go-scm/collect/events.go
Claude 3e883f6976
feat: extract SCM/forge integration packages from core/go
Forgejo and Gitea SDK wrappers, multi-repo git utilities, AgentCI
dispatch, distributed job orchestrator, and data collection pipelines.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-16 15:25:58 +00:00

133 lines
3.1 KiB
Go

package collect
import (
"sync"
"time"
)
// Event types used by the collection subsystem.
const (
// EventStart is emitted when a collector begins its run.
EventStart = "start"
// EventProgress is emitted to report incremental progress.
EventProgress = "progress"
// EventItem is emitted when a single item is collected.
EventItem = "item"
// EventError is emitted when an error occurs during collection.
EventError = "error"
// EventComplete is emitted when a collector finishes its run.
EventComplete = "complete"
)
// Event represents a collection event.
type Event struct {
// Type is one of the Event* constants.
Type string `json:"type"`
// Source identifies the collector that emitted the event.
Source string `json:"source"`
// Message is a human-readable description of the event.
Message string `json:"message"`
// Data carries optional event-specific payload.
Data any `json:"data,omitempty"`
// Time is when the event occurred.
Time time.Time `json:"time"`
}
// EventHandler handles collection events.
type EventHandler func(Event)
// Dispatcher manages event dispatch. Handlers are registered per event type
// and are called synchronously when an event is emitted.
type Dispatcher struct {
mu sync.RWMutex
handlers map[string][]EventHandler
}
// NewDispatcher creates a new event dispatcher.
func NewDispatcher() *Dispatcher {
return &Dispatcher{
handlers: make(map[string][]EventHandler),
}
}
// On registers a handler for an event type. Multiple handlers can be
// registered for the same event type and will be called in order.
func (d *Dispatcher) On(eventType string, handler EventHandler) {
d.mu.Lock()
defer d.mu.Unlock()
d.handlers[eventType] = append(d.handlers[eventType], handler)
}
// Emit dispatches an event to all registered handlers for that event type.
// If no handlers are registered for the event type, the event is silently dropped.
// The event's Time field is set to now if it is zero.
func (d *Dispatcher) Emit(event Event) {
if event.Time.IsZero() {
event.Time = time.Now()
}
d.mu.RLock()
handlers := d.handlers[event.Type]
d.mu.RUnlock()
for _, h := range handlers {
h(event)
}
}
// EmitStart emits a start event for the given source.
func (d *Dispatcher) EmitStart(source, message string) {
d.Emit(Event{
Type: EventStart,
Source: source,
Message: message,
})
}
// EmitProgress emits a progress event.
func (d *Dispatcher) EmitProgress(source, message string, data any) {
d.Emit(Event{
Type: EventProgress,
Source: source,
Message: message,
Data: data,
})
}
// EmitItem emits an item event.
func (d *Dispatcher) EmitItem(source, message string, data any) {
d.Emit(Event{
Type: EventItem,
Source: source,
Message: message,
Data: data,
})
}
// EmitError emits an error event.
func (d *Dispatcher) EmitError(source, message string, data any) {
d.Emit(Event{
Type: EventError,
Source: source,
Message: message,
Data: data,
})
}
// EmitComplete emits a complete event.
func (d *Dispatcher) EmitComplete(source, message string, data any) {
d.Emit(Event{
Type: EventComplete,
Source: source,
Message: message,
Data: data,
})
}