gui/pkg/window/messages.go
Virgil 031c286fb9
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Align GUI packages with AX conventions
2026-04-02 20:51:26 +00:00

289 lines
9.9 KiB
Go

// pkg/window/messages.go
package window
// WindowInfo contains information about a window.
// Use: info := window.WindowInfo{Name: "editor", Title: "Core Editor"}
type WindowInfo struct {
Name string `json:"name"`
Title string `json:"title"`
X int `json:"x"`
Y int `json:"y"`
Width int `json:"width"`
Height int `json:"height"`
Visible bool `json:"visible"`
Minimized bool `json:"minimized"`
Maximized bool `json:"maximized"`
Focused bool `json:"focused"`
}
// Bounds describes the position and size of a window.
// Use: bounds := window.Bounds{X: 10, Y: 10, Width: 1280, Height: 800}
type Bounds struct {
X int `json:"x"`
Y int `json:"y"`
Width int `json:"width"`
Height int `json:"height"`
}
// --- Queries (read-only) ---
// QueryWindowList returns all tracked windows. Result: []WindowInfo
// Use: result, _, err := c.QUERY(window.QueryWindowList{})
type QueryWindowList struct{}
// QueryWindowByName returns a single window by name. Result: *WindowInfo (nil if not found)
// Use: result, _, err := c.QUERY(window.QueryWindowByName{Name: "editor"})
type QueryWindowByName struct{ Name string }
// QueryConfig requests this service's config section from the display orchestrator.
// Result: map[string]any
// Use: result, _, err := c.QUERY(window.QueryConfig{})
type QueryConfig struct{}
// QueryWindowBounds returns the current bounds for a window.
// Use: result, _, err := c.QUERY(window.QueryWindowBounds{Name: "editor"})
type QueryWindowBounds struct{ Name string }
// QueryFindSpace returns a suggested free placement for a new window.
// Use: result, _, err := c.QUERY(window.QueryFindSpace{Width: 1280, Height: 800})
type QueryFindSpace struct {
Width int
Height int
ScreenWidth int
ScreenHeight int
}
// QueryLayoutSuggestion returns a layout recommendation for the current screen.
// Use: result, _, err := c.QUERY(window.QueryLayoutSuggestion{WindowCount: 2})
type QueryLayoutSuggestion struct {
WindowCount int
ScreenWidth int
ScreenHeight int
}
// --- Tasks (side-effects) ---
// TaskOpenWindow creates a new window. Result: WindowInfo
// Use: _, _, err := c.PERFORM(window.TaskOpenWindow{Opts: []window.WindowOption{window.WithName("editor")}})
type TaskOpenWindow struct {
Window *Window
Opts []WindowOption
}
// TaskCloseWindow closes a window after persisting state.
// Platform close events emit ActionWindowClosed through the tracked window handler.
// Use: _, _, err := c.PERFORM(window.TaskCloseWindow{Name: "editor"})
type TaskCloseWindow struct{ Name string }
// TaskSetPosition moves a window.
// Use: _, _, err := c.PERFORM(window.TaskSetPosition{Name: "editor", X: 160, Y: 120})
type TaskSetPosition struct {
Name string
X, Y int
}
// TaskSetSize resizes a window.
// Use: _, _, err := c.PERFORM(window.TaskSetSize{Name: "editor", Width: 1280, Height: 800})
type TaskSetSize struct {
Name string
Width, Height int
// W and H are compatibility aliases for older call sites.
W, H int
}
// TaskMaximise maximises a window.
// Use: _, _, err := c.PERFORM(window.TaskMaximise{Name: "editor"})
type TaskMaximise struct{ Name string }
// TaskMinimise minimises a window.
// Use: _, _, err := c.PERFORM(window.TaskMinimise{Name: "editor"})
type TaskMinimise struct{ Name string }
// TaskFocus brings a window to the front.
// Use: _, _, err := c.PERFORM(window.TaskFocus{Name: "editor"})
type TaskFocus struct{ Name string }
// TaskRestore restores a maximised or minimised window to its normal state.
// Use: _, _, err := c.PERFORM(window.TaskRestore{Name: "editor"})
type TaskRestore struct{ Name string }
// TaskSetTitle changes a window's title.
// Use: _, _, err := c.PERFORM(window.TaskSetTitle{Name: "editor", Title: "Core Editor"})
type TaskSetTitle struct {
Name string
Title string
}
// TaskSetAlwaysOnTop pins a window above others.
// Use: _, _, err := c.PERFORM(window.TaskSetAlwaysOnTop{Name: "editor", AlwaysOnTop: true})
type TaskSetAlwaysOnTop struct {
Name string
AlwaysOnTop bool
}
// TaskSetBackgroundColour updates the window background colour.
// Use: _, _, err := c.PERFORM(window.TaskSetBackgroundColour{Name: "editor", Red: 0, Green: 0, Blue: 0, Alpha: 0})
type TaskSetBackgroundColour struct {
Name string
Red uint8
Green uint8
Blue uint8
Alpha uint8
}
// TaskSetOpacity updates the window opacity as a value between 0 and 1.
// Use: _, _, err := c.PERFORM(window.TaskSetOpacity{Name: "editor", Opacity: 0.85})
type TaskSetOpacity struct {
Name string
Opacity float32
}
// TaskSetVisibility shows or hides a window.
// Use: _, _, err := c.PERFORM(window.TaskSetVisibility{Name: "editor", Visible: false})
type TaskSetVisibility struct {
Name string
Visible bool
}
// TaskFullscreen enters or exits fullscreen mode.
// Use: _, _, err := c.PERFORM(window.TaskFullscreen{Name: "editor", Fullscreen: true})
type TaskFullscreen struct {
Name string
Fullscreen bool
}
// --- Layout Queries ---
// QueryLayoutList returns summaries of all saved layouts. Result: []LayoutInfo
// Use: result, _, err := c.QUERY(window.QueryLayoutList{})
type QueryLayoutList struct{}
// QueryLayoutGet returns a layout by name. Result: *Layout (nil if not found)
// Use: result, _, err := c.QUERY(window.QueryLayoutGet{Name: "coding"})
type QueryLayoutGet struct{ Name string }
// --- Layout Tasks ---
// TaskSaveLayout saves the current window arrangement as a named layout. Result: bool
// Use: _, _, err := c.PERFORM(window.TaskSaveLayout{Name: "coding"})
type TaskSaveLayout struct{ Name string }
// TaskRestoreLayout restores a saved layout by name.
// Use: _, _, err := c.PERFORM(window.TaskRestoreLayout{Name: "coding"})
type TaskRestoreLayout struct{ Name string }
// TaskDeleteLayout removes a saved layout by name.
// Use: _, _, err := c.PERFORM(window.TaskDeleteLayout{Name: "coding"})
type TaskDeleteLayout struct{ Name string }
// TaskTileWindows arranges windows in a tiling mode.
// Use: _, _, err := c.PERFORM(window.TaskTileWindows{Mode: "grid"})
type TaskTileWindows struct {
Mode string // "left-right", "grid", "left-half", "right-half", etc.
Windows []string // window names; empty = all
}
// TaskSnapWindow snaps a window to a screen edge/corner.
// Use: _, _, err := c.PERFORM(window.TaskSnapWindow{Name: "editor", Position: "left"})
type TaskSnapWindow struct {
Name string // window name
Position string // "left", "right", "top", "bottom", "top-left", "top-right", "bottom-left", "bottom-right", "center"
}
// TaskArrangePair places two windows side-by-side in a balanced split.
// Use: _, _, err := c.PERFORM(window.TaskArrangePair{First: "editor", Second: "terminal"})
type TaskArrangePair struct {
First string
Second string
}
// TaskBesideEditor places a target window beside an editor/IDE window.
// Use: _, _, err := c.PERFORM(window.TaskBesideEditor{Editor: "editor", Window: "terminal"})
type TaskBesideEditor struct {
Editor string
Window string
}
// TaskStackWindows cascades windows with a shared offset.
// Use: _, _, err := c.PERFORM(window.TaskStackWindows{Windows: []string{"editor", "terminal"}})
type TaskStackWindows struct {
Windows []string
OffsetX int
OffsetY int
}
// TaskApplyWorkflow applies a predefined workflow layout to windows.
// Use: _, _, err := c.PERFORM(window.TaskApplyWorkflow{Workflow: window.WorkflowCoding})
type TaskApplyWorkflow struct {
Workflow WorkflowLayout
Windows []string
}
// TaskSaveConfig persists this service's config section via the display orchestrator.
// Use: _, _, err := c.PERFORM(window.TaskSaveConfig{Value: map[string]any{"default_width": 1280}})
type TaskSaveConfig struct{ Value map[string]any }
// --- Actions (broadcasts) ---
// ActionWindowOpened is broadcast when a window is created.
// Use: _ = c.ACTION(window.ActionWindowOpened{Name: "editor"})
type ActionWindowOpened struct{ Name string }
// ActionWindowClosed is broadcast when a window is closed.
// Use: _ = c.ACTION(window.ActionWindowClosed{Name: "editor"})
type ActionWindowClosed struct{ Name string }
// ActionWindowMoved is broadcast when a window is moved.
// Use: _ = c.ACTION(window.ActionWindowMoved{Name: "editor", X: 160, Y: 120})
type ActionWindowMoved struct {
Name string
X, Y int
}
// ActionWindowResized is broadcast when a window is resized.
// Use: _ = c.ACTION(window.ActionWindowResized{Name: "editor", Width: 1280, Height: 800})
type ActionWindowResized struct {
Name string
Width, Height int
// W and H are compatibility aliases for older listeners.
W, H int
}
// ActionWindowFocused is broadcast when a window gains focus.
// Use: _ = c.ACTION(window.ActionWindowFocused{Name: "editor"})
type ActionWindowFocused struct{ Name string }
// ActionWindowBlurred is broadcast when a window loses focus.
// Use: _ = c.ACTION(window.ActionWindowBlurred{Name: "editor"})
type ActionWindowBlurred struct{ Name string }
// ActionFilesDropped is broadcast when files are dropped onto a window.
// Use: _ = c.ACTION(window.ActionFilesDropped{Name: "editor", Paths: []string{"/tmp/report.pdf"}})
type ActionFilesDropped struct {
Name string `json:"name"` // window name
Paths []string `json:"paths"`
TargetID string `json:"targetId,omitempty"`
}
// SpaceInfo describes a suggested empty area on the screen.
// Use: info := window.SpaceInfo{X: 160, Y: 120, Width: 1280, Height: 800}
type SpaceInfo struct {
X int `json:"x"`
Y int `json:"y"`
Width int `json:"width"`
Height int `json:"height"`
ScreenWidth int `json:"screenWidth"`
ScreenHeight int `json:"screenHeight"`
Reason string `json:"reason,omitempty"`
}
// LayoutSuggestion describes a recommended layout for a screen.
// Use: suggestion := window.LayoutSuggestion{Mode: "side-by-side"}
type LayoutSuggestion struct {
Mode string `json:"mode"`
Columns int `json:"columns"`
Rows int `json:"rows"`
PrimaryWidth int `json:"primaryWidth"`
SecondaryWidth int `json:"secondaryWidth"`
Description string `json:"description"`
}