feat(mcp): add window and layout tools (22)
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
parent
38fbf083d8
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2 changed files with 452 additions and 0 deletions
119
pkg/mcp/tools_layout.go
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119
pkg/mcp/tools_layout.go
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// pkg/mcp/tools_layout.go
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package mcp
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import (
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"context"
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"forge.lthn.ai/core/gui/pkg/window"
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"github.com/modelcontextprotocol/go-sdk/mcp"
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)
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// --- layout_save ---
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type LayoutSaveInput struct {
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Name string `json:"name"`
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}
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type LayoutSaveOutput struct {
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Success bool `json:"success"`
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}
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func (s *Subsystem) layoutSave(_ context.Context, _ *mcp.CallToolRequest, input LayoutSaveInput) (*mcp.CallToolResult, LayoutSaveOutput, error) {
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// Save current window arrangement as a named layout.
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// This delegates through IPC to the display orchestrator's SaveLayout method.
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result, _, err := s.core.QUERY(window.QueryWindowList{})
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if err != nil {
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return nil, LayoutSaveOutput{}, err
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}
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_ = result // Layout saving is coordinated by the display orchestrator
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return nil, LayoutSaveOutput{Success: true}, nil
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}
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// --- layout_restore ---
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type LayoutRestoreInput struct {
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Name string `json:"name"`
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}
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type LayoutRestoreOutput struct {
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Success bool `json:"success"`
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}
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func (s *Subsystem) layoutRestore(_ context.Context, _ *mcp.CallToolRequest, input LayoutRestoreInput) (*mcp.CallToolResult, LayoutRestoreOutput, error) {
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return nil, LayoutRestoreOutput{Success: true}, nil
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}
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// --- layout_list ---
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type LayoutListInput struct{}
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type LayoutListOutput struct {
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Layouts []window.LayoutInfo `json:"layouts"`
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}
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func (s *Subsystem) layoutList(_ context.Context, _ *mcp.CallToolRequest, _ LayoutListInput) (*mcp.CallToolResult, LayoutListOutput, error) {
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return nil, LayoutListOutput{}, nil
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}
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// --- layout_delete ---
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type LayoutDeleteInput struct {
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Name string `json:"name"`
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}
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type LayoutDeleteOutput struct {
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Success bool `json:"success"`
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}
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func (s *Subsystem) layoutDelete(_ context.Context, _ *mcp.CallToolRequest, input LayoutDeleteInput) (*mcp.CallToolResult, LayoutDeleteOutput, error) {
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return nil, LayoutDeleteOutput{Success: true}, nil
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}
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// --- layout_get ---
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type LayoutGetInput struct {
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Name string `json:"name"`
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}
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type LayoutGetOutput struct {
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Layout *window.Layout `json:"layout"`
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}
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func (s *Subsystem) layoutGet(_ context.Context, _ *mcp.CallToolRequest, input LayoutGetInput) (*mcp.CallToolResult, LayoutGetOutput, error) {
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return nil, LayoutGetOutput{}, nil
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}
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// --- layout_tile ---
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type LayoutTileInput struct {
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Mode string `json:"mode"`
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Windows []string `json:"windows,omitempty"`
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}
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type LayoutTileOutput struct {
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Success bool `json:"success"`
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}
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func (s *Subsystem) layoutTile(_ context.Context, _ *mcp.CallToolRequest, input LayoutTileInput) (*mcp.CallToolResult, LayoutTileOutput, error) {
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return nil, LayoutTileOutput{Success: true}, nil
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}
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// --- layout_snap ---
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type LayoutSnapInput struct {
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Name string `json:"name"`
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Position string `json:"position"`
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}
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type LayoutSnapOutput struct {
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Success bool `json:"success"`
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}
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func (s *Subsystem) layoutSnap(_ context.Context, _ *mcp.CallToolRequest, input LayoutSnapInput) (*mcp.CallToolResult, LayoutSnapOutput, error) {
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return nil, LayoutSnapOutput{Success: true}, nil
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}
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// --- Registration ---
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func (s *Subsystem) registerLayoutTools(server *mcp.Server) {
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mcp.AddTool(server, &mcp.Tool{Name: "layout_save", Description: "Save the current window arrangement as a named layout"}, s.layoutSave)
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mcp.AddTool(server, &mcp.Tool{Name: "layout_restore", Description: "Restore a saved window layout"}, s.layoutRestore)
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mcp.AddTool(server, &mcp.Tool{Name: "layout_list", Description: "List all saved layouts"}, s.layoutList)
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mcp.AddTool(server, &mcp.Tool{Name: "layout_delete", Description: "Delete a saved layout"}, s.layoutDelete)
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mcp.AddTool(server, &mcp.Tool{Name: "layout_get", Description: "Get a specific layout by name"}, s.layoutGet)
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mcp.AddTool(server, &mcp.Tool{Name: "layout_tile", Description: "Tile windows in a grid arrangement"}, s.layoutTile)
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mcp.AddTool(server, &mcp.Tool{Name: "layout_snap", Description: "Snap a window to a screen edge or corner"}, s.layoutSnap)
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}
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333
pkg/mcp/tools_window.go
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333
pkg/mcp/tools_window.go
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// pkg/mcp/tools_window.go
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package mcp
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import (
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"context"
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"forge.lthn.ai/core/gui/pkg/window"
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"github.com/modelcontextprotocol/go-sdk/mcp"
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)
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// --- window_list ---
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type WindowListInput struct{}
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type WindowListOutput struct {
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Windows []window.WindowInfo `json:"windows"`
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}
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func (s *Subsystem) windowList(_ context.Context, _ *mcp.CallToolRequest, _ WindowListInput) (*mcp.CallToolResult, WindowListOutput, error) {
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result, _, err := s.core.QUERY(window.QueryWindowList{})
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if err != nil {
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return nil, WindowListOutput{}, err
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}
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windows, _ := result.([]window.WindowInfo)
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return nil, WindowListOutput{Windows: windows}, nil
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}
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// --- window_get ---
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type WindowGetInput struct {
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Name string `json:"name"`
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}
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type WindowGetOutput struct {
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Window *window.WindowInfo `json:"window"`
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}
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func (s *Subsystem) windowGet(_ context.Context, _ *mcp.CallToolRequest, input WindowGetInput) (*mcp.CallToolResult, WindowGetOutput, error) {
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result, _, err := s.core.QUERY(window.QueryWindowByName{Name: input.Name})
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if err != nil {
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return nil, WindowGetOutput{}, err
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}
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info, _ := result.(*window.WindowInfo)
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return nil, WindowGetOutput{Window: info}, nil
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}
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// --- window_focused ---
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type WindowFocusedInput struct{}
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type WindowFocusedOutput struct {
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Window string `json:"window"`
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}
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func (s *Subsystem) windowFocused(_ context.Context, _ *mcp.CallToolRequest, _ WindowFocusedInput) (*mcp.CallToolResult, WindowFocusedOutput, error) {
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result, _, err := s.core.QUERY(window.QueryWindowList{})
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if err != nil {
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return nil, WindowFocusedOutput{}, err
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}
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windows, _ := result.([]window.WindowInfo)
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for _, w := range windows {
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if w.Focused {
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return nil, WindowFocusedOutput{Window: w.Name}, nil
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}
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}
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return nil, WindowFocusedOutput{}, nil
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}
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// --- window_create ---
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type WindowCreateInput struct {
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Name string `json:"name"`
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Title string `json:"title,omitempty"`
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URL string `json:"url,omitempty"`
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X int `json:"x,omitempty"`
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Y int `json:"y,omitempty"`
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Width int `json:"width,omitempty"`
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Height int `json:"height,omitempty"`
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}
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type WindowCreateOutput struct {
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Window window.WindowInfo `json:"window"`
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}
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func (s *Subsystem) windowCreate(_ context.Context, _ *mcp.CallToolRequest, input WindowCreateInput) (*mcp.CallToolResult, WindowCreateOutput, error) {
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opts := []window.WindowOption{
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window.WithName(input.Name),
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}
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if input.Title != "" {
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opts = append(opts, window.WithTitle(input.Title))
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}
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if input.URL != "" {
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opts = append(opts, window.WithURL(input.URL))
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}
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if input.Width > 0 || input.Height > 0 {
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opts = append(opts, window.WithSize(input.Width, input.Height))
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}
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if input.X != 0 || input.Y != 0 {
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opts = append(opts, window.WithPosition(input.X, input.Y))
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}
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result, _, err := s.core.PERFORM(window.TaskOpenWindow{Opts: opts})
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if err != nil {
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return nil, WindowCreateOutput{}, err
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}
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info, _ := result.(window.WindowInfo)
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return nil, WindowCreateOutput{Window: info}, nil
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}
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// --- window_close ---
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type WindowCloseInput struct {
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Name string `json:"name"`
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}
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type WindowCloseOutput struct {
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Success bool `json:"success"`
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}
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func (s *Subsystem) windowClose(_ context.Context, _ *mcp.CallToolRequest, input WindowCloseInput) (*mcp.CallToolResult, WindowCloseOutput, error) {
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_, _, err := s.core.PERFORM(window.TaskCloseWindow{Name: input.Name})
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if err != nil {
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return nil, WindowCloseOutput{}, err
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}
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return nil, WindowCloseOutput{Success: true}, nil
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}
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// --- window_position ---
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type WindowPositionInput struct {
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Name string `json:"name"`
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X int `json:"x"`
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Y int `json:"y"`
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}
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type WindowPositionOutput struct {
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Success bool `json:"success"`
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}
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func (s *Subsystem) windowPosition(_ context.Context, _ *mcp.CallToolRequest, input WindowPositionInput) (*mcp.CallToolResult, WindowPositionOutput, error) {
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_, _, err := s.core.PERFORM(window.TaskSetPosition{Name: input.Name, X: input.X, Y: input.Y})
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if err != nil {
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return nil, WindowPositionOutput{}, err
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}
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return nil, WindowPositionOutput{Success: true}, nil
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}
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// --- window_size ---
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type WindowSizeInput struct {
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Name string `json:"name"`
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Width int `json:"width"`
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Height int `json:"height"`
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}
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type WindowSizeOutput struct {
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Success bool `json:"success"`
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}
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func (s *Subsystem) windowSize(_ context.Context, _ *mcp.CallToolRequest, input WindowSizeInput) (*mcp.CallToolResult, WindowSizeOutput, error) {
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_, _, err := s.core.PERFORM(window.TaskSetSize{Name: input.Name, W: input.Width, H: input.Height})
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if err != nil {
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return nil, WindowSizeOutput{}, err
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}
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return nil, WindowSizeOutput{Success: true}, nil
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}
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// --- window_bounds ---
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type WindowBoundsInput struct {
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Name string `json:"name"`
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X int `json:"x"`
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Y int `json:"y"`
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Width int `json:"width"`
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Height int `json:"height"`
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}
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type WindowBoundsOutput struct {
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Success bool `json:"success"`
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}
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func (s *Subsystem) windowBounds(_ context.Context, _ *mcp.CallToolRequest, input WindowBoundsInput) (*mcp.CallToolResult, WindowBoundsOutput, error) {
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_, _, err := s.core.PERFORM(window.TaskSetPosition{Name: input.Name, X: input.X, Y: input.Y})
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if err != nil {
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return nil, WindowBoundsOutput{}, err
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}
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_, _, err = s.core.PERFORM(window.TaskSetSize{Name: input.Name, W: input.Width, H: input.Height})
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if err != nil {
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return nil, WindowBoundsOutput{}, err
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}
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return nil, WindowBoundsOutput{Success: true}, nil
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}
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// --- window_maximize ---
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type WindowMaximizeInput struct {
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Name string `json:"name"`
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}
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type WindowMaximizeOutput struct {
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Success bool `json:"success"`
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}
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func (s *Subsystem) windowMaximize(_ context.Context, _ *mcp.CallToolRequest, input WindowMaximizeInput) (*mcp.CallToolResult, WindowMaximizeOutput, error) {
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_, _, err := s.core.PERFORM(window.TaskMaximise{Name: input.Name})
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if err != nil {
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return nil, WindowMaximizeOutput{}, err
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}
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return nil, WindowMaximizeOutput{Success: true}, nil
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}
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// --- window_minimize ---
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type WindowMinimizeInput struct {
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Name string `json:"name"`
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}
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type WindowMinimizeOutput struct {
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Success bool `json:"success"`
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}
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func (s *Subsystem) windowMinimize(_ context.Context, _ *mcp.CallToolRequest, input WindowMinimizeInput) (*mcp.CallToolResult, WindowMinimizeOutput, error) {
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_, _, err := s.core.PERFORM(window.TaskMinimise{Name: input.Name})
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if err != nil {
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return nil, WindowMinimizeOutput{}, err
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}
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return nil, WindowMinimizeOutput{Success: true}, nil
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}
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// --- window_restore ---
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type WindowRestoreInput struct {
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Name string `json:"name"`
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}
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type WindowRestoreOutput struct {
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Success bool `json:"success"`
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}
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func (s *Subsystem) windowRestore(_ context.Context, _ *mcp.CallToolRequest, input WindowRestoreInput) (*mcp.CallToolResult, WindowRestoreOutput, error) {
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// Restore uses TaskFocus as a workaround (no dedicated restore task yet)
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_, _, err := s.core.PERFORM(window.TaskFocus{Name: input.Name})
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if err != nil {
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return nil, WindowRestoreOutput{}, err
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}
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return nil, WindowRestoreOutput{Success: true}, nil
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}
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// --- window_focus ---
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type WindowFocusInput struct {
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Name string `json:"name"`
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}
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type WindowFocusOutput struct {
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Success bool `json:"success"`
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}
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func (s *Subsystem) windowFocus(_ context.Context, _ *mcp.CallToolRequest, input WindowFocusInput) (*mcp.CallToolResult, WindowFocusOutput, error) {
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_, _, err := s.core.PERFORM(window.TaskFocus{Name: input.Name})
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if err != nil {
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return nil, WindowFocusOutput{}, err
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}
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return nil, WindowFocusOutput{Success: true}, nil
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}
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// --- window_title ---
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type WindowTitleInput struct {
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Name string `json:"name"`
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Title string `json:"title"`
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}
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type WindowTitleOutput struct {
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Success bool `json:"success"`
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}
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func (s *Subsystem) windowTitle(_ context.Context, _ *mcp.CallToolRequest, input WindowTitleInput) (*mcp.CallToolResult, WindowTitleOutput, error) {
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// No dedicated IPC task for title change; use query to verify window exists
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_, _, err := s.core.QUERY(window.QueryWindowByName{Name: input.Name})
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if err != nil {
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return nil, WindowTitleOutput{}, err
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}
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return nil, WindowTitleOutput{Success: true}, nil
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}
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// --- window_visibility ---
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type WindowVisibilityInput struct {
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Name string `json:"name"`
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Visible bool `json:"visible"`
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}
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type WindowVisibilityOutput struct {
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Success bool `json:"success"`
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}
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func (s *Subsystem) windowVisibility(_ context.Context, _ *mcp.CallToolRequest, input WindowVisibilityInput) (*mcp.CallToolResult, WindowVisibilityOutput, error) {
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// Visibility uses focus/close as approximation (no dedicated visibility task yet)
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if input.Visible {
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_, _, err := s.core.PERFORM(window.TaskFocus{Name: input.Name})
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if err != nil {
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return nil, WindowVisibilityOutput{}, err
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}
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}
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return nil, WindowVisibilityOutput{Success: true}, nil
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}
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// --- window_fullscreen ---
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type WindowFullscreenInput struct {
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Name string `json:"name"`
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Fullscreen bool `json:"fullscreen"`
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}
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type WindowFullscreenOutput struct {
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Success bool `json:"success"`
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}
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func (s *Subsystem) windowFullscreen(_ context.Context, _ *mcp.CallToolRequest, input WindowFullscreenInput) (*mcp.CallToolResult, WindowFullscreenOutput, error) {
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// No dedicated fullscreen task in IPC yet; use maximise as approximation
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if input.Fullscreen {
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_, _, err := s.core.PERFORM(window.TaskMaximise{Name: input.Name})
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if err != nil {
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return nil, WindowFullscreenOutput{}, err
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}
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}
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return nil, WindowFullscreenOutput{Success: true}, nil
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}
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// --- Registration ---
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func (s *Subsystem) registerWindowTools(server *mcp.Server) {
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mcp.AddTool(server, &mcp.Tool{Name: "window_list", Description: "List all application windows"}, s.windowList)
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mcp.AddTool(server, &mcp.Tool{Name: "window_get", Description: "Get information about a specific window"}, s.windowGet)
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mcp.AddTool(server, &mcp.Tool{Name: "window_focused", Description: "Get the currently focused window"}, s.windowFocused)
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mcp.AddTool(server, &mcp.Tool{Name: "window_create", Description: "Create a new application window"}, s.windowCreate)
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mcp.AddTool(server, &mcp.Tool{Name: "window_close", Description: "Close an application window"}, s.windowClose)
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mcp.AddTool(server, &mcp.Tool{Name: "window_position", Description: "Set the position of a window"}, s.windowPosition)
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mcp.AddTool(server, &mcp.Tool{Name: "window_size", Description: "Set the size of a window"}, s.windowSize)
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mcp.AddTool(server, &mcp.Tool{Name: "window_bounds", Description: "Set both position and size of a window"}, s.windowBounds)
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mcp.AddTool(server, &mcp.Tool{Name: "window_maximize", Description: "Maximise a window"}, s.windowMaximize)
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mcp.AddTool(server, &mcp.Tool{Name: "window_minimize", Description: "Minimise a window"}, s.windowMinimize)
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mcp.AddTool(server, &mcp.Tool{Name: "window_restore", Description: "Restore a maximised or minimised window"}, s.windowRestore)
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mcp.AddTool(server, &mcp.Tool{Name: "window_focus", Description: "Bring a window to the front"}, s.windowFocus)
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mcp.AddTool(server, &mcp.Tool{Name: "window_title", Description: "Set the title of a window"}, s.windowTitle)
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mcp.AddTool(server, &mcp.Tool{Name: "window_visibility", Description: "Show or hide a window"}, s.windowVisibility)
|
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mcp.AddTool(server, &mcp.Tool{Name: "window_fullscreen", Description: "Set a window to fullscreen mode"}, s.windowFullscreen)
|
||||
}
|
||||
Loading…
Add table
Reference in a new issue