go-mlx/dist/include/metal_cpp/Metal/MTLTextureViewPool.hpp
Snider 2292557fd6 chore: vendor MLX C headers for Go module consumers
dist/include/ contains the MLX and MLX-C headers needed for CGo
compilation. Without these, go-mlx cannot be used as a module
dependency (headers not found in module cache).

Libraries (dylib/metallib) are still gitignored — users build
those locally via cmake.

Co-Authored-By: Virgil <virgil@lethean.io>
2026-02-21 19:14:04 +00:00

59 lines
2.6 KiB
C++

//-------------------------------------------------------------------------------------------------------------------------------------------------------------
//
// Metal/MTLTextureViewPool.hpp
//
// Copyright 2020-2025 Apple Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
#pragma once
#include "../Foundation/Foundation.hpp"
#include "MTLDefines.hpp"
#include "MTLHeaderBridge.hpp"
#include "MTLPrivate.hpp"
#include "MTLResourceViewPool.hpp"
#include "MTLTypes.hpp"
namespace MTL
{
class Buffer;
class Texture;
class TextureDescriptor;
class TextureViewDescriptor;
class TextureViewPool : public NS::Referencing<TextureViewPool, ResourceViewPool>
{
public:
ResourceID setTextureView(const MTL::Texture* texture, NS::UInteger index);
ResourceID setTextureView(const MTL::Texture* texture, const MTL::TextureViewDescriptor* descriptor, NS::UInteger index);
ResourceID setTextureViewFromBuffer(const MTL::Buffer* buffer, const MTL::TextureDescriptor* descriptor, NS::UInteger offset, NS::UInteger bytesPerRow, NS::UInteger index);
};
}
_MTL_INLINE MTL::ResourceID MTL::TextureViewPool::setTextureView(const MTL::Texture* texture, NS::UInteger index)
{
return Object::sendMessage<MTL::ResourceID>(this, _MTL_PRIVATE_SEL(setTextureView_atIndex_), texture, index);
}
_MTL_INLINE MTL::ResourceID MTL::TextureViewPool::setTextureView(const MTL::Texture* texture, const MTL::TextureViewDescriptor* descriptor, NS::UInteger index)
{
return Object::sendMessage<MTL::ResourceID>(this, _MTL_PRIVATE_SEL(setTextureView_descriptor_atIndex_), texture, descriptor, index);
}
_MTL_INLINE MTL::ResourceID MTL::TextureViewPool::setTextureViewFromBuffer(const MTL::Buffer* buffer, const MTL::TextureDescriptor* descriptor, NS::UInteger offset, NS::UInteger bytesPerRow, NS::UInteger index)
{
return Object::sendMessage<MTL::ResourceID>(this, _MTL_PRIVATE_SEL(setTextureViewFromBuffer_descriptor_offset_bytesPerRow_atIndex_), buffer, descriptor, offset, bytesPerRow, index);
}