feat(window): add LayoutManager with JSON persistence

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
Snider 2026-03-13 12:08:17 +00:00
parent 3a4a2fc508
commit ff44b8c654
2 changed files with 175 additions and 4 deletions

View file

@ -1,8 +1,132 @@
// pkg/window/layout.go
package window
// LayoutManager persists named window arrangements.
// Full implementation in Task 4.
type LayoutManager struct{}
import (
"encoding/json"
"fmt"
"os"
"path/filepath"
"sync"
"time"
)
func NewLayoutManager() *LayoutManager { return &LayoutManager{} }
// Layout is a named window arrangement.
type Layout struct {
Name string `json:"name"`
Windows map[string]WindowState `json:"windows"`
CreatedAt int64 `json:"createdAt"`
UpdatedAt int64 `json:"updatedAt"`
}
// LayoutInfo is a summary of a layout.
type LayoutInfo struct {
Name string `json:"name"`
WindowCount int `json:"windowCount"`
CreatedAt int64 `json:"createdAt"`
UpdatedAt int64 `json:"updatedAt"`
}
// LayoutManager persists named window arrangements to ~/.config/Core/layouts.json.
type LayoutManager struct {
configDir string
layouts map[string]Layout
mu sync.RWMutex
}
// NewLayoutManager creates a LayoutManager loading from the default config directory.
func NewLayoutManager() *LayoutManager {
lm := &LayoutManager{
layouts: make(map[string]Layout),
}
configDir, err := os.UserConfigDir()
if err == nil {
lm.configDir = filepath.Join(configDir, "Core")
}
lm.load()
return lm
}
func (lm *LayoutManager) filePath() string {
return filepath.Join(lm.configDir, "layouts.json")
}
func (lm *LayoutManager) load() {
if lm.configDir == "" {
return
}
data, err := os.ReadFile(lm.filePath())
if err != nil {
return
}
lm.mu.Lock()
defer lm.mu.Unlock()
_ = json.Unmarshal(data, &lm.layouts)
}
func (lm *LayoutManager) save() {
if lm.configDir == "" {
return
}
lm.mu.RLock()
data, err := json.MarshalIndent(lm.layouts, "", " ")
lm.mu.RUnlock()
if err != nil {
return
}
_ = os.MkdirAll(lm.configDir, 0o755)
_ = os.WriteFile(lm.filePath(), data, 0o644)
}
// SaveLayout creates or updates a named layout.
func (lm *LayoutManager) SaveLayout(name string, windowStates map[string]WindowState) error {
if name == "" {
return fmt.Errorf("layout name cannot be empty")
}
now := time.Now().UnixMilli()
lm.mu.Lock()
existing, exists := lm.layouts[name]
layout := Layout{
Name: name,
Windows: windowStates,
UpdatedAt: now,
}
if exists {
layout.CreatedAt = existing.CreatedAt
} else {
layout.CreatedAt = now
}
lm.layouts[name] = layout
lm.mu.Unlock()
lm.save()
return nil
}
// GetLayout returns a layout by name.
func (lm *LayoutManager) GetLayout(name string) (Layout, bool) {
lm.mu.RLock()
defer lm.mu.RUnlock()
l, ok := lm.layouts[name]
return l, ok
}
// ListLayouts returns info summaries for all layouts.
func (lm *LayoutManager) ListLayouts() []LayoutInfo {
lm.mu.RLock()
defer lm.mu.RUnlock()
infos := make([]LayoutInfo, 0, len(lm.layouts))
for _, l := range lm.layouts {
infos = append(infos, LayoutInfo{
Name: l.Name, WindowCount: len(l.Windows),
CreatedAt: l.CreatedAt, UpdatedAt: l.UpdatedAt,
})
}
return infos
}
// DeleteLayout removes a layout by name.
func (lm *LayoutManager) DeleteLayout(name string) {
lm.mu.Lock()
delete(lm.layouts, name)
lm.mu.Unlock()
lm.save()
}

View file

@ -219,3 +219,50 @@ func TestStateManager_Persistence_Good(t *testing.T) {
assert.Equal(t, 42, got.X)
assert.Equal(t, 500, got.Width)
}
// --- LayoutManager Tests ---
// newTestLayoutManager creates a clean LayoutManager with a temp dir for testing.
func newTestLayoutManager(t *testing.T) *LayoutManager {
return &LayoutManager{
configDir: t.TempDir(),
layouts: make(map[string]Layout),
}
}
func TestLayoutManager_SaveGet_Good(t *testing.T) {
lm := newTestLayoutManager(t)
states := map[string]WindowState{
"editor": {X: 0, Y: 0, Width: 960, Height: 1080},
"terminal": {X: 960, Y: 0, Width: 960, Height: 1080},
}
err := lm.SaveLayout("coding", states)
require.NoError(t, err)
layout, ok := lm.GetLayout("coding")
assert.True(t, ok)
assert.Equal(t, "coding", layout.Name)
assert.Len(t, layout.Windows, 2)
}
func TestLayoutManager_GetLayout_Bad(t *testing.T) {
lm := newTestLayoutManager(t)
_, ok := lm.GetLayout("nonexistent")
assert.False(t, ok)
}
func TestLayoutManager_ListLayouts_Good(t *testing.T) {
lm := newTestLayoutManager(t)
_ = lm.SaveLayout("a", map[string]WindowState{})
_ = lm.SaveLayout("b", map[string]WindowState{})
layouts := lm.ListLayouts()
assert.Len(t, layouts, 2)
}
func TestLayoutManager_DeleteLayout_Good(t *testing.T) {
lm := newTestLayoutManager(t)
_ = lm.SaveLayout("temp", map[string]WindowState{})
lm.DeleteLayout("temp")
_, ok := lm.GetLayout("temp")
assert.False(t, ok)
}