go/pkg/coredeno/runtime/main.ts
Claude ad6a466459
feat(coredeno): Tier 3 Worker isolation — sandboxed module loading with I/O bridge
Each module now runs in a real Deno Worker with per-module permission
sandboxing. The I/O bridge relays Worker postMessage calls through the
parent to CoreService gRPC, so modules can access store, files, and
processes without direct network/filesystem access.

- Worker bootstrap (worker-entry.ts): sets up RPC bridge, dynamically
  imports module, calls init(core) with typed I/O object
- ModuleRegistry rewritten: creates Workers with Deno permission
  constructor, handles LOADING → RUNNING → STOPPED lifecycle
- Structured ModulePermissions (read/write/net/run) replaces flat
  string array in Go→Deno JSON-RPC
- I/O bridge: Worker postMessage → parent dispatchRPC → CoreClient
  gRPC → response relayed back to Worker
- Test module proves end-to-end: Worker calls core.storeSet() →
  Go verifies value in store

40 unit tests + 3 integration tests (Tier 1 boot + Tier 2 bidir + Tier 3 Worker).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-18 00:48:16 +00:00

106 lines
3 KiB
TypeScript

// CoreDeno Runtime Entry Point
// Connects to CoreGO via gRPC over Unix socket.
// Implements DenoService for module lifecycle management.
// Must be first import — patches http2 before @grpc/grpc-js loads.
import "./polyfill.ts";
import { createCoreClient, type CoreClient } from "./client.ts";
import { startDenoServer, type DenoServer } from "./server.ts";
import { ModuleRegistry } from "./modules.ts";
// Read required environment variables
const coreSocket = Deno.env.get("CORE_SOCKET");
if (!coreSocket) {
console.error("FATAL: CORE_SOCKET environment variable not set");
Deno.exit(1);
}
const denoSocket = Deno.env.get("DENO_SOCKET");
if (!denoSocket) {
console.error("FATAL: DENO_SOCKET environment variable not set");
Deno.exit(1);
}
console.error(`CoreDeno: CORE_SOCKET=${coreSocket}`);
console.error(`CoreDeno: DENO_SOCKET=${denoSocket}`);
// 1. Create module registry
const registry = new ModuleRegistry();
// 2. Start DenoService server (Go calls us here via JSON-RPC over Unix socket)
let denoServer: DenoServer;
try {
denoServer = await startDenoServer(denoSocket, registry);
console.error("CoreDeno: DenoService server started");
} catch (err) {
console.error(`FATAL: failed to start DenoService server: ${err}`);
Deno.exit(1);
}
// 3. Connect to CoreService (we call Go here) with retry
let coreClient: CoreClient;
{
coreClient = createCoreClient(coreSocket);
const maxRetries = 20;
let connected = false;
let lastErr: unknown;
for (let i = 0; i < maxRetries; i++) {
try {
const timeoutCall = <T>(p: Promise<T>): Promise<T> =>
Promise.race([
p,
new Promise<T>((_, reject) =>
setTimeout(() => reject(new Error("call timeout")), 2000),
),
]);
await timeoutCall(
coreClient.storeSet("_coredeno", "status", "connected"),
);
const resp = await timeoutCall(
coreClient.storeGet("_coredeno", "status"),
);
if (resp.found && resp.value === "connected") {
connected = true;
break;
}
} catch (err) {
lastErr = err;
if (i < 3 || i === 9 || i === 19) {
console.error(`CoreDeno: retry ${i}: ${err}`);
}
}
await new Promise((r) => setTimeout(r, 250));
}
if (!connected) {
console.error(
`FATAL: failed to connect to CoreService after retries, last error: ${lastErr}`,
);
denoServer.close();
Deno.exit(1);
}
console.error("CoreDeno: CoreService client connected");
}
// 4. Inject CoreClient into registry for I/O bridge
registry.setCoreClient(coreClient);
// 5. Signal readiness
console.error("CoreDeno: ready");
// 6. Keep alive until SIGTERM
const ac = new AbortController();
Deno.addSignalListener("SIGTERM", () => {
console.error("CoreDeno: shutting down");
ac.abort();
});
try {
await new Promise((_resolve, reject) => {
ac.signal.addEventListener("abort", () => reject(new Error("shutdown")));
});
} catch {
// Clean shutdown
coreClient.close();
denoServer.close();
}