gui/pkg/window/messages.go
Snider a59028f112 feat(window): add IPC layer — Service, Register factory, message types
Window package is now a full core.Service with typed IPC messages.
Register(Platform) factory closure captures platform adapter for WithService.
OnStartup queries config and registers query/task handlers.
Platform events converted to IPC actions via trackWindow.

Co-Authored-By: Virgil <virgil@lethean.io>
2026-03-13 13:25:34 +00:00

74 lines
1.9 KiB
Go

package window
// WindowInfo contains information about a window.
type WindowInfo struct {
Name string `json:"name"`
X int `json:"x"`
Y int `json:"y"`
Width int `json:"width"`
Height int `json:"height"`
Maximized bool `json:"maximized"`
Focused bool `json:"focused"`
}
// --- Queries (read-only) ---
// QueryWindowList returns all tracked windows. Result: []WindowInfo
type QueryWindowList struct{}
// QueryWindowByName returns a single window by name. Result: *WindowInfo (nil if not found)
type QueryWindowByName struct{ Name string }
// QueryConfig requests this service's config section from the display orchestrator.
// Result: map[string]any
type QueryConfig struct{}
// --- Tasks (side-effects) ---
// TaskOpenWindow creates a new window. Result: WindowInfo
type TaskOpenWindow struct{ Opts []WindowOption }
// TaskCloseWindow closes a window. Handler persists state BEFORE emitting ActionWindowClosed.
type TaskCloseWindow struct{ Name string }
// TaskSetPosition moves a window.
type TaskSetPosition struct {
Name string
X, Y int
}
// TaskSetSize resizes a window.
type TaskSetSize struct {
Name string
W, H int
}
// TaskMaximise maximises a window.
type TaskMaximise struct{ Name string }
// TaskMinimise minimises a window.
type TaskMinimise struct{ Name string }
// TaskFocus brings a window to the front.
type TaskFocus struct{ Name string }
// TaskSaveConfig persists this service's config section via the display orchestrator.
type TaskSaveConfig struct{ Value map[string]any }
// --- Actions (broadcasts) ---
type ActionWindowOpened struct{ Name string }
type ActionWindowClosed struct{ Name string }
type ActionWindowMoved struct {
Name string
X, Y int
}
type ActionWindowResized struct {
Name string
W, H int
}
type ActionWindowFocused struct{ Name string }
type ActionWindowBlurred struct{ Name string }