P2P node layer (peer discovery, WebSocket transport, message protocol,
worker pool, identity management) and Unified Ethical Protocol Stack
(TLV packet builder with HMAC-signed frames).
Ported from github.com/Snider/Mining/pkg/{node,ueps,logging}
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
55 lines
1.3 KiB
Go
55 lines
1.3 KiB
Go
package node
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import (
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"bytes"
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"encoding/json"
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"sync"
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)
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// bufferPool provides reusable byte buffers for JSON encoding.
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// This reduces allocation overhead in hot paths like message serialization.
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var bufferPool = sync.Pool{
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New: func() interface{} {
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return bytes.NewBuffer(make([]byte, 0, 1024))
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},
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}
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// getBuffer retrieves a buffer from the pool.
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func getBuffer() *bytes.Buffer {
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buf := bufferPool.Get().(*bytes.Buffer)
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buf.Reset()
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return buf
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}
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// putBuffer returns a buffer to the pool.
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func putBuffer(buf *bytes.Buffer) {
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// Don't pool buffers that grew too large (>64KB)
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if buf.Cap() <= 65536 {
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bufferPool.Put(buf)
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}
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}
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// MarshalJSON encodes a value to JSON using a pooled buffer.
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// Returns a copy of the encoded bytes (safe to use after the function returns).
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func MarshalJSON(v interface{}) ([]byte, error) {
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buf := getBuffer()
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defer putBuffer(buf)
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enc := json.NewEncoder(buf)
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// Don't escape HTML characters (matches json.Marshal behavior for these use cases)
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enc.SetEscapeHTML(false)
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if err := enc.Encode(v); err != nil {
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return nil, err
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}
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// json.Encoder.Encode adds a newline; remove it to match json.Marshal
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data := buf.Bytes()
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if len(data) > 0 && data[len(data)-1] == '\n' {
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data = data[:len(data)-1]
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}
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// Return a copy since the buffer will be reused
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result := make([]byte, len(data))
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copy(result, data)
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return result, nil
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}
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