Preserve window metadata during state capture and route compound bounds updates through a single window abstraction. Co-Authored-By: Virgil <virgil@lethean.io>
266 lines
7.2 KiB
Go
266 lines
7.2 KiB
Go
// pkg/window/tiling.go
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package window
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import coreerr "forge.lthn.ai/core/go-log"
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// TileMode defines how windows are arranged.
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type TileMode int
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const (
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TileModeLeftHalf TileMode = iota
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TileModeRightHalf
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TileModeTopHalf
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TileModeBottomHalf
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TileModeTopLeft
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TileModeTopRight
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TileModeBottomLeft
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TileModeBottomRight
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TileModeLeftRight
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TileModeGrid
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)
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var tileModeNames = map[TileMode]string{
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TileModeLeftHalf: "left-half", TileModeRightHalf: "right-half",
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TileModeTopHalf: "top-half", TileModeBottomHalf: "bottom-half",
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TileModeTopLeft: "top-left", TileModeTopRight: "top-right",
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TileModeBottomLeft: "bottom-left", TileModeBottomRight: "bottom-right",
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TileModeLeftRight: "left-right", TileModeGrid: "grid",
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}
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func (m TileMode) String() string { return tileModeNames[m] }
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// SnapPosition defines where a window snaps to.
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type SnapPosition int
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const (
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SnapLeft SnapPosition = iota
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SnapRight
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SnapTop
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SnapBottom
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SnapTopLeft
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SnapTopRight
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SnapBottomLeft
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SnapBottomRight
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SnapCenter
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)
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var snapPositionNames = map[SnapPosition]string{
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SnapLeft: "left", SnapRight: "right",
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SnapTop: "top", SnapBottom: "bottom",
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SnapTopLeft: "top-left", SnapTopRight: "top-right",
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SnapBottomLeft: "bottom-left", SnapBottomRight: "bottom-right",
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SnapCenter: "center",
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}
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func (p SnapPosition) String() string { return snapPositionNames[p] }
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// WorkflowLayout is a predefined arrangement for common tasks.
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type WorkflowLayout int
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const (
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WorkflowCoding WorkflowLayout = iota // 70/30 split
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WorkflowDebugging // 60/40 split
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WorkflowPresenting // maximized
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WorkflowSideBySide // 50/50 split
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)
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var workflowNames = map[WorkflowLayout]string{
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WorkflowCoding: "coding", WorkflowDebugging: "debugging",
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WorkflowPresenting: "presenting", WorkflowSideBySide: "side-by-side",
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}
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func (w WorkflowLayout) String() string { return workflowNames[w] }
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func layoutOrigin(origin []int) (int, int) {
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if len(origin) == 0 {
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return 0, 0
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}
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if len(origin) == 1 {
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return origin[0], 0
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}
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return origin[0], origin[1]
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}
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func (m *Manager) captureState(pw PlatformWindow) {
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if m.state == nil || pw == nil {
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return
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}
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m.state.CaptureState(pw)
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}
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// TileWindows arranges the named windows in the given mode across the screen area.
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func (m *Manager) TileWindows(mode TileMode, names []string, screenW, screenH int, origin ...int) error {
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originX, originY := layoutOrigin(origin)
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windows := make([]PlatformWindow, 0, len(names))
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for _, name := range names {
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pw, ok := m.Get(name)
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if !ok {
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return coreerr.E("window.Manager.TileWindows", "window not found: "+name, nil)
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}
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windows = append(windows, pw)
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}
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if len(windows) == 0 {
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return coreerr.E("window.Manager.TileWindows", "no windows to tile", nil)
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}
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halfW, halfH := screenW/2, screenH/2
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switch mode {
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case TileModeLeftRight:
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w := screenW / len(windows)
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for i, pw := range windows {
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pw.SetBounds(originX+i*w, originY, w, screenH)
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m.captureState(pw)
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}
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case TileModeGrid:
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cols := 2
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if len(windows) > 4 {
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cols = 3
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}
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cellW := screenW / cols
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for i, pw := range windows {
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row := i / cols
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col := i % cols
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rows := (len(windows) + cols - 1) / cols
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cellH := screenH / rows
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pw.SetBounds(originX+col*cellW, originY+row*cellH, cellW, cellH)
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m.captureState(pw)
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}
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case TileModeLeftHalf:
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for _, pw := range windows {
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pw.SetBounds(originX, originY, halfW, screenH)
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m.captureState(pw)
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}
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case TileModeRightHalf:
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for _, pw := range windows {
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pw.SetBounds(originX+halfW, originY, halfW, screenH)
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m.captureState(pw)
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}
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case TileModeTopHalf:
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for _, pw := range windows {
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pw.SetBounds(originX, originY, screenW, halfH)
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m.captureState(pw)
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}
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case TileModeBottomHalf:
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for _, pw := range windows {
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pw.SetBounds(originX, originY+halfH, screenW, halfH)
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m.captureState(pw)
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}
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case TileModeTopLeft:
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for _, pw := range windows {
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pw.SetBounds(originX, originY, halfW, halfH)
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m.captureState(pw)
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}
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case TileModeTopRight:
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for _, pw := range windows {
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pw.SetBounds(originX+halfW, originY, halfW, halfH)
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m.captureState(pw)
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}
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case TileModeBottomLeft:
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for _, pw := range windows {
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pw.SetBounds(originX, originY+halfH, halfW, halfH)
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m.captureState(pw)
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}
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case TileModeBottomRight:
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for _, pw := range windows {
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pw.SetBounds(originX+halfW, originY+halfH, halfW, halfH)
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m.captureState(pw)
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}
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}
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return nil
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}
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// SnapWindow snaps a window to a screen edge, corner, or center.
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func (m *Manager) SnapWindow(name string, pos SnapPosition, screenW, screenH int, origin ...int) error {
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originX, originY := layoutOrigin(origin)
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pw, ok := m.Get(name)
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if !ok {
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return coreerr.E("window.Manager.SnapWindow", "window not found: "+name, nil)
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}
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halfW, halfH := screenW/2, screenH/2
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switch pos {
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case SnapLeft:
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pw.SetBounds(originX, originY, halfW, screenH)
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case SnapRight:
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pw.SetBounds(originX+halfW, originY, halfW, screenH)
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case SnapTop:
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pw.SetBounds(originX, originY, screenW, halfH)
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case SnapBottom:
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pw.SetBounds(originX, originY+halfH, screenW, halfH)
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case SnapTopLeft:
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pw.SetBounds(originX, originY, halfW, halfH)
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case SnapTopRight:
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pw.SetBounds(originX+halfW, originY, halfW, halfH)
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case SnapBottomLeft:
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pw.SetBounds(originX, originY+halfH, halfW, halfH)
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case SnapBottomRight:
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pw.SetBounds(originX+halfW, originY+halfH, halfW, halfH)
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case SnapCenter:
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cw, ch := pw.Size()
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pw.SetBounds(originX+(screenW-cw)/2, originY+(screenH-ch)/2, cw, ch)
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}
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m.captureState(pw)
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return nil
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}
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// StackWindows cascades windows with an offset.
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func (m *Manager) StackWindows(names []string, offsetX, offsetY int, origin ...int) error {
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originX, originY := layoutOrigin(origin)
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for i, name := range names {
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pw, ok := m.Get(name)
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if !ok {
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return coreerr.E("window.Manager.StackWindows", "window not found: "+name, nil)
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}
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pw.SetPosition(originX+i*offsetX, originY+i*offsetY)
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m.captureState(pw)
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}
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return nil
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}
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// ApplyWorkflow arranges windows in a predefined workflow layout.
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func (m *Manager) ApplyWorkflow(workflow WorkflowLayout, names []string, screenW, screenH int, origin ...int) error {
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originX, originY := layoutOrigin(origin)
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if len(names) == 0 {
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return coreerr.E("window.Manager.ApplyWorkflow", "no windows for workflow", nil)
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}
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switch workflow {
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case WorkflowCoding:
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// 70/30 split — main editor + terminal
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mainW := screenW * 70 / 100
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if pw, ok := m.Get(names[0]); ok {
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pw.SetBounds(originX, originY, mainW, screenH)
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m.captureState(pw)
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}
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if len(names) > 1 {
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if pw, ok := m.Get(names[1]); ok {
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pw.SetBounds(originX+mainW, originY, screenW-mainW, screenH)
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m.captureState(pw)
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}
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}
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case WorkflowDebugging:
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// 60/40 split
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mainW := screenW * 60 / 100
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if pw, ok := m.Get(names[0]); ok {
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pw.SetBounds(originX, originY, mainW, screenH)
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m.captureState(pw)
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}
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if len(names) > 1 {
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if pw, ok := m.Get(names[1]); ok {
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pw.SetBounds(originX+mainW, originY, screenW-mainW, screenH)
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m.captureState(pw)
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}
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}
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case WorkflowPresenting:
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// Maximize first window
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if pw, ok := m.Get(names[0]); ok {
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pw.SetBounds(originX, originY, screenW, screenH)
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m.captureState(pw)
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}
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case WorkflowSideBySide:
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return m.TileWindows(TileModeLeftRight, names, screenW, screenH, originX, originY)
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}
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return nil
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}
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