gui/pkg/window/layout.go
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fix(dx): use coreerr.E() and go-io, update CLAUDE.md, add tests
- Replace 90+ fmt.Errorf calls with coreerr.E() from go-log across
  display, window, systray, keybinding, contextmenu, and mcp packages
- Replace os.ReadFile/WriteFile/MkdirAll with coreio.Local in
  window/layout.go and window/state.go
- Update CLAUDE.md: fix key files table for new package structure,
  document error handling and file I/O conventions, add missing deps
- Add 37 tests for window package (task handlers, persistence,
  tiling modes, snap positions, workflow layouts)
- Window coverage: 47.1% → 69.8%

Co-Authored-By: Virgil <virgil@lethean.io>
2026-03-17 09:05:35 +00:00

145 lines
3.4 KiB
Go

// pkg/window/layout.go
package window
import (
"encoding/json"
"os"
"path/filepath"
"sync"
"time"
coreio "forge.lthn.ai/core/go-io"
coreerr "forge.lthn.ai/core/go-log"
)
// Layout is a named window arrangement.
type Layout struct {
Name string `json:"name"`
Windows map[string]WindowState `json:"windows"`
CreatedAt int64 `json:"createdAt"`
UpdatedAt int64 `json:"updatedAt"`
}
// LayoutInfo is a summary of a layout.
type LayoutInfo struct {
Name string `json:"name"`
WindowCount int `json:"windowCount"`
CreatedAt int64 `json:"createdAt"`
UpdatedAt int64 `json:"updatedAt"`
}
// LayoutManager persists named window arrangements to ~/.config/Core/layouts.json.
type LayoutManager struct {
configDir string
layouts map[string]Layout
mu sync.RWMutex
}
// NewLayoutManager creates a LayoutManager loading from the default config directory.
func NewLayoutManager() *LayoutManager {
lm := &LayoutManager{
layouts: make(map[string]Layout),
}
configDir, err := os.UserConfigDir()
if err == nil {
lm.configDir = filepath.Join(configDir, "Core")
}
lm.load()
return lm
}
// NewLayoutManagerWithDir creates a LayoutManager loading from a custom config directory.
// Useful for testing or when the default config directory is not appropriate.
func NewLayoutManagerWithDir(configDir string) *LayoutManager {
lm := &LayoutManager{
configDir: configDir,
layouts: make(map[string]Layout),
}
lm.load()
return lm
}
func (lm *LayoutManager) filePath() string {
return filepath.Join(lm.configDir, "layouts.json")
}
func (lm *LayoutManager) load() {
if lm.configDir == "" {
return
}
content, err := coreio.Local.Read(lm.filePath())
if err != nil {
return
}
lm.mu.Lock()
defer lm.mu.Unlock()
_ = json.Unmarshal([]byte(content), &lm.layouts)
}
func (lm *LayoutManager) save() {
if lm.configDir == "" {
return
}
lm.mu.RLock()
data, err := json.MarshalIndent(lm.layouts, "", " ")
lm.mu.RUnlock()
if err != nil {
return
}
_ = coreio.Local.EnsureDir(lm.configDir)
_ = coreio.Local.Write(lm.filePath(), string(data))
}
// SaveLayout creates or updates a named layout.
func (lm *LayoutManager) SaveLayout(name string, windowStates map[string]WindowState) error {
if name == "" {
return coreerr.E("window.LayoutManager.SaveLayout", "layout name cannot be empty", nil)
}
now := time.Now().UnixMilli()
lm.mu.Lock()
existing, exists := lm.layouts[name]
layout := Layout{
Name: name,
Windows: windowStates,
UpdatedAt: now,
}
if exists {
layout.CreatedAt = existing.CreatedAt
} else {
layout.CreatedAt = now
}
lm.layouts[name] = layout
lm.mu.Unlock()
lm.save()
return nil
}
// GetLayout returns a layout by name.
func (lm *LayoutManager) GetLayout(name string) (Layout, bool) {
lm.mu.RLock()
defer lm.mu.RUnlock()
l, ok := lm.layouts[name]
return l, ok
}
// ListLayouts returns info summaries for all layouts.
func (lm *LayoutManager) ListLayouts() []LayoutInfo {
lm.mu.RLock()
defer lm.mu.RUnlock()
infos := make([]LayoutInfo, 0, len(lm.layouts))
for _, l := range lm.layouts {
infos = append(infos, LayoutInfo{
Name: l.Name, WindowCount: len(l.Windows),
CreatedAt: l.CreatedAt, UpdatedAt: l.UpdatedAt,
})
}
return infos
}
// DeleteLayout removes a layout by name.
func (lm *LayoutManager) DeleteLayout(name string) {
lm.mu.Lock()
delete(lm.layouts, name)
lm.mu.Unlock()
lm.save()
}