort"
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"strings"
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i18n "forge.lthn.ai/core/go-i18n"
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)
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// Node is anything renderable.
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type Node interface {
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Render(ctx *Context) string
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}
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// voidElements is the set of HTML elements that must not have a closing tag.
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var voidElements = map[string]bool{
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"area": true,
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"base": true,
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"br": true,
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"col": true,
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"embed": true,
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"hr": true,
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"img": true,
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"input": true,
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"link": true,
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"meta": true,
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"source": true,
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"track": true,
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"wbr": true,
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}
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// escapeAttr escapes a string for use in an HTML attribute value.
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func escapeAttr(s string) string {
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s = strings.ReplaceAll(s, "&", "&")
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s = strings.ReplaceAll(s, "\"", """)
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s = strings.ReplaceAll(s, "'", "'")
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s = strings.ReplaceAll(s, "<", "<")
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s = strings.ReplaceAll(s, ">", ">")
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return s
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}
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// --- rawNode ---
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type rawNode struct {
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content string
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}
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// Raw creates a node that renders without escaping (escape hatch for trusted content).
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func Raw(content string) Node {
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return &rawNode{content: content}
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}
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func (n *rawNode) Render(_ *Context) string {
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return n.content
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}
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// --- elNode ---
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type elNode struct {
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tag string
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children []Node
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attrs map[string]string
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}
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// El creates an HTML element node with children.
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func El(tag string, children ...Node) Node {
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return &elNode{
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tag: tag,
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children: children,
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attrs: make(map[string]string),
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}
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}
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// Attr sets an attribute on an El node. Returns the node for chaining.
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// If the node is not an *elNode, returns it unchanged.
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func Attr(n Node, key, value string) Node {
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if el, ok := n.(*elNode); ok {
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el.attrs[key] = value
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}
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return n
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}
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func (n *elNode) Render(ctx *Context) string {
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var b strings.Builder
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b.WriteByte('<')
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b.WriteString(n.tag)
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// Sort attribute keys for deterministic output.
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keys := make([]string, 0, len(n.attrs))
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for k := range n.attrs {
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keys = append(keys, k)
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}
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sort.Strings(keys)
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for _, key := range keys {
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b.WriteByte(' ')
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b.WriteString(key)
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b.WriteString(`="`)
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b.WriteString(escapeAttr(n.attrs[key]))
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b.WriteByte('"')
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}
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b.WriteByte('>')
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if voidElements[n.tag] {
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return b.String()
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}
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for _, child := range n.children {
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b.WriteString(child.Render(ctx))
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}
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b.WriteString("</")
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b.WriteString(n.tag)
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b.WriteByte('>')
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return b.String()
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}
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// --- escapeHTML ---
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// escapeHTML escapes a string for safe inclusion in HTML text content.
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func escapeHTML(s string) string {
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s = strings.ReplaceAll(s, "&", "&")
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s = strings.ReplaceAll(s, "<", "<")
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s = strings.ReplaceAll(s, ">", ">")
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s = strings.ReplaceAll(s, "\"", """)
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s = strings.ReplaceAll(s, "'", "'")
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return s
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}
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// --- textNode ---
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type textNode struct {
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key string
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args []any
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}
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// Text creates a node that renders through the go-i18n grammar pipeline.
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// Output is HTML-escaped by default. Safe-by-default path.
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func Text(key string, args ...any) Node {
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return &textNode{key: key, args: args}
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}
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func (n *textNode) Render(ctx *Context) string {
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var text string
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if ctx != nil && ctx.service != nil {
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text = ctx.service.T(n.key, n.args...)
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} else {
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text = i18n.T(n.key, n.args...)
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}
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return escapeHTML(text)
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}
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// --- ifNode ---
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type ifNode struct {
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cond func(*Context) bool
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node Node
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}
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// If renders child only when condition is true.
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func If(cond func(*Context) bool, node Node) Node {
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return &ifNode{cond: cond, node: node}
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}
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func (n *ifNode) Render(ctx *Context) string {
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if n.cond(ctx) {
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return n.node.Render(ctx)
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}
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return ""
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}
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// --- unlessNode ---
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type unlessNode struct {
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cond func(*Context) bool
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node Node
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}
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// Unless renders child only when condition is false.
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func Unless(cond func(*Context) bool, node Node) Node {
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return &unlessNode{cond: cond, node: node}
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}
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func (n *unlessNode) Render(ctx *Context) string {
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if !n.cond(ctx) {
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return n.node.Render(ctx)
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}
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return ""
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}
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// --- entitledNode ---
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type entitledNode struct {
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feature string
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node Node
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}
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// Entitled renders child only when entitlement is granted. Absent, not hidden.
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// If no entitlement function is set on the context, access is denied by default.
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func Entitled(feature string, node Node) Node {
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return &entitledNode{feature: feature, node: node}
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}
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func (n *entitledNode) Render(ctx *Context) string {
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if ctx == nil || ctx.Entitlements == nil || !ctx.Entitlements(n.feature) {
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return ""
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}
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return n.node.Render(ctx)
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}
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// --- switchNode ---
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type switchNode struct {
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selector func(*Context) string
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cases map[string]Node
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}
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// Switch renders based on runtime selector value.
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func Switch(selector func(*Context) string, cases map[string]Node) Node {
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return &switchNode{selector: selector, cases: cases}
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}
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func (n *switchNode) Render(ctx *Context) string {
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key := n.selector(ctx)
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if node, ok := n.cases[key]; ok {
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return node.Render(ctx)
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}
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return ""
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}
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// --- eachNode ---
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type eachNode[T any] struct {
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items []T
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fn func(T) Node
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}
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// Each iterates items and renders each via fn.
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func Each[T any](items []T, fn func(T) Node) Node {
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return &eachNode[T]{items: items, fn: fn}
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}
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func (n *eachNode[T]) Render(ctx *Context) string {
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if len(n.items) == 0 {
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return ""
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}
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var b strings.Builder
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for _, item := range n.items {
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b.WriteString(n.fn(item).Render(ctx))
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}
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return b.String()
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}
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