- Add SMSG v2 format: binary attachments instead of base64 (~25% smaller) - Add zstd compression (klauspost/compress) - faster than gzip - Add RFC-001: Open Source DRM specification (status: Proposed) - Add live demo page at demo.dapp.fm with WASM decryption - Add mkdemo tool for generating encrypted demo files - Update README with proper documentation - Add format examples and failure case documentation Demo: https://demo.dapp.fm Master Password: PMVXogAJNVe_DDABfTmLYztaJAzsD0R7
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Failure Case 001: Double Base64 Encoding
Error Message
Failed: decryption failed: invalid SMSG magic: trix: invalid magic number: expected SMSG, got U01T
Environment
- Demo page:
demo/index.html - File:
demo/demo-track.smsg - WASM version: 1.2.0
Root Cause Analysis
The Problem
The demo file demo-track.smsg is stored as base64-encoded text, but the JavaScript code treats it as binary and re-encodes it to base64 before passing to WASM.
Evidence
File inspection:
$ file demo/demo-track.smsg
ASCII text, with very long lines (65536), with no line terminators
$ head -c 64 demo/demo-track.smsg | xxd
00000000: 5530 3154 5277 4941 4141 457a 6579 4a68 U01TRwIAAAEzeyJh
The file starts with U01TRwIA... which is base64-encoded SMSG:
U01TRwdecodes to bytes0x53 0x4D 0x53 0x47= "SMSG" (the magic number)
The Double-Encoding Chain
Original SMSG binary:
SMSG.... (starts with 0x534D5347)
↓ base64 encode (file storage)
U01TRwIA... (stored in demo-track.smsg)
↓ fetch() as binary
[0x55, 0x30, 0x31, 0x54, ...] (bytes of ASCII "U01T...")
↓ btoa() in JavaScript
VTAxVFJ3SUFBQUUzZXlK... (base64 of base64!)
↓ WASM base64 decode
U01TRwIA... (back to first base64)
↓ WASM tries to parse as SMSG
ERROR: expected "SMSG", got "U01T" (first 4 chars of base64)
Why "U01T"?
The error shows "U01T" because when WASM decodes the double-base64, it gets back the original base64 string, and the first 4 ASCII characters "U01T" are interpreted as the magic number instead of the actual bytes 0x534D5347.
Solution Options
Option A: Store as binary (recommended)
Convert the demo file to raw binary format:
base64 -d demo/demo-track.smsg > demo/demo-track-binary.smsg
mv demo/demo-track-binary.smsg demo/demo-track.smsg
Option B: Detect format in JavaScript
Check if content is already base64 and skip re-encoding:
// Check if content looks like base64 (ASCII text starting with valid base64 chars)
const isBase64 = /^[A-Za-z0-9+/=]+$/.test(text.trim());
if (!isBase64) {
// Binary content - encode to base64
base64 = btoa(binaryToString(bytes));
} else {
// Already base64 - use as-is
base64 = text;
}
Option C: Use text fetch for base64 files
// For base64-encoded .smsg files
const response = await fetch(DEMO_URL);
const base64 = await response.text(); // Don't re-encode
Lesson Learned
SMSG files can exist in two formats:
- Binary (.smsg) - raw bytes, magic number is
0x534D5347 - Base64 (.smsg.b64 or .smsg with text content) - ASCII text, starts with
U01T
The loader must detect which format it's receiving and handle accordingly.
Recommended Fix
Implement Option A (binary storage) for the demo, as it's the canonical format and avoids ambiguity. Reserve Option B for the License Manager where users might drag-drop either format.
Related
pkg/smsg/smsg.go- SMSG format definitionpkg/wasm/stmf/main.go- WASM decryption APIdemo/index.html- Demo page loader