Windows release builds were compiling and linking four release binaries on a single runner, which slowed the release pipeline. The Windows-specific logic also made `rust-release.yml` harder to read and maintain. ## What Changed - Extracted Windows release logic into a reusable workflow at `.github/workflows/rust-release-windows.yml`. - Updated `.github/workflows/rust-release.yml` to call the reusable Windows workflow via `workflow_call`. - Parallelized Windows binary builds with one 4-entry matrix over two targets (`x86_64-pc-windows-msvc`, `aarch64-pc-windows-msvc`) and two bundles (`primary`, `helpers`). - Kept signing centralized per target by downloading both prebuilt bundles and signing all four executables together. - Preserved final release artifact behavior and filtered intermediate `windows-binaries*` artifacts out of the published release asset set. |
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| .. | ||
| actions | ||
| codex | ||
| ISSUE_TEMPLATE | ||
| prompts | ||
| scripts | ||
| workflows | ||
| codex-cli-splash.png | ||
| dependabot.yaml | ||
| dotslash-config.json | ||
| pull_request_template.md | ||