Replace checkError() log+swallow with lastError() that returns real MLX error messages. Add Eval/EvalAsync as error-returning variants of Materialize. Generate loop now propagates GPU errors via model.Err(). LoadAllSafetensors returns (map, error). Model loaders check lastError() after safetensors load. 180 tests passing. Co-Authored-By: Virgil <virgil@lethean.io> Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> |
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