core-agent-ide/codex-rs/docs/bazel.md
Josh McKinney de93cef5b7
bazel: enforce MODULE.bazel.lock sync with Cargo.lock (#11790)
## Why this change

When Cargo dependencies change, it is easy to end up with an unexpected
local diff in
`MODULE.bazel.lock` after running Bazel. That creates noisy working
copies and pushes lockfile fixes
later in the cycle. This change addresses that pain point directly.

## What this change enforces

The expected invariant is: after dependency updates, `MODULE.bazel.lock`
is already in sync with
Cargo resolution. In practice, running `bazel mod deps` should not
mutate the lockfile in a clean
state. If it does, the dependency update is incomplete.

## How this is enforced

This change adds a single lockfile check script that snapshots
`MODULE.bazel.lock`, runs
`bazel mod deps`, and fails if the file changes. The same check is wired
into local workflow
commands (`just bazel-lock-update` and `just bazel-lock-check`) and into
Bazel CI (Linux x86_64 job)
so drift is caught early and consistently. The developer documentation
is updated in
`codex-rs/docs/bazel.md` and `AGENTS.md` to make the expected flow
explicit.

`MODULE.bazel.lock` is also refreshed in this PR to match the current
Cargo dependency resolution.

## Expected developer workflow

After changing `Cargo.toml` or `Cargo.lock`, run `just
bazel-lock-update`, then run
`just bazel-lock-check`, and include any resulting `MODULE.bazel.lock`
update in the same change.

## Testing

Ran `just bazel-lock-check` locally.
2026-02-14 02:11:19 +00:00

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2.7 KiB
Markdown

# Bazel in codex-rs
This repository uses Bazel to build the Rust workspace under `codex-rs`.
Cargo remains the source of truth for crates and features, while Bazel
provides hermetic builds, toolchains, and cross-platform artifacts.
As of 1/9/2026, this setup is still experimental as we stabilize it.
## High-level layout
- `../MODULE.bazel` defines Bazel dependencies and Rust toolchains.
- `rules_rs` imports third-party crates from `codex-rs/Cargo.toml` and
`codex-rs/Cargo.lock` via `crate.from_cargo(...)` and exposes them under
`@crates`.
- `../defs.bzl` provides `codex_rust_crate`, which wraps `rust_library`,
`rust_binary`, and `rust_test` so Bazel targets line up with Cargo conventions.
It provides a sane set of defaults that work for most first-party crates, but may
need tweaks in some cases.
- Each crate in `codex-rs/*/BUILD.bazel` typically uses `codex_rust_crate` and
makes some adjustments if the crate needs additional compile-time or runtime data,
or other customizations.
## Evolving the setup
When you add or change Rust dependencies, update the Cargo.toml/Cargo.lock as normal.
Then refresh the Bzlmod lockfile from the repo root:
```bash
just bazel-lock-update
```
This runs `bazel mod deps --lockfile_mode=update` and updates `MODULE.bazel.lock` if needed.
Commit the lockfile changes along with your Cargo lockfile update.
To verify lockfile alignment locally (the same check CI runs), use:
```bash
just bazel-lock-check
```
In some cases, an upstream crate may need a patch or a `crate.annotation` in `../MODULE.bzl`
to have it build in Bazel's sandbox or make it cross-compilation-friendly. If you see issues,
feel free to ping zbarsky or mbolin.
When you add a new crate or binary:
1. Add it to the Cargo workspace as usual.
2. Create a `BUILD.bazel` that calls `codex_rust_crate` (see nearby crates for
examples).
3. If a dependency needs special handling (compile/runtime data, additional binaries
for integration tests, env vars, etc) you may need to adjust the parameters to
`codex_rust_crate` to configure it.
One common customization is setting `test_tags = ["no-sandbox]` to run the test
unsandboxed. Prefer to avoid it, but it is necessary in some cases such as when the
test itself uses Seatbelt (the sandbox does as well, and it cannot be nested).
To limit the blast radius, consider isolating such tests to a separate crate.
If you see build issue and are not sure how to apply the proper customizations, feel free to ping zbarsky or mbolin.
## References
- Bazel overview: https://bazel.build/
- Bzlmod (module system): https://bazel.build/external/overview
- rules_rust: https://github.com/bazelbuild/rules_rust
- rules_rs: https://github.com/bazelbuild/rules_rs