2026-01-19 13:40:39 -08:00
Overview of Protocol defined in [protocol.rs ](../protocol/src/protocol.rs ) and [agent.rs ](../core/src/agent.rs ).
feat: initial import of Rust implementation of Codex CLI in codex-rs/ (#629)
As stated in `codex-rs/README.md`:
Today, Codex CLI is written in TypeScript and requires Node.js 22+ to
run it. For a number of users, this runtime requirement inhibits
adoption: they would be better served by a standalone executable. As
maintainers, we want Codex to run efficiently in a wide range of
environments with minimal overhead. We also want to take advantage of
operating system-specific APIs to provide better sandboxing, where
possible.
To that end, we are moving forward with a Rust implementation of Codex
CLI contained in this folder, which has the following benefits:
- The CLI compiles to small, standalone, platform-specific binaries.
- Can make direct, native calls to
[seccomp](https://man7.org/linux/man-pages/man2/seccomp.2.html) and
[landlock](https://man7.org/linux/man-pages/man7/landlock.7.html) in
order to support sandboxing on Linux.
- No runtime garbage collection, resulting in lower memory consumption
and better, more predictable performance.
Currently, the Rust implementation is materially behind the TypeScript
implementation in functionality, so continue to use the TypeScript
implmentation for the time being. We will publish native executables via
GitHub Releases as soon as we feel the Rust version is usable.
2025-04-24 13:31:40 -07:00
The goal of this document is to define terminology used in the system and explain the expected behavior of the system.
NOTE: The code might not completely match this spec. There are a few minor changes that need to be made after this spec has been reviewed, which will not alter the existing TUI's functionality.
## Entities
These are entities exit on the codex backend. The intent of this section is to establish vocabulary and construct a shared mental model for the `Codex` core system.
0. `Model`
- In our case, this is the Responses REST API
1. `Codex`
- The core engine of codex
- Runs locally, either in a background thread or separate process
- Communicated to via a queue pair – SQ (Submission Queue) / EQ (Event Queue)
- Takes user input, makes requests to the `Model` , executes commands and applies patches.
2. `Session`
- The `Codex` 's current configuration and state
- `Codex` starts with no `Session` , and it is initialized by `Op::ConfigureSession` , which should be the first message sent by the UI.
- The current `Session` can be reconfigured with additional `Op::ConfigureSession` calls.
- Any running execution is aborted when the session is reconfigured.
3. `Task`
- A `Task` is `Codex` executing work in response to user input.
- `Session` has at most one `Task` running at a time.
2026-01-19 13:40:39 -08:00
- Receiving `Op::UserTurn` starts a `Task` (`Op::UserInput` is legacy)
feat: initial import of Rust implementation of Codex CLI in codex-rs/ (#629)
As stated in `codex-rs/README.md`:
Today, Codex CLI is written in TypeScript and requires Node.js 22+ to
run it. For a number of users, this runtime requirement inhibits
adoption: they would be better served by a standalone executable. As
maintainers, we want Codex to run efficiently in a wide range of
environments with minimal overhead. We also want to take advantage of
operating system-specific APIs to provide better sandboxing, where
possible.
To that end, we are moving forward with a Rust implementation of Codex
CLI contained in this folder, which has the following benefits:
- The CLI compiles to small, standalone, platform-specific binaries.
- Can make direct, native calls to
[seccomp](https://man7.org/linux/man-pages/man2/seccomp.2.html) and
[landlock](https://man7.org/linux/man-pages/man7/landlock.7.html) in
order to support sandboxing on Linux.
- No runtime garbage collection, resulting in lower memory consumption
and better, more predictable performance.
Currently, the Rust implementation is materially behind the TypeScript
implementation in functionality, so continue to use the TypeScript
implmentation for the time being. We will publish native executables via
GitHub Releases as soon as we feel the Rust version is usable.
2025-04-24 13:31:40 -07:00
- Consists of a series of `Turn` s
- The `Task` executes to until:
- The `Model` completes the task and there is no output to feed into an additional `Turn`
2026-01-19 13:40:39 -08:00
- Additional user-turn input aborts the current task and starts a new one
feat: initial import of Rust implementation of Codex CLI in codex-rs/ (#629)
As stated in `codex-rs/README.md`:
Today, Codex CLI is written in TypeScript and requires Node.js 22+ to
run it. For a number of users, this runtime requirement inhibits
adoption: they would be better served by a standalone executable. As
maintainers, we want Codex to run efficiently in a wide range of
environments with minimal overhead. We also want to take advantage of
operating system-specific APIs to provide better sandboxing, where
possible.
To that end, we are moving forward with a Rust implementation of Codex
CLI contained in this folder, which has the following benefits:
- The CLI compiles to small, standalone, platform-specific binaries.
- Can make direct, native calls to
[seccomp](https://man7.org/linux/man-pages/man2/seccomp.2.html) and
[landlock](https://man7.org/linux/man-pages/man7/landlock.7.html) in
order to support sandboxing on Linux.
- No runtime garbage collection, resulting in lower memory consumption
and better, more predictable performance.
Currently, the Rust implementation is materially behind the TypeScript
implementation in functionality, so continue to use the TypeScript
implmentation for the time being. We will publish native executables via
GitHub Releases as soon as we feel the Rust version is usable.
2025-04-24 13:31:40 -07:00
- UI interrupts with `Op::Interrupt`
- Fatal errors are encountered, eg. `Model` connection exceeding retry limits
- Blocked by user approval (executing a command or patch)
4. `Turn`
- One cycle of iteration in a `Task` , consists of:
- A request to the `Model` - (initially) prompt + (optional) `last_response_id` , or (in loop) previous turn output
- The `Model` streams responses back in an SSE, which are collected until "completed" message and the SSE terminates
- `Codex` then executes command(s), applies patch(es), and outputs message(s) returned by the `Model`
- Pauses to request approval when necessary
- The output of one `Turn` is the input to the next `Turn`
- A `Turn` yielding no output terminates the `Task`
The term "UI" is used to refer to the application driving `Codex` . This may be the CLI / TUI chat-like interface that users operate, or it may be a GUI interface like a VSCode extension. The UI is external to `Codex` , as `Codex` is intended to be operated by arbitrary UI implementations.
2026-01-19 13:40:39 -08:00
When a `Turn` completes, the `response_id` from the `Model` 's final `response.completed` message is stored in the `Session` state to resume the thread given the next user turn. The `response_id` is also returned in the `EventMsg::TurnComplete` to the UI, which can be used to fork the thread from an earlier point by providing it in a future user turn.
feat: initial import of Rust implementation of Codex CLI in codex-rs/ (#629)
As stated in `codex-rs/README.md`:
Today, Codex CLI is written in TypeScript and requires Node.js 22+ to
run it. For a number of users, this runtime requirement inhibits
adoption: they would be better served by a standalone executable. As
maintainers, we want Codex to run efficiently in a wide range of
environments with minimal overhead. We also want to take advantage of
operating system-specific APIs to provide better sandboxing, where
possible.
To that end, we are moving forward with a Rust implementation of Codex
CLI contained in this folder, which has the following benefits:
- The CLI compiles to small, standalone, platform-specific binaries.
- Can make direct, native calls to
[seccomp](https://man7.org/linux/man-pages/man2/seccomp.2.html) and
[landlock](https://man7.org/linux/man-pages/man7/landlock.7.html) in
order to support sandboxing on Linux.
- No runtime garbage collection, resulting in lower memory consumption
and better, more predictable performance.
Currently, the Rust implementation is materially behind the TypeScript
implementation in functionality, so continue to use the TypeScript
implmentation for the time being. We will publish native executables via
GitHub Releases as soon as we feel the Rust version is usable.
2025-04-24 13:31:40 -07:00
Since only 1 `Task` can be run at a time, for parallel tasks it is recommended that a single `Codex` be run for each thread of work.
## Interface
- `Codex`
- Communicates with UI via a `SQ` (Submission Queue) and `EQ` (Event Queue).
- `Submission`
- These are messages sent on the `SQ` (UI -> `Codex` )
- Has an string ID provided by the UI, referred to as `sub_id`
- `Op` refers to the enum of all possible `Submission` payloads
- This enum is `non_exhaustive` ; variants can be added at future dates
- `Event`
- These are messages sent on the `EQ` (`Codex` -> UI)
2026-01-19 13:40:39 -08:00
- Each `Event` has a non-unique ID, matching the `sub_id` from the user-turn op that started the current task.
feat: initial import of Rust implementation of Codex CLI in codex-rs/ (#629)
As stated in `codex-rs/README.md`:
Today, Codex CLI is written in TypeScript and requires Node.js 22+ to
run it. For a number of users, this runtime requirement inhibits
adoption: they would be better served by a standalone executable. As
maintainers, we want Codex to run efficiently in a wide range of
environments with minimal overhead. We also want to take advantage of
operating system-specific APIs to provide better sandboxing, where
possible.
To that end, we are moving forward with a Rust implementation of Codex
CLI contained in this folder, which has the following benefits:
- The CLI compiles to small, standalone, platform-specific binaries.
- Can make direct, native calls to
[seccomp](https://man7.org/linux/man-pages/man2/seccomp.2.html) and
[landlock](https://man7.org/linux/man-pages/man7/landlock.7.html) in
order to support sandboxing on Linux.
- No runtime garbage collection, resulting in lower memory consumption
and better, more predictable performance.
Currently, the Rust implementation is materially behind the TypeScript
implementation in functionality, so continue to use the TypeScript
implmentation for the time being. We will publish native executables via
GitHub Releases as soon as we feel the Rust version is usable.
2025-04-24 13:31:40 -07:00
- `EventMsg` refers to the enum of all possible `Event` payloads
- This enum is `non_exhaustive` ; variants can be added at future dates
- It should be expected that new `EventMsg` variants will be added over time to expose more detailed information about the model's actions.
2026-01-19 13:40:39 -08:00
For complete documentation of the `Op` and `EventMsg` variants, refer to [protocol.rs ](../protocol/src/protocol.rs ). Some example payload types:
feat: initial import of Rust implementation of Codex CLI in codex-rs/ (#629)
As stated in `codex-rs/README.md`:
Today, Codex CLI is written in TypeScript and requires Node.js 22+ to
run it. For a number of users, this runtime requirement inhibits
adoption: they would be better served by a standalone executable. As
maintainers, we want Codex to run efficiently in a wide range of
environments with minimal overhead. We also want to take advantage of
operating system-specific APIs to provide better sandboxing, where
possible.
To that end, we are moving forward with a Rust implementation of Codex
CLI contained in this folder, which has the following benefits:
- The CLI compiles to small, standalone, platform-specific binaries.
- Can make direct, native calls to
[seccomp](https://man7.org/linux/man-pages/man2/seccomp.2.html) and
[landlock](https://man7.org/linux/man-pages/man7/landlock.7.html) in
order to support sandboxing on Linux.
- No runtime garbage collection, resulting in lower memory consumption
and better, more predictable performance.
Currently, the Rust implementation is materially behind the TypeScript
implementation in functionality, so continue to use the TypeScript
implmentation for the time being. We will publish native executables via
GitHub Releases as soon as we feel the Rust version is usable.
2025-04-24 13:31:40 -07:00
- `Op`
2026-01-19 13:40:39 -08:00
- `Op::UserTurn` – Any input from the user to kick off a `Turn`
- `Op::UserInput` – Legacy form of user input
2026-01-09 17:31:17 +00:00
- `Op::Interrupt` – Interrupts a running turn
feat: initial import of Rust implementation of Codex CLI in codex-rs/ (#629)
As stated in `codex-rs/README.md`:
Today, Codex CLI is written in TypeScript and requires Node.js 22+ to
run it. For a number of users, this runtime requirement inhibits
adoption: they would be better served by a standalone executable. As
maintainers, we want Codex to run efficiently in a wide range of
environments with minimal overhead. We also want to take advantage of
operating system-specific APIs to provide better sandboxing, where
possible.
To that end, we are moving forward with a Rust implementation of Codex
CLI contained in this folder, which has the following benefits:
- The CLI compiles to small, standalone, platform-specific binaries.
- Can make direct, native calls to
[seccomp](https://man7.org/linux/man-pages/man2/seccomp.2.html) and
[landlock](https://man7.org/linux/man-pages/man7/landlock.7.html) in
order to support sandboxing on Linux.
- No runtime garbage collection, resulting in lower memory consumption
and better, more predictable performance.
Currently, the Rust implementation is materially behind the TypeScript
implementation in functionality, so continue to use the TypeScript
implmentation for the time being. We will publish native executables via
GitHub Releases as soon as we feel the Rust version is usable.
2025-04-24 13:31:40 -07:00
- `Op::ExecApproval` – Approve or deny code execution
Feat: request user input tool (#9472)
### Summary
* Add `requestUserInput` tool that the model can use for gather
feedback/asking question mid turn.
### Tool input schema
```
{
"$schema": "http://json-schema.org/draft-07/schema#",
"title": "requestUserInput input",
"type": "object",
"additionalProperties": false,
"required": ["questions"],
"properties": {
"questions": {
"type": "array",
"description": "Questions to show the user (1-3). Prefer 1 unless multiple independent decisions block progress.",
"minItems": 1,
"maxItems": 3,
"items": {
"type": "object",
"additionalProperties": false,
"required": ["id", "header", "question"],
"properties": {
"id": {
"type": "string",
"description": "Stable identifier for mapping answers (snake_case)."
},
"header": {
"type": "string",
"description": "Short header label shown in the UI (12 or fewer chars)."
},
"question": {
"type": "string",
"description": "Single-sentence prompt shown to the user."
},
"options": {
"type": "array",
"description": "Optional 2-3 mutually exclusive choices. Put the recommended option first and suffix its label with \"(Recommended)\". Only include \"Other\" option if we want to include a free form option. If the question is free form in nature, do not include any option.",
"minItems": 2,
"maxItems": 3,
"items": {
"type": "object",
"additionalProperties": false,
"required": ["value", "label", "description"],
"properties": {
"value": {
"type": "string",
"description": "Machine-readable value (snake_case)."
},
"label": {
"type": "string",
"description": "User-facing label (1-5 words)."
},
"description": {
"type": "string",
"description": "One short sentence explaining impact/tradeoff if selected."
}
}
}
}
}
}
}
}
}
```
### Tool output schema
```
{
"$schema": "http://json-schema.org/draft-07/schema#",
"title": "requestUserInput output",
"type": "object",
"additionalProperties": false,
"required": ["answers"],
"properties": {
"answers": {
"type": "object",
"description": "Map of question id to user answer.",
"additionalProperties": {
"type": "object",
"additionalProperties": false,
"required": ["selected"],
"properties": {
"selected": {
"type": "array",
"items": { "type": "string" }
},
"other": {
"type": ["string", "null"]
}
}
}
}
}
}
```
2026-01-19 10:17:30 -08:00
- `Op::UserInputAnswer` – Provide answers for a `request_user_input` tool call
2025-12-17 01:35:49 -08:00
- `Op::ListSkills` – Request skills for one or more cwd values (optionally `force_reload` )
2026-01-22 12:04:23 -08:00
- `Op::UserTurn` and `Op::OverrideTurnContext` accept an optional `personality` override that updates the model’ s communication style
2026-02-04 15:40:33 -08:00
Valid `personality` values are `friendly` , `pragmatic` , and `none` . When `none` is selected, the personality placeholder is replaced with an empty string.
feat: initial import of Rust implementation of Codex CLI in codex-rs/ (#629)
As stated in `codex-rs/README.md`:
Today, Codex CLI is written in TypeScript and requires Node.js 22+ to
run it. For a number of users, this runtime requirement inhibits
adoption: they would be better served by a standalone executable. As
maintainers, we want Codex to run efficiently in a wide range of
environments with minimal overhead. We also want to take advantage of
operating system-specific APIs to provide better sandboxing, where
possible.
To that end, we are moving forward with a Rust implementation of Codex
CLI contained in this folder, which has the following benefits:
- The CLI compiles to small, standalone, platform-specific binaries.
- Can make direct, native calls to
[seccomp](https://man7.org/linux/man-pages/man2/seccomp.2.html) and
[landlock](https://man7.org/linux/man-pages/man7/landlock.7.html) in
order to support sandboxing on Linux.
- No runtime garbage collection, resulting in lower memory consumption
and better, more predictable performance.
Currently, the Rust implementation is materially behind the TypeScript
implementation in functionality, so continue to use the TypeScript
implmentation for the time being. We will publish native executables via
GitHub Releases as soon as we feel the Rust version is usable.
2025-04-24 13:31:40 -07:00
- `EventMsg`
- `EventMsg::AgentMessage` – Messages from the `Model`
Plan mode: stream proposed plans, emit plan items, and render in TUI (#9786)
## Summary
- Stream proposed plans in Plan Mode using `<proposed_plan>` tags parsed
in core, emitting plan deltas plus a plan `ThreadItem`, while stripping
tags from normal assistant output.
- Persist plan items and rebuild them on resume so proposed plans show
in thread history.
- Wire plan items/deltas through app-server protocol v2 and render a
dedicated proposed-plan view in the TUI, including the “Implement this
plan?” prompt only when a plan item is present.
## Changes
### Core (`codex-rs/core`)
- Added a generic, line-based tag parser that buffers each line until it
can disprove a tag prefix; implements auto-close on `finish()` for
unterminated tags. `codex-rs/core/src/tagged_block_parser.rs`
- Refactored proposed plan parsing to wrap the generic parser.
`codex-rs/core/src/proposed_plan_parser.rs`
- In plan mode, stream assistant deltas as:
- **Normal text** → `AgentMessageContentDelta`
- **Plan text** → `PlanDelta` + `TurnItem::Plan` start/completion
(`codex-rs/core/src/codex.rs`)
- Final plan item content is derived from the completed assistant
message (authoritative), not necessarily the concatenated deltas.
- Strips `<proposed_plan>` blocks from assistant text in plan mode so
tags don’t appear in normal messages.
(`codex-rs/core/src/stream_events_utils.rs`)
- Persist `ItemCompleted` events only for plan items for rollout replay.
(`codex-rs/core/src/rollout/policy.rs`)
- Guard `update_plan` tool in Plan Mode with a clear error message.
(`codex-rs/core/src/tools/handlers/plan.rs`)
- Updated Plan Mode prompt to:
- keep `<proposed_plan>` out of non-final reasoning/preambles
- require exact tag formatting
- allow only one `<proposed_plan>` block per turn
(`codex-rs/core/templates/collaboration_mode/plan.md`)
### Protocol / App-server protocol
- Added `TurnItem::Plan` and `PlanDeltaEvent` to core protocol items.
(`codex-rs/protocol/src/items.rs`, `codex-rs/protocol/src/protocol.rs`)
- Added v2 `ThreadItem::Plan` and `PlanDeltaNotification` with
EXPERIMENTAL markers and note that deltas may not match the final plan
item. (`codex-rs/app-server-protocol/src/protocol/v2.rs`)
- Added plan delta route in app-server protocol common mapping.
(`codex-rs/app-server-protocol/src/protocol/common.rs`)
- Rebuild plan items from persisted `ItemCompleted` events on resume.
(`codex-rs/app-server-protocol/src/protocol/thread_history.rs`)
### App-server
- Forward plan deltas to v2 clients and map core plan items to v2 plan
items. (`codex-rs/app-server/src/bespoke_event_handling.rs`,
`codex-rs/app-server/src/codex_message_processor.rs`)
- Added v2 plan item tests.
(`codex-rs/app-server/tests/suite/v2/plan_item.rs`)
### TUI
- Added a dedicated proposed plan history cell with special background
and padding, and moved “• Proposed Plan” outside the highlighted block.
(`codex-rs/tui/src/history_cell.rs`, `codex-rs/tui/src/style.rs`)
- Only show “Implement this plan?” when a plan item exists.
(`codex-rs/tui/src/chatwidget.rs`,
`codex-rs/tui/src/chatwidget/tests.rs`)
<img width="831" height="847" alt="Screenshot 2026-01-29 at 7 06 24 PM"
src="https://github.com/user-attachments/assets/69794c8c-f96b-4d36-92ef-c1f5c3a8f286"
/>
### Docs / Misc
- Updated protocol docs to mention plan deltas.
(`codex-rs/docs/protocol_v1.md`)
- Minor plumbing updates in exec/debug clients to tolerate plan deltas.
(`codex-rs/debug-client/src/reader.rs`, `codex-rs/exec/...`)
## Tests
- Added core integration tests:
- Plan mode strips plan from agent messages.
- Missing `</proposed_plan>` closes at end-of-message.
(`codex-rs/core/tests/suite/items.rs`)
- Added unit tests for generic tag parser (prefix buffering, non-tag
lines, auto-close). (`codex-rs/core/src/tagged_block_parser.rs`)
- Existing app-server plan item tests in v2.
(`codex-rs/app-server/tests/suite/v2/plan_item.rs`)
## Notes / Behavior
- Plan output no longer appears in standard assistant text in Plan Mode;
it streams via `PlanDelta` and completes as a `TurnItem::Plan`.
- The final plan item content is authoritative and may diverge from
streamed deltas (documented as experimental).
- Reasoning summaries are not filtered; prompt instructs the model not
to include `<proposed_plan>` outside the final plan message.
## Codex Author
`codex fork 019bec2d-b09d-7450-b292-d7bcdddcdbfb`
2026-01-30 10:59:30 -08:00
- `EventMsg::AgentMessageContentDelta` – Streaming assistant text
- `EventMsg::PlanDelta` – Streaming proposed plan text when the model emits a `<proposed_plan>` block in plan mode
feat: initial import of Rust implementation of Codex CLI in codex-rs/ (#629)
As stated in `codex-rs/README.md`:
Today, Codex CLI is written in TypeScript and requires Node.js 22+ to
run it. For a number of users, this runtime requirement inhibits
adoption: they would be better served by a standalone executable. As
maintainers, we want Codex to run efficiently in a wide range of
environments with minimal overhead. We also want to take advantage of
operating system-specific APIs to provide better sandboxing, where
possible.
To that end, we are moving forward with a Rust implementation of Codex
CLI contained in this folder, which has the following benefits:
- The CLI compiles to small, standalone, platform-specific binaries.
- Can make direct, native calls to
[seccomp](https://man7.org/linux/man-pages/man2/seccomp.2.html) and
[landlock](https://man7.org/linux/man-pages/man7/landlock.7.html) in
order to support sandboxing on Linux.
- No runtime garbage collection, resulting in lower memory consumption
and better, more predictable performance.
Currently, the Rust implementation is materially behind the TypeScript
implementation in functionality, so continue to use the TypeScript
implmentation for the time being. We will publish native executables via
GitHub Releases as soon as we feel the Rust version is usable.
2025-04-24 13:31:40 -07:00
- `EventMsg::ExecApprovalRequest` – Request approval from user to execute a command
Plan mode: stream proposed plans, emit plan items, and render in TUI (#9786)
## Summary
- Stream proposed plans in Plan Mode using `<proposed_plan>` tags parsed
in core, emitting plan deltas plus a plan `ThreadItem`, while stripping
tags from normal assistant output.
- Persist plan items and rebuild them on resume so proposed plans show
in thread history.
- Wire plan items/deltas through app-server protocol v2 and render a
dedicated proposed-plan view in the TUI, including the “Implement this
plan?” prompt only when a plan item is present.
## Changes
### Core (`codex-rs/core`)
- Added a generic, line-based tag parser that buffers each line until it
can disprove a tag prefix; implements auto-close on `finish()` for
unterminated tags. `codex-rs/core/src/tagged_block_parser.rs`
- Refactored proposed plan parsing to wrap the generic parser.
`codex-rs/core/src/proposed_plan_parser.rs`
- In plan mode, stream assistant deltas as:
- **Normal text** → `AgentMessageContentDelta`
- **Plan text** → `PlanDelta` + `TurnItem::Plan` start/completion
(`codex-rs/core/src/codex.rs`)
- Final plan item content is derived from the completed assistant
message (authoritative), not necessarily the concatenated deltas.
- Strips `<proposed_plan>` blocks from assistant text in plan mode so
tags don’t appear in normal messages.
(`codex-rs/core/src/stream_events_utils.rs`)
- Persist `ItemCompleted` events only for plan items for rollout replay.
(`codex-rs/core/src/rollout/policy.rs`)
- Guard `update_plan` tool in Plan Mode with a clear error message.
(`codex-rs/core/src/tools/handlers/plan.rs`)
- Updated Plan Mode prompt to:
- keep `<proposed_plan>` out of non-final reasoning/preambles
- require exact tag formatting
- allow only one `<proposed_plan>` block per turn
(`codex-rs/core/templates/collaboration_mode/plan.md`)
### Protocol / App-server protocol
- Added `TurnItem::Plan` and `PlanDeltaEvent` to core protocol items.
(`codex-rs/protocol/src/items.rs`, `codex-rs/protocol/src/protocol.rs`)
- Added v2 `ThreadItem::Plan` and `PlanDeltaNotification` with
EXPERIMENTAL markers and note that deltas may not match the final plan
item. (`codex-rs/app-server-protocol/src/protocol/v2.rs`)
- Added plan delta route in app-server protocol common mapping.
(`codex-rs/app-server-protocol/src/protocol/common.rs`)
- Rebuild plan items from persisted `ItemCompleted` events on resume.
(`codex-rs/app-server-protocol/src/protocol/thread_history.rs`)
### App-server
- Forward plan deltas to v2 clients and map core plan items to v2 plan
items. (`codex-rs/app-server/src/bespoke_event_handling.rs`,
`codex-rs/app-server/src/codex_message_processor.rs`)
- Added v2 plan item tests.
(`codex-rs/app-server/tests/suite/v2/plan_item.rs`)
### TUI
- Added a dedicated proposed plan history cell with special background
and padding, and moved “• Proposed Plan” outside the highlighted block.
(`codex-rs/tui/src/history_cell.rs`, `codex-rs/tui/src/style.rs`)
- Only show “Implement this plan?” when a plan item exists.
(`codex-rs/tui/src/chatwidget.rs`,
`codex-rs/tui/src/chatwidget/tests.rs`)
<img width="831" height="847" alt="Screenshot 2026-01-29 at 7 06 24 PM"
src="https://github.com/user-attachments/assets/69794c8c-f96b-4d36-92ef-c1f5c3a8f286"
/>
### Docs / Misc
- Updated protocol docs to mention plan deltas.
(`codex-rs/docs/protocol_v1.md`)
- Minor plumbing updates in exec/debug clients to tolerate plan deltas.
(`codex-rs/debug-client/src/reader.rs`, `codex-rs/exec/...`)
## Tests
- Added core integration tests:
- Plan mode strips plan from agent messages.
- Missing `</proposed_plan>` closes at end-of-message.
(`codex-rs/core/tests/suite/items.rs`)
- Added unit tests for generic tag parser (prefix buffering, non-tag
lines, auto-close). (`codex-rs/core/src/tagged_block_parser.rs`)
- Existing app-server plan item tests in v2.
(`codex-rs/app-server/tests/suite/v2/plan_item.rs`)
## Notes / Behavior
- Plan output no longer appears in standard assistant text in Plan Mode;
it streams via `PlanDelta` and completes as a `TurnItem::Plan`.
- The final plan item content is authoritative and may diverge from
streamed deltas (documented as experimental).
- Reasoning summaries are not filtered; prompt instructs the model not
to include `<proposed_plan>` outside the final plan message.
## Codex Author
`codex fork 019bec2d-b09d-7450-b292-d7bcdddcdbfb`
2026-01-30 10:59:30 -08:00
- `EventMsg::RequestUserInput` – Request user input for a tool call (questions can include options plus `isOther` to add a free-form choice)
- `EventMsg::TurnStarted` – Turn start metadata including `model_context_window` and `collaboration_mode_kind`
2026-01-09 17:31:17 +00:00
- `EventMsg::TurnComplete` – A turn completed successfully
- `EventMsg::Error` – A turn stopped with an error
2025-10-31 13:27:33 -07:00
- `EventMsg::Warning` – A non-fatal warning that the client should surface to the user
2026-01-09 17:31:17 +00:00
- `EventMsg::TurnComplete` – Contains a `response_id` bookmark for last `response_id` executed by the turn. This can be used to continue the turn at a later point in time, perhaps with additional user input.
2025-12-14 09:58:17 -08:00
- `EventMsg::ListSkillsResponse` – Response payload with per-cwd skill entries (`cwd` , `skills` , `errors` )
feat: initial import of Rust implementation of Codex CLI in codex-rs/ (#629)
As stated in `codex-rs/README.md`:
Today, Codex CLI is written in TypeScript and requires Node.js 22+ to
run it. For a number of users, this runtime requirement inhibits
adoption: they would be better served by a standalone executable. As
maintainers, we want Codex to run efficiently in a wide range of
environments with minimal overhead. We also want to take advantage of
operating system-specific APIs to provide better sandboxing, where
possible.
To that end, we are moving forward with a Rust implementation of Codex
CLI contained in this folder, which has the following benefits:
- The CLI compiles to small, standalone, platform-specific binaries.
- Can make direct, native calls to
[seccomp](https://man7.org/linux/man-pages/man2/seccomp.2.html) and
[landlock](https://man7.org/linux/man-pages/man7/landlock.7.html) in
order to support sandboxing on Linux.
- No runtime garbage collection, resulting in lower memory consumption
and better, more predictable performance.
Currently, the Rust implementation is materially behind the TypeScript
implementation in functionality, so continue to use the TypeScript
implmentation for the time being. We will publish native executables via
GitHub Releases as soon as we feel the Rust version is usable.
2025-04-24 13:31:40 -07:00
2026-01-28 19:51:58 -08:00
### UserInput items
`Op::UserTurn` content items can include:
- `text` – Plain text plus optional UI text elements.
- `image` / `local_image` – Image inputs.
- `skill` – Explicit skill selection (`name` , `path` to `SKILL.md` ).
- `mention` – Explicit app/connector selection (`name` , `path` in `app://{connector_id}` form).
2026-01-09 17:31:17 +00:00
Note: For v1 wire compatibility, `EventMsg::TurnStarted` and `EventMsg::TurnComplete` serialize as `task_started` / `task_complete` . The deserializer accepts both `task_*` and `turn_*` tags.
The `response_id` returned from each turn matches the OpenAI `response_id` stored in the API's `/responses` endpoint. It can be stored and used in future `Sessions` to resume threads of work.
feat: initial import of Rust implementation of Codex CLI in codex-rs/ (#629)
As stated in `codex-rs/README.md`:
Today, Codex CLI is written in TypeScript and requires Node.js 22+ to
run it. For a number of users, this runtime requirement inhibits
adoption: they would be better served by a standalone executable. As
maintainers, we want Codex to run efficiently in a wide range of
environments with minimal overhead. We also want to take advantage of
operating system-specific APIs to provide better sandboxing, where
possible.
To that end, we are moving forward with a Rust implementation of Codex
CLI contained in this folder, which has the following benefits:
- The CLI compiles to small, standalone, platform-specific binaries.
- Can make direct, native calls to
[seccomp](https://man7.org/linux/man-pages/man2/seccomp.2.html) and
[landlock](https://man7.org/linux/man-pages/man7/landlock.7.html) in
order to support sandboxing on Linux.
- No runtime garbage collection, resulting in lower memory consumption
and better, more predictable performance.
Currently, the Rust implementation is materially behind the TypeScript
implementation in functionality, so continue to use the TypeScript
implmentation for the time being. We will publish native executables via
GitHub Releases as soon as we feel the Rust version is usable.
2025-04-24 13:31:40 -07:00
## Transport
Can operate over any transport that supports bi-directional streaming. - cross-thread channels - IPC channels - stdin/stdout - TCP - HTTP2 - gRPC
Non-framed transports, such as stdin/stdout and TCP, should use newline-delimited JSON in sending messages.
## Example Flows
Sequence diagram examples of common interactions. In each diagram, some unimportant events may be eliminated for simplicity.
### Basic UI Flow
A single user input, followed by a 2-turn task
```mermaid
sequenceDiagram
box UI
participant user as User
end
box Daemon
participant codex as Codex
participant session as Session
participant task as Task
end
box Rest API
participant agent as Model
end
user->>codex: Op::ConfigureSession
codex-->>session: create session
codex->>user: Event::SessionConfigured
2026-01-19 13:40:39 -08:00
user->>session: Op::UserTurn
feat: initial import of Rust implementation of Codex CLI in codex-rs/ (#629)
As stated in `codex-rs/README.md`:
Today, Codex CLI is written in TypeScript and requires Node.js 22+ to
run it. For a number of users, this runtime requirement inhibits
adoption: they would be better served by a standalone executable. As
maintainers, we want Codex to run efficiently in a wide range of
environments with minimal overhead. We also want to take advantage of
operating system-specific APIs to provide better sandboxing, where
possible.
To that end, we are moving forward with a Rust implementation of Codex
CLI contained in this folder, which has the following benefits:
- The CLI compiles to small, standalone, platform-specific binaries.
- Can make direct, native calls to
[seccomp](https://man7.org/linux/man-pages/man2/seccomp.2.html) and
[landlock](https://man7.org/linux/man-pages/man7/landlock.7.html) in
order to support sandboxing on Linux.
- No runtime garbage collection, resulting in lower memory consumption
and better, more predictable performance.
Currently, the Rust implementation is materially behind the TypeScript
implementation in functionality, so continue to use the TypeScript
implmentation for the time being. We will publish native executables via
GitHub Releases as soon as we feel the Rust version is usable.
2025-04-24 13:31:40 -07:00
session-->>+task: start task
2026-01-09 17:31:17 +00:00
task->>user: Event::TurnStarted
feat: initial import of Rust implementation of Codex CLI in codex-rs/ (#629)
As stated in `codex-rs/README.md`:
Today, Codex CLI is written in TypeScript and requires Node.js 22+ to
run it. For a number of users, this runtime requirement inhibits
adoption: they would be better served by a standalone executable. As
maintainers, we want Codex to run efficiently in a wide range of
environments with minimal overhead. We also want to take advantage of
operating system-specific APIs to provide better sandboxing, where
possible.
To that end, we are moving forward with a Rust implementation of Codex
CLI contained in this folder, which has the following benefits:
- The CLI compiles to small, standalone, platform-specific binaries.
- Can make direct, native calls to
[seccomp](https://man7.org/linux/man-pages/man2/seccomp.2.html) and
[landlock](https://man7.org/linux/man-pages/man7/landlock.7.html) in
order to support sandboxing on Linux.
- No runtime garbage collection, resulting in lower memory consumption
and better, more predictable performance.
Currently, the Rust implementation is materially behind the TypeScript
implementation in functionality, so continue to use the TypeScript
implmentation for the time being. We will publish native executables via
GitHub Releases as soon as we feel the Rust version is usable.
2025-04-24 13:31:40 -07:00
task->>agent: prompt
agent->>task: response (exec)
task->>-user: Event::ExecApprovalRequest
user->>+task: Op::ExecApproval::Allow
task->>user: Event::ExecStart
task->>task: exec
task->>user: Event::ExecStop
task->>user: Event::TurnComplete
task->>agent: stdout
agent->>task: response (patch)
task->>task: apply patch (auto-approved)
task->>agent: success
agent->>task: response< br / > (msg + completed)
task->>user: Event::AgentMessage
task->>user: Event::TurnComplete
2026-01-09 17:31:17 +00:00
task->>-user: Event::TurnComplete
feat: initial import of Rust implementation of Codex CLI in codex-rs/ (#629)
As stated in `codex-rs/README.md`:
Today, Codex CLI is written in TypeScript and requires Node.js 22+ to
run it. For a number of users, this runtime requirement inhibits
adoption: they would be better served by a standalone executable. As
maintainers, we want Codex to run efficiently in a wide range of
environments with minimal overhead. We also want to take advantage of
operating system-specific APIs to provide better sandboxing, where
possible.
To that end, we are moving forward with a Rust implementation of Codex
CLI contained in this folder, which has the following benefits:
- The CLI compiles to small, standalone, platform-specific binaries.
- Can make direct, native calls to
[seccomp](https://man7.org/linux/man-pages/man2/seccomp.2.html) and
[landlock](https://man7.org/linux/man-pages/man7/landlock.7.html) in
order to support sandboxing on Linux.
- No runtime garbage collection, resulting in lower memory consumption
and better, more predictable performance.
Currently, the Rust implementation is materially behind the TypeScript
implementation in functionality, so continue to use the TypeScript
implmentation for the time being. We will publish native executables via
GitHub Releases as soon as we feel the Rust version is usable.
2025-04-24 13:31:40 -07:00
```
### Task Interrupt
Interrupting a task and continuing with additional user input.
```mermaid
sequenceDiagram
box UI
participant user as User
end
box Daemon
participant session as Session
participant task1 as Task1
participant task2 as Task2
end
box Rest API
participant agent as Model
end
2026-01-19 13:40:39 -08:00
user->>session: Op::UserTurn
feat: initial import of Rust implementation of Codex CLI in codex-rs/ (#629)
As stated in `codex-rs/README.md`:
Today, Codex CLI is written in TypeScript and requires Node.js 22+ to
run it. For a number of users, this runtime requirement inhibits
adoption: they would be better served by a standalone executable. As
maintainers, we want Codex to run efficiently in a wide range of
environments with minimal overhead. We also want to take advantage of
operating system-specific APIs to provide better sandboxing, where
possible.
To that end, we are moving forward with a Rust implementation of Codex
CLI contained in this folder, which has the following benefits:
- The CLI compiles to small, standalone, platform-specific binaries.
- Can make direct, native calls to
[seccomp](https://man7.org/linux/man-pages/man2/seccomp.2.html) and
[landlock](https://man7.org/linux/man-pages/man7/landlock.7.html) in
order to support sandboxing on Linux.
- No runtime garbage collection, resulting in lower memory consumption
and better, more predictable performance.
Currently, the Rust implementation is materially behind the TypeScript
implementation in functionality, so continue to use the TypeScript
implmentation for the time being. We will publish native executables via
GitHub Releases as soon as we feel the Rust version is usable.
2025-04-24 13:31:40 -07:00
session-->>+task1: start task
2026-01-09 17:31:17 +00:00
task1->>user: Event::TurnStarted
feat: initial import of Rust implementation of Codex CLI in codex-rs/ (#629)
As stated in `codex-rs/README.md`:
Today, Codex CLI is written in TypeScript and requires Node.js 22+ to
run it. For a number of users, this runtime requirement inhibits
adoption: they would be better served by a standalone executable. As
maintainers, we want Codex to run efficiently in a wide range of
environments with minimal overhead. We also want to take advantage of
operating system-specific APIs to provide better sandboxing, where
possible.
To that end, we are moving forward with a Rust implementation of Codex
CLI contained in this folder, which has the following benefits:
- The CLI compiles to small, standalone, platform-specific binaries.
- Can make direct, native calls to
[seccomp](https://man7.org/linux/man-pages/man2/seccomp.2.html) and
[landlock](https://man7.org/linux/man-pages/man7/landlock.7.html) in
order to support sandboxing on Linux.
- No runtime garbage collection, resulting in lower memory consumption
and better, more predictable performance.
Currently, the Rust implementation is materially behind the TypeScript
implementation in functionality, so continue to use the TypeScript
implmentation for the time being. We will publish native executables via
GitHub Releases as soon as we feel the Rust version is usable.
2025-04-24 13:31:40 -07:00
task1->>agent: prompt
agent->>task1: response (exec)
task1->>task1: exec (auto-approved)
task1->>user: Event::TurnComplete
task1->>agent: stdout
task1->>agent: response (exec)
task1->>task1: exec (auto-approved)
user->>task1: Op::Interrupt
task1->>-user: Event::Error("interrupted")
2026-01-19 13:40:39 -08:00
user->>session: Op::UserTurn w/ response bookmark
feat: initial import of Rust implementation of Codex CLI in codex-rs/ (#629)
As stated in `codex-rs/README.md`:
Today, Codex CLI is written in TypeScript and requires Node.js 22+ to
run it. For a number of users, this runtime requirement inhibits
adoption: they would be better served by a standalone executable. As
maintainers, we want Codex to run efficiently in a wide range of
environments with minimal overhead. We also want to take advantage of
operating system-specific APIs to provide better sandboxing, where
possible.
To that end, we are moving forward with a Rust implementation of Codex
CLI contained in this folder, which has the following benefits:
- The CLI compiles to small, standalone, platform-specific binaries.
- Can make direct, native calls to
[seccomp](https://man7.org/linux/man-pages/man2/seccomp.2.html) and
[landlock](https://man7.org/linux/man-pages/man7/landlock.7.html) in
order to support sandboxing on Linux.
- No runtime garbage collection, resulting in lower memory consumption
and better, more predictable performance.
Currently, the Rust implementation is materially behind the TypeScript
implementation in functionality, so continue to use the TypeScript
implmentation for the time being. We will publish native executables via
GitHub Releases as soon as we feel the Rust version is usable.
2025-04-24 13:31:40 -07:00
session-->>+task2: start task
2026-01-09 17:31:17 +00:00
task2->>user: Event::TurnStarted
feat: initial import of Rust implementation of Codex CLI in codex-rs/ (#629)
As stated in `codex-rs/README.md`:
Today, Codex CLI is written in TypeScript and requires Node.js 22+ to
run it. For a number of users, this runtime requirement inhibits
adoption: they would be better served by a standalone executable. As
maintainers, we want Codex to run efficiently in a wide range of
environments with minimal overhead. We also want to take advantage of
operating system-specific APIs to provide better sandboxing, where
possible.
To that end, we are moving forward with a Rust implementation of Codex
CLI contained in this folder, which has the following benefits:
- The CLI compiles to small, standalone, platform-specific binaries.
- Can make direct, native calls to
[seccomp](https://man7.org/linux/man-pages/man2/seccomp.2.html) and
[landlock](https://man7.org/linux/man-pages/man7/landlock.7.html) in
order to support sandboxing on Linux.
- No runtime garbage collection, resulting in lower memory consumption
and better, more predictable performance.
Currently, the Rust implementation is materially behind the TypeScript
implementation in functionality, so continue to use the TypeScript
implmentation for the time being. We will publish native executables via
GitHub Releases as soon as we feel the Rust version is usable.
2025-04-24 13:31:40 -07:00
task2->>agent: prompt + Task1 last_response_id
agent->>task2: response (exec)
task2->>task2: exec (auto-approve)
2026-01-09 17:31:17 +00:00
task2->>user: Event::TurnComplete
feat: initial import of Rust implementation of Codex CLI in codex-rs/ (#629)
As stated in `codex-rs/README.md`:
Today, Codex CLI is written in TypeScript and requires Node.js 22+ to
run it. For a number of users, this runtime requirement inhibits
adoption: they would be better served by a standalone executable. As
maintainers, we want Codex to run efficiently in a wide range of
environments with minimal overhead. We also want to take advantage of
operating system-specific APIs to provide better sandboxing, where
possible.
To that end, we are moving forward with a Rust implementation of Codex
CLI contained in this folder, which has the following benefits:
- The CLI compiles to small, standalone, platform-specific binaries.
- Can make direct, native calls to
[seccomp](https://man7.org/linux/man-pages/man2/seccomp.2.html) and
[landlock](https://man7.org/linux/man-pages/man7/landlock.7.html) in
order to support sandboxing on Linux.
- No runtime garbage collection, resulting in lower memory consumption
and better, more predictable performance.
Currently, the Rust implementation is materially behind the TypeScript
implementation in functionality, so continue to use the TypeScript
implmentation for the time being. We will publish native executables via
GitHub Releases as soon as we feel the Rust version is usable.
2025-04-24 13:31:40 -07:00
task2->>agent: stdout
agent->>task2: msg + completed
task2->>user: Event::AgentMessage
2026-01-09 17:31:17 +00:00
task2->>user: Event::TurnComplete
task2->>-user: Event::TurnComplete
feat: initial import of Rust implementation of Codex CLI in codex-rs/ (#629)
As stated in `codex-rs/README.md`:
Today, Codex CLI is written in TypeScript and requires Node.js 22+ to
run it. For a number of users, this runtime requirement inhibits
adoption: they would be better served by a standalone executable. As
maintainers, we want Codex to run efficiently in a wide range of
environments with minimal overhead. We also want to take advantage of
operating system-specific APIs to provide better sandboxing, where
possible.
To that end, we are moving forward with a Rust implementation of Codex
CLI contained in this folder, which has the following benefits:
- The CLI compiles to small, standalone, platform-specific binaries.
- Can make direct, native calls to
[seccomp](https://man7.org/linux/man-pages/man2/seccomp.2.html) and
[landlock](https://man7.org/linux/man-pages/man7/landlock.7.html) in
order to support sandboxing on Linux.
- No runtime garbage collection, resulting in lower memory consumption
and better, more predictable performance.
Currently, the Rust implementation is materially behind the TypeScript
implementation in functionality, so continue to use the TypeScript
implmentation for the time being. We will publish native executables via
GitHub Releases as soon as we feel the Rust version is usable.
2025-04-24 13:31:40 -07:00
```