Windows release builds were compiling and linking four release binaries on a single runner, which slowed the release pipeline. The Windows-specific logic also made `rust-release.yml` harder to read and maintain. ## What Changed - Extracted Windows release logic into a reusable workflow at `.github/workflows/rust-release-windows.yml`. - Updated `.github/workflows/rust-release.yml` to call the reusable Windows workflow via `workflow_call`. - Parallelized Windows binary builds with one 4-entry matrix over two targets (`x86_64-pc-windows-msvc`, `aarch64-pc-windows-msvc`) and two bundles (`primary`, `helpers`). - Kept signing centralized per target by downloading both prebuilt bundles and signing all four executables together. - Preserved final release artifact behavior and filtered intermediate `windows-binaries*` artifacts out of the published release asset set. |
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| .. | ||
| bazel.yml | ||
| cargo-deny.yml | ||
| ci.bazelrc | ||
| ci.yml | ||
| cla.yml | ||
| close-stale-contributor-prs.yml | ||
| codespell.yml | ||
| Dockerfile.bazel | ||
| issue-deduplicator.yml | ||
| issue-labeler.yml | ||
| rust-ci.yml | ||
| rust-release-prepare.yml | ||
| rust-release-windows.yml | ||
| rust-release.yml | ||
| sdk.yml | ||
| shell-tool-mcp-ci.yml | ||
| shell-tool-mcp.yml | ||