323 lines
8 KiB
Go
323 lines
8 KiB
Go
// pkg/window/window.go
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package window
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import (
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"fmt"
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"math"
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"sync"
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)
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// Window is CoreGUI's own window descriptor — NOT a Wails type alias.
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type Window struct {
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Name string
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Title string
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URL string
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Width, Height int
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X, Y int
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MinWidth, MinHeight int
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MaxWidth, MaxHeight int
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Frameless bool
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Hidden bool
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AlwaysOnTop bool
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BackgroundColour [4]uint8
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DisableResize bool
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EnableFileDrop bool
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}
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// ToPlatformOptions converts a Window to PlatformWindowOptions for the backend.
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func (w *Window) ToPlatformOptions() PlatformWindowOptions {
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return PlatformWindowOptions{
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Name: w.Name, Title: w.Title, URL: w.URL,
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Width: w.Width, Height: w.Height, X: w.X, Y: w.Y,
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MinWidth: w.MinWidth, MinHeight: w.MinHeight,
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MaxWidth: w.MaxWidth, MaxHeight: w.MaxHeight,
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Frameless: w.Frameless, Hidden: w.Hidden,
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AlwaysOnTop: w.AlwaysOnTop, BackgroundColour: w.BackgroundColour,
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DisableResize: w.DisableResize, EnableFileDrop: w.EnableFileDrop,
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}
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}
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// Manager manages window lifecycle through a Platform backend.
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type Manager struct {
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platform Platform
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state *StateManager
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layout *LayoutManager
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windows map[string]PlatformWindow
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defaultWidth int
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defaultHeight int
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mu sync.RWMutex
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}
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// NewManager creates a window Manager with the given platform backend.
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// Use: mgr := window.NewManager(platform)
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func NewManager(platform Platform) *Manager {
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return &Manager{
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platform: platform,
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state: NewStateManager(),
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layout: NewLayoutManager(),
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windows: make(map[string]PlatformWindow),
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}
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}
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// NewManagerWithDir creates a window Manager with a custom config directory for state/layout persistence.
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// Use: mgr := window.NewManagerWithDir(platform, t.TempDir())
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func NewManagerWithDir(platform Platform, configDir string) *Manager {
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return &Manager{
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platform: platform,
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state: NewStateManagerWithDir(configDir),
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layout: NewLayoutManagerWithDir(configDir),
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windows: make(map[string]PlatformWindow),
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}
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}
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// SetDefaultWidth overrides the fallback width used when a window is created without one.
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func (m *Manager) SetDefaultWidth(width int) {
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if width > 0 {
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m.defaultWidth = width
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}
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}
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// SetDefaultHeight overrides the fallback height used when a window is created without one.
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func (m *Manager) SetDefaultHeight(height int) {
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if height > 0 {
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m.defaultHeight = height
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}
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}
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// Open creates a window using functional options, applies saved state, and tracks it.
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// Use: _, err := mgr.Open(window.WithName("editor"), window.WithURL("/editor"))
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func (m *Manager) Open(opts ...WindowOption) (PlatformWindow, error) {
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w, err := ApplyOptions(opts...)
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if err != nil {
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return nil, fmt.Errorf("window.Manager.Open: %w", err)
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}
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return m.Create(w)
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}
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// Create creates a window from a Window descriptor.
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// Use: _, err := mgr.Create(&window.Window{Name: "editor", URL: "/editor"})
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func (m *Manager) Create(w *Window) (PlatformWindow, error) {
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if w.Name == "" {
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w.Name = "main"
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}
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if w.Title == "" {
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w.Title = "Core"
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}
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if w.Width == 0 {
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if m.defaultWidth > 0 {
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w.Width = m.defaultWidth
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} else {
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w.Width = 1280
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}
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}
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if w.Height == 0 {
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if m.defaultHeight > 0 {
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w.Height = m.defaultHeight
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} else {
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w.Height = 800
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}
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}
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if w.URL == "" {
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w.URL = "/"
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}
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// Apply saved state if available
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m.state.ApplyState(w)
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pw := m.platform.CreateWindow(w.ToPlatformOptions())
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m.mu.Lock()
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m.windows[w.Name] = pw
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m.mu.Unlock()
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return pw, nil
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}
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// Get returns a tracked window by name.
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func (m *Manager) Get(name string) (PlatformWindow, bool) {
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m.mu.RLock()
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defer m.mu.RUnlock()
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pw, ok := m.windows[name]
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return pw, ok
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}
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// List returns all tracked window names.
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func (m *Manager) List() []string {
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m.mu.RLock()
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defer m.mu.RUnlock()
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names := make([]string, 0, len(m.windows))
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for name := range m.windows {
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names = append(names, name)
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}
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return names
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}
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// Remove stops tracking a window by name.
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func (m *Manager) Remove(name string) {
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m.mu.Lock()
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delete(m.windows, name)
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m.mu.Unlock()
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}
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// Platform returns the underlying platform for direct access.
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func (m *Manager) Platform() Platform {
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return m.platform
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}
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// State returns the state manager for window persistence.
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func (m *Manager) State() *StateManager {
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return m.state
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}
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// Layout returns the layout manager.
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func (m *Manager) Layout() *LayoutManager {
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return m.layout
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}
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// SuggestLayout returns a simple layout recommendation for the given screen.
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func (m *Manager) SuggestLayout(screenW, screenH, windowCount int) LayoutSuggestion {
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if windowCount <= 1 {
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return LayoutSuggestion{
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Mode: "single",
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Columns: 1,
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Rows: 1,
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PrimaryWidth: screenW,
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SecondaryWidth: 0,
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Description: "Focus the primary window and keep the screen uncluttered.",
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}
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}
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if windowCount == 2 {
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return LayoutSuggestion{
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Mode: "side-by-side",
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Columns: 2,
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Rows: 1,
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PrimaryWidth: screenW / 2,
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SecondaryWidth: screenW - (screenW / 2),
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Description: "Split the screen into two equal panes.",
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}
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}
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if windowCount <= 4 {
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return LayoutSuggestion{
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Mode: "quadrants",
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Columns: 2,
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Rows: 2,
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PrimaryWidth: screenW / 2,
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SecondaryWidth: screenW / 2,
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Description: "Use a 2x2 grid for the active windows.",
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}
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}
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cols := 3
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rows := int(math.Ceil(float64(windowCount) / float64(cols)))
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return LayoutSuggestion{
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Mode: "grid",
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Columns: cols,
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Rows: rows,
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PrimaryWidth: screenW / cols,
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SecondaryWidth: screenW / cols,
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Description: "Use a dense grid to keep every window visible.",
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}
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}
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// FindSpace returns a free placement suggestion for a new window.
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func (m *Manager) FindSpace(screenW, screenH, width, height int) SpaceInfo {
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if width <= 0 {
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width = screenW / 2
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}
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if height <= 0 {
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height = screenH / 2
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}
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occupied := make([]struct {
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x, y, w, h int
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}, 0)
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for _, name := range m.List() {
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pw, ok := m.Get(name)
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if !ok {
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continue
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}
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x, y := pw.Position()
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w, h := pw.Size()
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occupied = append(occupied, struct {
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x, y, w, h int
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}{x: x, y: y, w: w, h: h})
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}
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step := int(math.Max(40, math.Min(float64(width), float64(height))/6))
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if step < 40 {
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step = 40
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}
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for y := 0; y+height <= screenH; y += step {
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for x := 0; x+width <= screenW; x += step {
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if !intersectsAny(x, y, width, height, occupied) {
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return SpaceInfo{
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X: x, Y: y, Width: width, Height: height,
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ScreenWidth: screenW, ScreenHeight: screenH,
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Reason: "first available gap",
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}
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}
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}
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}
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return SpaceInfo{
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X: (screenW - width) / 2, Y: (screenH - height) / 2,
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Width: width, Height: height,
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ScreenWidth: screenW, ScreenHeight: screenH,
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Reason: "center fallback",
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}
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}
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// ArrangePair places two windows side-by-side with a balanced split.
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func (m *Manager) ArrangePair(first, second string, screenW, screenH int) error {
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left, ok := m.Get(first)
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if !ok {
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return fmt.Errorf("window %q not found", first)
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}
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right, ok := m.Get(second)
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if !ok {
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return fmt.Errorf("window %q not found", second)
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}
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leftW := screenW / 2
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rightW := screenW - leftW
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left.SetPosition(0, 0)
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left.SetSize(leftW, screenH)
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right.SetPosition(leftW, 0)
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right.SetSize(rightW, screenH)
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return nil
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}
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// BesideEditor places a target window beside an editor window, using a 70/30 split.
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func (m *Manager) BesideEditor(editorName, windowName string, screenW, screenH int) error {
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editor, ok := m.Get(editorName)
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if !ok {
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return fmt.Errorf("window %q not found", editorName)
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}
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target, ok := m.Get(windowName)
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if !ok {
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return fmt.Errorf("window %q not found", windowName)
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}
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editorW := screenW * 70 / 100
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if editorW <= 0 {
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editorW = screenW / 2
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}
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targetW := screenW - editorW
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editor.SetPosition(0, 0)
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editor.SetSize(editorW, screenH)
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target.SetPosition(editorW, 0)
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target.SetSize(targetW, screenH)
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return nil
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}
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func intersectsAny(x, y, w, h int, occupied []struct{ x, y, w, h int }) bool {
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for _, r := range occupied {
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if x < r.x+r.w && x+w > r.x && y < r.y+r.h && y+h > r.y {
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return true
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}
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}
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return false
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}
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